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+ | | caption = A group of people alternating due to the difficulty of having Co-op or Split screen play |
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⚫ | Typically, when a game offers alternating mode, there is usually a restriction on the gameplay that makes this mode the only possible playable solution. |
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⚫ | Typically, when a game offers alternating mode, there is usually a restriction on the gameplay that makes this mode the only possible playable solution. Golf games such as ''[[Mario Golf: Toadstool Tour]]'' are a great example of this; while [[consoles]] have enough processing power to allow [[split screen]] display, it makes games like Golf unplayable. |
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− | ==Examples== |
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Latest revision as of 01:25, 3 January 2019
This article is a stub. You can help Codex Gamicus by expanding it. |
1-4 players alternating | |
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A group of people alternating due to the difficulty of having Co-op or Split screen play | |
Basic Information | |
Type(s) |
Terminology |
A game that is 1-4 players alternating has a multi-player mode that can support up to four players who alternate with one controller.
Why Alternating?[ | ]
Typically, when a game offers alternating mode, there is usually a restriction on the gameplay that makes this mode the only possible playable solution. Golf games such as Mario Golf: Toadstool Tour are a great example of this; while consoles have enough processing power to allow split screen display, it makes games like Golf unplayable.
Sometimes, alternating play modes also allows the game designers to stretch the restrictions on the platform or the design of the game. Advance Wars: Dual Strike (via Hot seat mode) and Animal Crossing are great examples of this.