Age of Mythology
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Age of Mythology | |
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Basic Information | |
Type(s) |
Video Game |
Ensemble Studios | |
Microsoft Game Studios | |
Successor title |
Age of Mythology: Extended Edition |
Real-time Strategy | |
CD-ROM | |
Keyboard, Mouse | |
Microsoft Windows | |
Retail Features | |
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Ratings | |
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Technical Information | |
Retail Minimum Specifications | |
Operating System(s) Windows 98 / 2000 | |
CPU(s) 450 MHz | |
RAM 128 MB | |
Graphics RAM 16 MB | |
HDD Space 1.5 GB | |
Sound Onboard | |
Network 56.6 Kbps | |
Microsoft Windows November 11, 2002 | |
Microsoft Windows November 1, 2002 | |
Awards | Changelog | Cheats | Codes Codex | Compatibility | Covers | Credits | DLC | Help Localization | Manifest | Modding | Patches | Ratings Reviews | Screenshots | Soundtrack Videos | Walkthrough | |
Achievements GOG | In-Game | Origin | PlayStation Trophies | Retro Steam | Xbox Live | |
Age of Mythology (commonly abbreviated as AoM), is a mythology-based, real-time strategy computer game developed by Ensemble Studios and published by Microsoft Game Studios. It was released on November 1, 2002 in North America and on November 11, 2002 in Europe.
Age of Mythology focuses less on historical accuracy than previous games in the Age of Empires series, but instead centres upon the myths and legends of the Greeks, Egyptians, and Norse. Its campaign follows an Atlantean admiral, Arkentos, who is forced to travel through the lands of the three civilizations in the game, hunting for a Cyclops who has turned Poseidon against Atlantis.
Age of Mythology was critically successful, and went platinum four months after its release, selling over one million units.
Gameplay[edit | edit source]
Like many other real-time strategy games, Age of Mythology is based on building towns, gathering resources, creating armies, and ultimately destroying enemy units and buildings. In this way, players are able to defeat and conquer rival towns and civilizations. Players advance their tribe through four "Ages": starting in the Archaic Age, the player may upgrade to the Classical Age, the Heroic Age, and finally, the Mythic Age. Each upgrade to a higher Age unlocks new units and technologies for the player, which strengthens their settlement. Conversely, upgrading requires a sum of resources to be paid, and certain buildings to be built.
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