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Adventure video games
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Adventure video games
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===Dialogue and conversation trees=== {{Further|Dialog tree}} Adventure games have strong storylines with significant dialog, and sometimes make effective use of recorded dialog or narration from voice actors.<ref name="fundamentals"/> This genre of game is known for representing dialog as a [[dialog tree|conversation tree]].<ref>{{Citation|title=Re:play: game design + game culture|author=Amy Scholder, Eric Zimmerman|publisher=P. Lang|year=2003|isbn=0-8204-7053-8, 9780820470535}}</ref> Players are able to engage a [[non-player character]] by choosing a line of pre-written dialog from a menu, which triggers a response from the game character. These conversations are often designed as a [[tree structure]], with players deciding between each branch of dialog to pursue.<ref name="fundamentals"/> However, there are always a finite number of branches to pursue, and some adventure games devolve into selecting each option one-by-one.<ref>{{Citation|title=Game design: theory & practice|author=Richard Rouse|publisher=Wordware|year=2004}}</ref> Conversing with characters can reveal clues about how to solve puzzles, including hints about what that character would want before they will cooperate with the player.<ref name="fundamentals"/> Other conversations will have far-reaching consequences, such as deciding to disclose a valuable secret that has been entrusted to the player.<ref name="fundamentals"/> Characters may also be convinced to reveal their own secrets, either through conversation or by giving them something that will benefit them.{{Citation needed|date=June 2010}}
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