Accelerated Graphics Port
|Accelerated Graphics Port File:AGPLogo.svg|
An AGP slot (Purple color) and two 5v PCI slots (PC bracket to left)
|Superseded by||PCI Express (2004)|
|Width in bits||32|
|Number of devices||1 device/slot|
|Capacity||up to 2133 MB/s|
The Accelerated Graphics Port (often shortened to AGP) is a high-speed point-to-point channel for attaching a video card to a computer's motherboard, primarily to assist in the acceleration of 3D computer graphics. Originally it was designed as a successor to PCI type connections. Since 2004, AGP has been progressively phased out in favor of PCI Express (PCIe). By mid-2009, PCIe cards dominated the market; AGP cards and motherboards were still produced, but OEM driver support was minimal.
Advantages over PCI[edit | edit source]
As computers increasingly became graphically oriented, successive generations of graphics adapters began to push the limits of PCI, a bus with shared bandwidth. This led to the development of AGP, a "bus" dedicated to graphics adapters.
The primary advantage of AGP over PCI is that it provides a dedicated pathway between the slot and the processor rather than sharing the PCI bus. In addition to a lack of contention for the bus, the direct connection allows for higher clock speeds. AGP also uses sideband addressing, meaning that the address and data buses are separated so the entire packet does not need to be read to get addressing information. This is done by adding eight extra 8-bit buses which allow the graphics controller to issue new AGP requests and commands at the same time with other AGP data flowing via the main 32 address/data (AD) lines. This results in improved overall AGP data throughput.
In addition, to load a texture, a PCI graphics card must copy it from the system's RAM into the card's Video memory, whereas an AGP card is capable of reading textures directly from system RAM using the graphics address remapping table, which reapportions main memory as needed for texture storage, allowing the graphics card to access them directly. The maximum amount of system memory available to AGP is defined as the AGP aperture.
History[edit | edit source]
The concept of AGP was initially proposed by Fujitsu in 1995.  The AGP slot later appeared on x86 compatible system boards based on Socket 7 Intel P5 Pentium and Slot 1 P6 Pentium II processors. Intel introduced AGP support to the consumer market with the i440LX Slot 1 chipset on August 26, 1997, and a flood of products followed from all the major system board vendors.
The first Socket 7 chipsets to support AGP were the VIA Apollo VP3, SiS 5591/5592, and the ALI Aladdin V. Intel never released an AGP-equipped Socket 7 chipset. FIC demonstrated the first Socket 7 AGP system board in November 1997 as the FIC PA-2012 based on the VIA Apollo VP3 chipset, followed very quickly by the EPoX P55-VP3 also based on the VIA VP3 chipset which was first to market.
Early video chipsets featuring AGP support included the Rendition Vérité V2200, 3dfx Voodoo Banshee, Nvidia RIVA 128, 3Dlabs PERMEDIA 2, Intel i740, ATI Rage series, Matrox Millennium II, and S3 ViRGE GX/2. Some early AGP boards used graphics processors built around PCI and were simply bridged to AGP. This resulted in the cards benefiting little from the new bus, with the only improvement used being the 66 MHz bus clock, with its resulting doubled bandwidth over PCI, and bus exclusivity. Examples of such cards were the Voodoo Banshee, Vérité V2200, Millennium II, and S3 ViRGE GX/2. Intel's i740 was explicitly designed to exploit the new AGP feature set. In fact it was designed to texture only from AGP memory, making PCI versions of the board difficult to implement (local board RAM had to emulate AGP memory.)
Microsoft first introduced AGP support into Windows 95 OEM Service Release 2 (OSR2 version 1111 or 950B) via the USB SUPPLEMENT to OSR2 patch. After applying the patch the Windows 95 system became Windows 95 version 4.00.950 B. The first Windows NT-based operating system to receive AGP support was Windows NT 4.0 with service pack 3, introduced in 1997. Linux support for AGP enhanced fast data transfers was first added in 1999 with the implementation of the AGPgart kernel module.
Versions[edit | edit source]
|Specification||Speed||Pumping||Rate (MB/s)||Frequency (MHz)||Voltage (V)|
|AGP 3.5 *||8×||octuple||2133||66||0.8|
* AGP version 3.5 is only publicly mentioned by Microsoft under Universal Accelerated Graphics Port (UAGP), which specifies mandatory supports of extra registers once marked optional under AGP 3.0. Upgraded registers include PCISTS, CAPPTR, NCAPID, AGPSTAT, AGPCMD, NISTAT, NICMD. New required registers include APBASELO, APBASEHI, AGPCTRL, APSIZE, NEPG, GARTLO, GARTHI.
There are various physical interfaces (connectors); see Compatibility section.
Official extensions[edit | edit source]
AGP Pro[edit | edit source]
It is an official extension for cards that required more electrical power. It is a longer slot with additional pins for that purpose. AGP Pro cards were usually workstation-class cards used to accelerate professional computer-aided design applications employed in the fields of architecture, machining, engineering, simulations, and similar fields.
64-bit AGP[edit | edit source]
The standard allows 64-bit transfer for AGP8× reads, writes, and fast writes; 32-bit transfer for PCI operations.
Unofficial variations[edit | edit source]
A number of non-standard variations of the AGP interface have been produced by manufacturers.
Internal AGP interface[edit | edit source]
- Ultra-AGP, Ultra-AGPII
- It is an internal AGP interface standard used by SiS for the north bridge controllers with integrated graphics. The original version supports same bandwidth as AGP 8×, while Ultra-AGPII has maximum 3.2GB/s bandwidth.
PCI-based AGP ports[edit | edit source]
- AGP Express
- Not a true AGP interface, but allows an AGP card to be connected over the legacy PCI bus on a PCI Express motherboard. It is a technology used on motherboards made by ECS, intended to allow an existing AGP card to be used in a new motherboard instead of requiring a PCIe card to be obtained (since the introduction of PCIe graphics cards few motherboards provide AGP slots). An "AGP Express" slot is basically a PCI slot (with twice the electrical power) with an AGP connector. It offers backward compatibility with AGP cards, but provides incomplete support (some AGP cards do not work with AGP Express) and reduced performance—the card is forced to use the shared PCI bus at its lower bandwidth, rather than having exclusive use of the faster AGP.
- The ASRock Graphics Interface (AGI) is a proprietary variant of the Accelerated Graphics Port (AGP) standard. Its purpose is to provide AGP-support for ASRock motherboards that use chipsets lacking native AGP support. However, it is not fully compatible with AGP, and several video card chipsets are known not to be supported.
- The EpoX Advanced Graphics eXtended (AGX) is another proprietary AGP variant with the same advantages and disadvantages as AGI. User manuals recommend not using AGP 8× ATI cards with AGX slots.
- The Biostar Xtreme Graphics Port is another AGP variant, also with the same advantages and disadvantages as AGI and AGX.
PCIe based AGP ports[edit | edit source]
- The Advanced Graphics Riser is a variation of the AGP port used in some PCIe motherboards made by MSI to offer limited backwards compatibility with AGP. It is, effectively, a modified PCIe slot allowing for performance comparable to an AGP 4×/8× slot, but does not support all AGP cards; the manufacturer published a list of some cards and chipsets that work with the modified slot.
Compatibility[edit | edit source]
AGP cards are backward and forward compatible within limits. 1.5 V-only keyed cards will not go into 3.3 V slots and vice versa, though "Universal" cards exist which will fit into either type of slot. There are also unkeyed "Universal" slots that will accept either type of card. When an AGP Universal card is plugged-into an AGP Universal slot, only the 1.5 V portion of the card is used. Some cards, like Nvidia's GeForce 6 series (except the 6200) or ATI's Radeon X800 series, only have keys for 1.5 V to prevent them from being installed in older mainboards without 1.5 V support. Some of the last modern cards with 3.3 V support were the Nvidia GeForce FX series (FX 5200, FX 5500, FX 5700, some FX 5800, FX 5900 and some FX 5950), Geforce 6 Series (6200, 6600/6600 LE/6600 GT only) and the ATI Radeon 9500/9700/9800(R350) (but not 9600/9800(R360)). Some Geforce 6200 and Geforce 6600 cards will function with AGP 1.0 (3.3v) slots.
AGP Pro cards will not fit into standard slots, but standard AGP cards will work in a Pro slot. Motherboards equipped with a Universal AGP Pro slot will accept a 1.5 V or 3.3 V card in either the AGP Pro or standard AGP configuration, a Universal AGP card, or a Universal AGP Pro card.
Some cards incorrectly have dual notches, and some motherboards incorrectly have fully open slots, allowing a card to be plugged into a slot that does not support the correct signaling voltage, which may damage card or motherboard. Some incorrectly designed older 3.3 V cards have the 1.5 V key.
There are some proprietary systems incompatible with standard AGP; for example, Apple Power Macintosh computers with the Apple Display Connector (ADC) have an extra connector which delivers power to the attached display. Some cards designed to work with a specific CPU architecture (e.g., PC, Apple) may not work with others due to firmware issues.
Mark Allen of Playtools.com made the following comments regarding Practical AGP Compatibility for AGP 3.0 and AGP 2.0:
"...nobody makes AGP 3.0 cards, and nobody makes AGP 3.0 motherboards. At least not any manufacturers I can find. Every single video card I could find which claimed to be an AGP 3.0 card was actually a universal 1.5V AGP 3.0 card. And every motherboard which claimed to be an AGP 3.0 motherboard turned out to be a universal 1.5V AGP 3.0 motherboard. It makes sense, if you think about it, because if anyone actually shipped a consumer-oriented product which supported only 0.8 volts, they would end up with lots of confused customers and a support nightmare. In the consumer market, you'd have to be crazy to ship a 0.8 volt only product."
Power consumption[edit | edit source]
|This section requires expansion.|
Actual power supplied by an AGP slot depends upon the card used. The maximum current drawn from the various rails is given in the specifications for the various versions. For example, if maximum current is drawn from all supplies and all voltages are at their specified upper limits, an AGP 3.0 slot can supply up to 48.25 watts; this figure can be used to specify a power supply conservatively, but in practice a card is unlikely ever to draw more than 40 W from the slot, with many using less. AGP Pro provides additional power up to 110 W. Many AGP cards had additional power connectors to supply them with more power than the slot could provide.
|Slot Type||3.3 V||5 V||12 V||3.3 V Aux||1.5 V||3.3 V1||12 V1||Power Total|
|AGP||6 A||2 A||1 A||.375 mA||2 A||-||-||48.25 W2|
|AGP Pro110||7.6 A||9.2 A||50 to 110 W|
|AGP Pro50||7.6 A||4.17 A||25 to 50 W|
- 1 from the extended part of the AGP connector
- 2 the AGP Pro specs imply a maximum of 25 W
Legacy use[edit | edit source]
By 2010 few new motherboards had AGP slots. No new motherboard chipsets were equipped with AGP support, but motherboards continued to be produced with older chipsets with support for AGP.
Graphics processors of this period use PCI-Express, a general-purpose (not restricted to graphics) standard that supports higher data transfer rates and full-duplex. To create AGP-compatible graphics cards, those chips require an additional PCIe-to-AGP bridge-chip to convert PCIe signals to and from AGP signals. This incurs additional board costs due to the need for the additional bridge chip and for a separate AGP-designed circuit board.
Various manufacturers of graphics cards continued to produce AGP cards for the shrinking AGP user-base. The first bridged cards were the GeForce 6600 and ATI Radeon X800 XL boards, released during 2004-5. In 2009 AGP cards from Nvidia had a ceiling of the GeForce 7 Series. In 2011 DirectX 10-capable AGP cards from AMD vendors (Club 3D, HIS, Sapphire, Jaton, Visiontek, Diamond, etc.) included the Radeon HD 2400, 3450, 3650, 4350, 4650, and 4670. The HD 5000 AGP series mentioned in the catalyst software was never available. There were many problems with the AMD Catalyst 11.2 - 11.6 AGP hotfix drivers under Windows 7 with the HD 4000 series AGP video cards; use of 10.12 or 11.1 AGP hotfix drivers is the recommendedTemplate:By whom workaround. Several of the vendors listed above make available past versions of the AGP drivers.
See also[edit | edit source]
References[edit | edit source]
- AGP almost at the end, Softpedia
- What is AGP?, SysOpt, September 19, 2003.
- Intel 440LX AGPset, Intel, accessed October 18, 2007.
- Lal Shimpi, Anand. Chipset Guide (Socket 7), Anandtech, August 1, 1997.
- Which version of Windows 95 supports AGP?, ComputerHope, accessed October 18, 2007.
- Accelerated Graphics Port Interface Specification Rev. 1.0, Intel, accessed October 18, 2007.
- AGP 4×: Faster Data Transfer & Better-Quality Images, Smart Computing, January 2000.
- AGP 3.0 Specification, Intel, accessed October 9, 2011.
- AGP Pro 1.1a specification
- Draft AGP8× Interface Specification Rev. 0.91R
- MSI K8N Neo3-F Motherboard Review—What's an AGR video slot?
- List of cards and chipsets that work with the MSI AGR port
- Allen, Mark. AGP compatibility for sticklers. Video card information. PlayTool.com. Archived from the original on 2012-12-21
- Gasior, Geoff. Nvidia's GeForce 6600 GT AGP graphics card: Bridging backwards, Tech Report, November 16, 2004.
- Gasior, Geoff. ATI's new AGP Radeons: A bridge is born, Tech Report, May 20, 2005.
- AMD community forums
[edit | edit source]
- Archived AGP Implementors Forum
- AGP specifications: 1.0, 2.0, 3.0, Pro 1.0, Pro 1.1a
- AGP Compatibility For Sticklers
- AGP pinout
- AGP expansion slots
- AGP compatibility (with pictures)
- Ultra-AGPII Technology
- PCI Specifications Documents contains AGP specs.
- Universal Accelerated Graphics Port (UAGP)
- How Stuff Works - AGP
- A discussion from 2003 of what AGP aperture is, how it works, and how much memory should be allocated to it.