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2000s in video gaming
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2000s in video gaming
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===Browser-based and independent Games=== By the early 2000s, the Internet was viable as the sole distribution platform for game developers, which enabled a smaller scale of commercial development than in the past. New markets formed around these newer, cheaper publishing methods, with the primary methods used being downloadable and browser-based games.Independent games were at first associated with the emerging market for casual games, because of the perceived low budget of most casual games, but over the course of the decade, casual games rapidly grew into capital-intensive productions, with titles such as Bookworm Adventures costing over half a million USD to produce. Today, independent games are more often associated with art games.Games as downloadable computer programs were not a new concept in this decade; however, gaming within the browser, using HTML, Java, Javascript, and Flash, became increasingly viable over the course of the 2000s as the browser and computer technology improved. Browser-based games have mostly avoided packaged-goods-for-sale business models in favor of advertising/sponsorship, subscription, and microtransactions.
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