Codex Gamicus
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Events[ | ]

Notable Releases[ | ]

Arcade Games[ | ]

  • Taito releases Western Gun, the first video game to depict human-to-human combat.[2][3] Designed by Tomohiro Nishikado, the game had two distinct joystick controls per player, with one eight-way joystick for moving the computerized cowboy around on the screen and the other for changing the shooting direction.[4][5]
  • November: Midway Games releases Gun Fight, an adaptation of Taito's Western Gun and the first arcade video game to use a microprocessor, which the original incarnation did not use, allowing for improved graphics and smoother animation.[6]
  • Taito releases Interceptor,[7] an early first-person shooter and combat flight simulator, controlled using an eight-way joystick to aim a crosshair at enemy sprites that scale in size depending on their distance to the player.[8]

Console[ | ]

  • September: Epoch Co. releases Japan's first home video game console, Electrotennis, a home version of Pong, several months before the release of Home Pong in North America. Its most unique feature is that the console (including the controller) is wireless, functioning via a UHF antenna.[9]

References[ | ]

  1. http://people.rit.edu/cxl6359/309/timeline.html
  2. Cassidy, William (May 6, 2002). Gun Fight. GameSpy. Retrieved on 14 September 2012
  3. Shirley R. Steinberg (2010). Shirley R. Steinberg, Michael Kehler, Lindsay Cornish. ed. Boy Culture: An Encyclopedia. 1. ABC-CLIO. p. 451. ISBN 0-313-35080-9. http://books.google.co.uk/books?id=XRGEIqzv5rsC. Retrieved 2011-04-02. 
  4. Stephen Totilo (August 31, 2010). In Search Of The First Video Game Gun. Kotaku. Retrieved on 2011-03-27
  5. Western Gun at Museum of the Game
  6. Chris Kohler (2005). Power-up: how Japanese video games gave the world an extra life. BradyGames. p. 19. ISBN 0-7440-0424-1. http://books.google.co.uk/books?id=auMTAQAAIAAJ. Retrieved 2011-03-27. 
  7. Tomohiro Nishikado's biography at his company's web site. Dreams, Inc.. Archived from the original on 2009-04-01 Retrieved on 2011-03-27
  8. Interceptor at Museum of the Game
  9. Martin Picard, The Foundation of Geemu: A Brief History of Early Japanese Video Games, International Journal of Computer Game Research, 2013

Video game releases[ | ]

Name Release Date Category Region(s) Platform(s)
Anti-Aircraft June 6, 1975 Video Game North America Arcade
Crash 'N Score 1975 Video Game Undefined Undefined
Doctor Pong 1975 Video Game Undefined Undefined
Gun Fight November, 1975 Video Game North America Arcade
Hi-way 1975 Video Game Undefined Undefined
Indy 800 1975 Video Game Undefined Undefined
Jet Fighter 1975 Video Game North America Arcade
Pursuit January 31, 1975 Video Game North America Arcade
Shark Jaws February, 1975 Video Game North America Arcade
Steeplechase 1975 Video Game North America Arcade
Stunt Cycle 1975 Video Game Undefined Undefined
Western Gun 1975 Video Game Japan Arcade


Hardware releases[ | ]

Name Release Date Category Region(s)
Electrotennis September, 1975 Dedicated Console Japan
Magnavox Odyssey 100 1975 Dedicated Console North America
Magnavox Odyssey 200 1975 Dedicated Console North America
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