Air Assault Task Force

From Codex Gamicus
Jump to: navigation, search
Air Assault Task Force
aatf logo 400x300.jpg
Developer(s) ProSIM Company
Publisher(s) Shrapnel Games
Designer Pat Proctor
Engine
status Status Missing
Release date November 17, 2006
Genre realtime wargame
Mode(s) Single-player, Multiplayer
Age rating(s)
Platform(s) Microsoft Windows
Arcade system Arcade System Missing
Media CD and Digital Download
Input Keyboard and mouse
Requirements
Credits | Soundtrack | Codes | Walkthrough

Air Assault Task Force is a hyper-realistic computer wargame developed by ProSIM Company and published by Shrapnel Games. The lead developer was ProSIM Company founder, Pat Proctor. Other developers included Gary Bezant (The Falklands War: 1982) and Curt Pangracs (The Star and the Crescent).[1]

Air Assault Task Force is a modern combat simulator and includes four campaigns, set at the Joint Readiness Training Center at Fort Polk, LA, at LZ X-Ray during the Vietnam War, in the ill-fated Ranger raid in Mogadishu, Somalia (the famous "Black Hawk Down" incident), and Operation Anaconda during Operation Enduring Freedom in Afghanistan.[2] The game built on the pausable real time gameplay of ProSIM's BCT Commander and the friendly AI and hierarchy system of Armored Task Force.[1][3][4] In addition to a major upgrade to these earlier game systems, it also includes a graphical and GUI overhaul that makes the game more visually appealing and playable than its predecessors.

ProSIM has launched a new series of mini-games based on the Air Assault Task Force engine. The first, called Battle Group Commander, Episode One, was released in February 2009. More mini-game series, including campaigns set in Operation Iraqi Freedom and Operation Desert Storm are expected over the next year.[5]

References[edit | edit source]