Age of Empires: The Rise of Rome
Age of Empires: The Rise of Rome | |
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Basic Information | |
Type(s) |
Expansion |
Ensemble Studios | |
Microsoft Game Studios | |
Age of Empires | |
Real-time Strategy | |
CD-ROM | |
Keyboard, Mouse | |
Microsoft Windows | |
Retail Features | |
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Ratings | |
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Technical Information | |
Genie | |
IPX/SPX, TCP/IP, MODEM, Microsoft Zone | |
Retail Minimum Specifications | |
CPU(s) 90 MHz | |
RAM 16 MB | |
HDD Space 30 MB | |
Microsoft Windows November 1998 | |
Microsoft Windows October 22, 1998 | |
Awards | Changelog | Cheats | Codes Codex | Compatibility | Covers | Credits | DLC | Help Localization | Manifest | Modding | Patches | Ratings Reviews | Screenshots | Soundtrack Videos | Walkthrough | |
Achievements GOG | In-Game | Origin | PlayStation Trophies | Retro Steam | Xbox Live | |
Age of Empires: The Rise of Rome, popularly abbreviated RoR, is a historical Real-time strategy computer game that was released in 1998 as an expansion to the original Age of Empires. It is based on the rise of the Roman Empire, and adds the Roman Empire, as well as three other playable civilizations to Age of Empires. Four new technologies have been added which make quite a change of gameplay strategy. Two other new features are five new units and the ability to queue unit production.
Contents
New Features[edit | edit source]
There are a few noteworthy changes that were made to the gameplay, most notably the addition of the Roman architectural style. Other changes included adding larger maps and tweaking the interface; such as production queuing, using the period key to cycle through idle villagers, balancing damage done by catapults and increasing the population limit.
Civilizations[edit | edit source]
- Carthaginian - Bonuses in naval warfare and war elephant units
- Macedonian - bonuses in priests and missile resistance
- Palmyran - bonuses in economy and trade
- Roman - bonuses in infantry and construction
Wonder[edit | edit source]
The Roman architectural style of the wonder is the Amphitheatre, which is probably based on the Coliseum of Rome.
Units[edit | edit source]
- Armored Elephant - and upgrade of the war elephant with blast damage effect
- Camel Rider - a new unit which is effective against cavalry
- Scythed Chariot - an upgrade of the war chariot which damages adjacent units
- Fire Galley - a new ship unit which spews fire to nearby units
- Slinger - a new infantry unit that is effective against archers
Technologies[edit | edit source]
- Logistics - reduces the population cost of all units created at the barracks by half
- Martydom - sacrifice priests to instantly convert enemy units
- Medicine - Increases priests healing rate
- Tower Shield - increases resistance to missiles
Reception[edit | edit source]
The expansion was criticized by some fans as the new features were minimal, but on the whole it was well accepted. The most praised features were Rise of Rome's unit queue feature, and the improved all around gameplay and balance. Review website Gameworldnetwork gave the game a score of 93%, and commented that it seemed to be a whole new game.
To celebrate its release, several tournaments were held at Age of Empires Heaven, inviting players from around the world to test their skills in this new game.
References[edit | edit source]
External Links[edit | edit source]
- Official Microsoft website for The Rise of Rome
- Official Ensemble Studios website
- Age of Empires IGZones
- Collection of Reviews of The Rise of Rome
- Age of Empires 1 and RoR Clan
- Age of Empires: The Rise of Rome at MobyGames
- Age of Empires Heaven
- Age of Empires: The Rise of Rome at Wikipedia
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