Abomination: The Nemesis Project
|Abomination: The Nemesis Project|
|Shoot 'em up, Real-time Strategy, Zombie|
|Retail Minimum Specifications|
|Operating System(s) |
|North American Release Date(s)|
|Awards | Changelog | Cheats | Codes |
Codex | Compatibility | Covers | Credits | DLC | Help
Localization | Manifest | Modding | Patches | Ratings
Reviews | Screenshots | Soundtrack
Videos | Walkthrough
GOG | In-Game | Origin | PlayStation Trophies | Retro
Steam | Xbox Live
Abomination: The Nemesis Project (also known as just Abomination) is a real-time tactics/action computer game released in 1999. In the game, the player leads a team of eight genetically altered supersoldiers (marines) to defeat an infestation of a global genetic plague which slowly turns into a superorganism.
Prior to release, Abomination was often referred to as the closest strategy fans would ever come to another X-COM. However, response to the game ranged from lukewarm to negative, with the game's A.I. being the most primary of grievances.
Plot[edit | edit source]
Abomination takes place in 1999 after the United States has been almost wiped out by a deadly plague. According to the game's manual, the disease started on the east coast, and communication with the west coast ceased within 72 hours. The last few groups of survivors stopped broadcasting after six days, and the overwhelming majority of the country's population has been wiped out.
Most of the remaining survivors have pledged allegiance to an apocalyptic and ultra-violent cult known as "The Faithful,", a hazily defined religion whose followers practice mortification of the flesh, as well as vivisecting themselves and others to prove the strength of their beliefs. The Faithful are eventually revealed to be at least several hundred years old, possibly originating from Tibet. The cult predicts the coming of "The Brood" and "the Elder Gods" in a Lovecraftian fashion. The game's backstory also mentions that The Faithful are somehow connected with a strange and very old statuette, called "The Princess of Death," which resembles a cross between a Black Madonna and a prehistoric depiction of the mother goddess. Shortly before the plague first broke out, the US government suspected that the Faithful had either stolen the statue from the unspecified museum where it was kept, or that through their rituals, they caused it to explode there, perhaps disseminating one or more biological agents hidden inside. The game's opening cutscene contains no words, but suggests that the statuette may have been part of a meteorite which struck the earth long ago. The cutscene also shows the Oval Office with a figure resembling President Bill Clinton, who has obviously collapsed and died while still at his desk—within moments after he signed and issued the written orders for the emergency response plan "Project Nemesis," which can be seen in a folder there.
The game takes place in a large, unnamed coastal city (probably New York), which remains mostly undamaged but plagued by odd biological matter, ranging from tentacles growing out of the sidewalk to huge, three-story towers of tissue. The player controls members of "The Nemesis Project," who according to the backstory were originally mustered at a secret base in a fictional location called "Kinmore Field" in Ohio. These supersoldiers are black operatives who have been enhanced through the use of unethical invasive surgical procedures and experimental nanotechnology, as part of a last-ditch effort to find a way to eliminate The Faithful and put an end to the plague. This is why the characters have pseudoscientific special abilities and, presumably, immune systems capable of protecting them from the plague. The cutscene shows the soldiers being revived by a failsafe mechanism that automatically brings them out from some kind of cryogenic suspension, presumably because of the last order the President gave before he died. Surviving military or police personnel are also recruited into the player's roster, and they have no superpowers, but do possess specialized weapons training.
Themes[edit | edit source]
Abomination combines a variety of stylistic themes in its tone and execution, the most prominent of which is the Lovecraftian cult, in turn, the Brood they represent. The Brood mind closely mirrors the elder gods of the Lovecraft mythos, as well as the extremely otherworldly creatures that make up the Brood. The city's gradual corruption and alienation also mirrors some Lovecraft works, such as The Colour Out of Space.