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The plot of 8-Bit Theater is loosely based on that of the video game Final Fantasy, in which four adventurers, the Light Warriors, must save the world by defeating four powerful demons that represent the four elements, thus relighting four magical orbs tied to the same elements, and, finally, defeating the personification of evil, Chaos. However, while many of the original plot points and characters are present, the way they come about is often radically different. The Light Warriors themselves tend to cause far more harm than good on their travels and mostly have to be blackmailed, bribed, or threatened into accepting quests.
The comic is also not a serious epic; the protagonists and many of the supporting characters are based on and a parody of exaggerated role-playing game stereotypes, to the point where many characters are actually named after their character classes, and much of the humour displayed in 8-Bit Theater is derived from the ineptitude of characters, as well as from the interactions between four protagonists who are travelling together but don't actually like each other very much. The range of comedic devices 8-Bit Theater employs includes droll humor, running gags, word play, and slapstick, and another significant portion of the humour results from creating reader anticipation for dramatic moments which fail to come.
8-Bit Theater was originally intended to parody a variety of classic 8-bit video games, like Metroid or River City Ransom. The popularity of the Final Fantasy comic convinced Clevinger to abandon this idea, although 8-Bit Theater does contain occasional references to other video games as well as comic books, |television shows and movies, such as thinly veiled superhero parodies Arachna-Dude and The Sulk.
Characters[edit | edit source]
Final Fantasy allowed players to pick their own four-person party from six character classes and name them individually. 8-Bit Theater features six characters that each represent one of the six classes; four of these characters make up the comic's protagonists, the Light Warriors.
The Light Warriors[edit | edit source]
- Black Mage - A wizard who is highly proficient in black magic and makes an active effort to be as evil as possible.
- Fighter - A warrior who is extremely skilled in sword fighting, but also naïve and childlike.
- Thief - Thief, also known as the Prince of Elfland, employs trickery and argumentation in his pursuit of money. His biggest motivation is greed.
- Red Mage - Red Mage is versatile almost to the point of obsession and firmly believes that the world is a tabletop role-playing game. He is quite knowledgeable, but also somewhat delusional.
Other notable characters[edit | edit source]
- White Mage - A priestess specializing in white (healing) magic. White Mage was assigned by her order to protect fate and to help the Light Warriors save the world. She discreetly follows the Light Warriors around the world for a lengthy portion of the comic to achieve this goal.
- Black Belt - A talented martial artist and travelling companion of White Mage. Black Belt had an extremely poor sense of direction, to the effect that the laws of physics and spacetime tended to rearrange themselves around him. He was killed by the Fiend Kary in the course of the series.
- Sarda - An omnipotent wizard who forces the Light Warriors to retrieve the four elemental orbs. He claims to be "The Wizard Who Did It" and uses his powers in an immensely irresponsible and careless manner.
- he Dark Warriors - A group of villains based on minor enemies from the game. They consist of Garland, Bikke the Pirate, Drizz'l the Dark Elf Prince, and Vilbert Von Vampire. They plot the downfall of the Light Warriors, but are depicted as even more inept than the Light Warriors themselves.
- The Four Fiends - Powerful elemental beings that guard their respective elemental orbs, and are the Light Warriors' biggest adversaries to date. They are Lich, Kary, Ur, and Muffin.
Plot[edit | edit source]
8-Bit Theater opens with an introductory sequence that explains how the Light Warriors initially meet and decide to form an adventuring party in the kingdom of Corneria, where King Steve's daughter, Princess Sara, is being held captive by the knight Garland in the nearby Temple of Fiends. After her rescue, during which both the Light Warriors and Garland himself are shown as so incompetent that Sara has to orchestrate her kidnapping and rescue herself, the king has a bridge built that connects Corneria to the main continent.
Here the Light Warriors meet the witch Matoya, who blackmails them into recovering her stolen crystal. In the port town of Pravoka the party defeats the pirate Bikke (accompanied by Garland) and uses his ship to travel on to Elfland. There, they discover the King has been poisoned, apparently by the same person who stole Matoya's crystal, and Thief is the prince of Elfland. The Light Warriors retrieve the antidote and Matoya's crystal from the dark elf Drizz'l, who is shortly thereafter recruited by Garland and Bikke. Upon his recovery, the Elf King sends the Light Warriors to save Elfland by retrieving the Earth Orb from two undead beings, Vilbert von Vampire and his father Lich, Fiend of Earth. Vilbert survives the battle and is later recruited into Garland's [Dark Warriors, while Lich goes to hell. White Mage then sends the Light Warriors to meet Sarda the Sage, an omnipotent wizard who takes the Earth orb and proceeds to draft the group into quests for the other three elemental orbs.
The Fire Orb is held by Kary, the Fiend of Fire in Gurgu Volcano, who kills Black Belt before the group can defeat her and retrieve the orb. A subsequent side quest to the Ice Cave on Sarda's behalf, during which the Light Warriors encounter squid-like Doom Cultists, is ultimately fruitless. A second side quest, however, involves the Light Warriors meeting the dragon god-king Bahamut, who sends them to the Castle of Ordeals to obtain a rat tail. There, the Light Warriors each face their own internal demons: Sloth (Fighter), Pride (Red Mage), Greed (Thief) and a doppelgänger of Black Mage, who is the only thing that can represent his evil. The Light Warriors present the rat tail to Bahamut, only to find that it is an ingredient in a virility soup his girlfriend Matoya makes for him. The party is rewarded with class upgrades: Red Mage becomes a Mime, Fighter becomes a Knight, Thief becomes a Ninja, and Black Mage becomes a Blue Mage with some help from a Dark God.
Returning to the task of retrieving the elemental orbs, the Light Warriors travel to the cities of Gaia and Onrac and use a submarine provided by Sarda to reach the Sea Shrine, where they meet the Doom Cultists a second time. After defeating them, they accidentally summon the third Fiend, Ur (known in the game as Kraken). The Light Warriors kill Ur, retrieve the Water Orb and travel on to Lefein in search of the Air Orb, where they meet Dragoon, the last Dragon Knight, and the evil dragon Muffin, the fourth Fiend, who guards the Orb of Air. During a battle in Muffin's Sky Castle she is killed by Dragoon. The Sky Castle itself explodes after Fighter and Black Mage take the Air Orb.
Upon presenting the final orb to Sarda, he dismissively orders the Light Warriors to return to the Temple of Fiends, where they find that the Dark Warriors have made the temple their base of operations. During the night, Drizz'l summons the Four Fiends from Hell and has them confront the Light Warriors. Black Mage, using evil energy he absorbed from his doppelgänger, kills the fiends, absorbs their evil energies as well and turns on the other Light Warriors. Sarda interrupts the fight and reveals his intent to destroy the Light Warriors himself.
Sarda explains himself to be the grown-up version of a child that suffered great harm as a result of the Light Warrior's actions around the world. Young Sarda became so focused on revenge that he studied to be a great wizard and travelled back in time to the beginning of the universe to remake it without the Light Warriors; after discovering that changing the past was impossible even for him, he decides to settle for making the Light Warriors into the warriors of legend, for no other reason than to further humiliate them in defeat. Sarda absorbs the orbs' magic energy as well as Black Mage's evil energy and easily unmakes not only the Light Warriors' class changes, but also removes their original abilities. Sarda's power quickly becomes erratic and unstable, and Chaos, the King of Demons, takes the opportunity to possess Sarda's body and announce his plans to annihilate the universe.
However, before a final battle between the Light Warriors and Chaos can begin, he is destroyed off-panel by a group of four White Mages, a party combination that was dismissed in one of the earliest episodes as ineffectual for the game, and all credit for saving the world goes to a group of bystanders, the Dark Warriors. The Epilogue picks up three years later. White Mage visits Red Mage and Dragoon at a restaurant, where they have started up an extremely unsuccessful support group for sole survivors of ancient sects. Afterward, White Mage visits King Thief in Elfland, who has been trying to locate Black Mage and Fighter, in an effort to obtain more riches from their adventure. Black Mage and Fighter find themselves poor and out of work in a remote town, trying to make money by taking job postings in the town square. The epilogue ends with Fighter suggesting that they resume their search for the "Armor of Invincibility" that Fighter has been searching for since the beginning of the comic.
Art[edit | edit source]
As a sprite comic, much of the art in 8-Bit Theater is sampled from video games, particularly Final Fantasy I and Final Fantasy III. Some art is also obtained from public clip art sites and unspecified Google image search results. Original artwork is created by Lydia Tyree and Kevin Sigmund, who contribute hand drawn art and custom sprites respectively. The comic itself is assembled by Clevinger in Adobe Photoshop.
The Epilogue, however, was hand-drawn by Matt Speroni, who is also drawing the artwork for Brian Clevinger's newer webcomic, How I Killed Your Master.
References[edit | edit source]
- Clevinger, Brian (Jult 7, 2001). Episode 052: Meanwhile…. 8-Bit Theater. Retrieved on 2010-04-05
- Clevinger, Brian (September 19, 2001). Episode 079: Garland Needs Some Help. 8-Bit Theater. Retrieved on 2010-04-05
- Clevinger, Brian (June 19, 2002). Episode 163: King Steve is Stupid. 8-Bit Theater. Retrieved on 2010-04-05
- Clevinger, Brian (July 22, 2002). Episode 175: The Trap is Sprung. 8-Bit Theater. Retrieved on 2010-04-05
- Clevinger, Brian (July 24, 2002). Episode 176: I’m Partial to Styx. 8-Bit Theater. Retrieved on 2010-04-05
- Clevinger, Brian (November 23, 2002). Episode 218: Foiled Again. 8-Bit Theater. Retrieved on 2010-04-05
- Clevinger, Brian (December 12, 2002). Episode 224: What’s Wrong Thief?. 8-Bit Theater. Retrieved on 2010-04-05
- Clevinger, Brian (February 18, 2003). Episode 250: Is That Plot Thickening I Smell?. 8-Bit Theater. Retrieved on 2010-04-05
- Clevinger, Brian (May 24, 2003). Episode 286: The Gang’s All Here. 8-Bit Theater. Retrieved on 2010-04-05
- Clevinger, Brian (September 30, 2003). Episode 336: Elves Love Talking. 8-Bit Theater. Retrieved on 2010-04-05
- Clevinger, Brian (January 19, 2004). Episode 371: She Runs a Tight Ship. 8-Bit Theater. Retrieved on 2010-04-05
- Clevinger, Brian (January 6, 2005). Episode 499: Look Who’s Coming to Dinner. 8-Bit Theater. Retrieved on 2010-04-05
- Clevinger, Brian (April 27, 2004). Episode 413: Absurd. 8-Bit Theater. Retrieved on 2010-04-05
- Clevinger, Brian (June 5, 2004). Episode 425: He dood it.. 8-Bit Theater. Retrieved on 2010-04-05
- Clevinger, Brian (June 8, 2004). Episode 426: Burnin’ Desire. 8-Bit Theater. Retrieved on 2010-04-05
- Clevinger, Brian (October 16, 2004). Episode 471: First Attack. 8-Bit Theater. Retrieved on 2010-04-05
- Clevinger, Brian (November 2, 2004). Episode 477: Third Attack. 8-Bit Theater. Retrieved on 2010-04-05
- Clevinger, Brian (December 23, 2004). Episode 495: The Answer is Eight. 8-Bit Theater. Retrieved on 2010-04-05
- Clevinger, Brian (March 8, 2005). Episode 524: Facts Concerning the Cultists and Their Families. 8-Bit Theater. Retrieved on 2010-04-05
- Clevinger, Brian (July 5, 2005). Episode 572: Items for nothing, quests for free.. 8-Bit Theater. Retrieved on 2010-04-05
- Clevinger, Brian (October 15, 2005). Episode 612: Mind Over Matter. 8-Bit Theater. Retrieved on 2010-04-05
- Clevinger, Brian (October 29, 2005). Episode 618: Tough Love. 8-Bit Theater. Retrieved on 2010-04-05
- Clevinger, Brian (October 6, 2005). Episode 608: Teleporting never screws anyone. 8-Bit Theater. Retrieved on 2010-04-05
- Clevinger, Brian (October 18, 2005). Episode 613: Mirror Master. 8-Bit Theater. Retrieved on 2010-04-05
- Clevinger, Brian (December 15, 2005). Episode 635: Secret Ingredient. 8-Bit Theater. Retrieved on 2010-04-05
- Clevinger, Brian (January 14, 2006). Episode 648: Task Mastery. 8-Bit Theater. Retrieved on 2010-04-05
- Clevinger, Brian (January 1, 2006). Episode 650: I See You.. 8-Bit Theater. Retrieved on 2010-04-05
- Clevinger, Brian (January 21, 2006). Episode 651: Thief Of Time. 8-Bit Theater. Retrieved on 2010-04-05
- Brian Clevinger (Kurosen). When is BM going to have this OTHER class change. Nuklear Power Forums. Retrieved on 2006-07-06
- Episode 295: Why Would He Write That. 8-Bit Theater. Retrieved on 2010-04-05
- Episode 483: Clue, Wayne's World, and Rashomon. 8-Bit Theater. Retrieved on 2010-04-05
- Episode 544: Taking Aim. 8-Bit Theater. Retrieved on 2010-04-05
- Episode 545: Pattern Recognition. 8-Bit Theater. Retrieved on 2010-04-05
- Epilogue. 8-Bit Theater. Retrieved on 2010-06-01