Age of Sail II
|Age of Sail II|
|Age of Sail|
|Retail Minimum Specifications|
|Operating System(s) |
|International Release Date(s)|
|Awards | Changelog | Cheats | Codes |
Codex | Compatibility | Covers | Credits | DLC | Help
Localization | Manifest | Modding | Patches | Ratings
Reviews | Screenshots | Soundtrack
Videos | Walkthrough
GOG | In-Game | Origin | PlayStation Trophies | Retro
Steam | Xbox Live
Age of Sail II (Russian: Век Парусников II) is the sequel to Age of Sail. It has similar historically accurate game play, and is enhanced with 3D graphics and a free-floating camera. Unlike the original Age of Sail, the sequel's maps are embellished with strategic landmasses. Age of Sail II accurately portrays the mighty fighting ships from 1775 to 1820, and has a realistic combat engine. You can play its campaign which includes a full career ladder, or play one of the 100+ historical scenarios. The game also includes a map editor allowing players to create custom scenarios.
An expansion, titled Age of Sail II: Privateer's Bounty, was released in 2002.
Gameplay[edit | edit source]
The gameplay of Age of Sail II features a minimap, helm, and lists of vessels in play. The player controls one or more vessels each with a specified amount of cannons, health, and sails. There are also controls for speed of the gameplay.
To achieve victory, the player must either cause the enemy ships to surrender, or to simply sink them. Damage inflicted on a vessel is determined by the type of shots fired (round, chain, grape, canister), and the target (hull/sail). Each fire also inflicts damage on the ship's crew. Canister shots are made specifically to inflict damage on crew members. The less the men aboard a ship, the higher chance for the ship to surrender. Speed of activities such as maneuvering the sails, repairing damage, and cannon reload speed are also affected.