Age of Mythology
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|Age of Mythology|
|Microsoft Game Studios|
|Retail Minimum Specifications|
|Operating System(s) |
Windows 98 / 2000
|Graphics RAM |
|HDD Space |
|European Release Date(s)|
November 11, 2002
|North American Release Date(s)|
November 1, 2002
|Awards | Changelog | Cheats | Codes | Codex |
Compatibility | Covers | Credits | DLC | Help
Localization | Manifest | Patches | Ratings
Reviews | Screenshots | Soundtrack
Videos | Walkthrough
Age of Mythology (commonly abbreviated as AoM), is a mythology-based, real-time strategy computer game developed by Ensemble Studios and published by Microsoft Game Studios. It was released on November 1, 2002 in North America and on November 11, 2002 in Europe.
Age of Mythology focuses less on historical accuracy than previous games in the Age of Empires series, but instead centers upon the myths and legends of the Greeks, Egyptians, and Norse.Its campaign follows an Atlantean admiral, Arkentos, who is forced to travel through the lands of the three civilizations in the game, hunting for a cyclops who has turned Poseidon against Atlantis.
Age of Mythology was critically successful, and went platinum four months after its release, selling over one million units.
Gameplay[edit | edit source]
Like many other real-time strategy games, Age of Mythology is based on building towns, gathering resources, creating armies, and ultimately destroying enemy units and buildings. In this way, players are able to defeat and conquer rival towns and civilizations. Players advance their tribe through four "Ages": starting in the Archaic Age, the player may upgrade to the Classical Age, the Heroic Age, and finally, the Mythic Age. Each upgrade to a higher Age unlocks new units and technologies for the player, which strengthens their settlement. Conversely, upgrading requires a sum of resources to be paid, and certain buildings to be built.