Air Gallet

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Air Gallet
Basic Information
Type(s)
Video Game
Gazelle
Banpresto
Shoot 'em up
8-way Joystick, 3 Buttons
Arcade
Retail Features
Gameplay-Single-player.pngGameplay-Co-op.png
Play Information
1-2
Main Credits
Tatsuya Uemura
Arcade Specifications
68000, Z80
Vertical, Raster, 240 x 320 pixels, 8192 colors
Japan Japanese Release Date(s)
1996
Awards | Changelog | Cheats | Codes
Codex | Compatibility | Covers | Credits | DLC | Help
Localization | Manifest | Modding | Patches | Ratings
Reviews | Screenshots | Soundtrack
Videos | Walkthrough
Achievements
GOG | In-Game | Origin | PlayStation Trophies | Retro
Steam | Xbox Live

Air Gallet (アクウギャレット) is a vertically scrolling shoot 'em up arcade game developed by Gazelle (one of the offshoots of Toaplan) and released by Banpresto in 1996. It runs on the Cave MK 1 hardware. The player controls a fighter jet and shoot enemies in the air and on the ground, collects power-ups, and defeat bosses to advance levels. The player must collect four power ups to upgrade their weapon. There are four weapon types:

  • "L"(blue)- Shining Laser, a narrow but exceptionally powerful beam of blue energy.
  • "S"(green)- Hunter Seeker, a support drone that fires twin bolts of green energy in three directions. The first direction is always straight forward, while the other two directions are changed by the player's motion, rotating while staying 180 degrees apart. If the fire button is kept pressed down, the guns will not rotate while moving.
  • "M"(yellow)- Tracing Missile, releasing periodic swarms of homing missiles alongside rapid bursts of forward dumbfire missiles.
  • "F"(red)- Gatling Fire, a spread-out vulcan bullet shot.

Four levels of power-ups are available for each weapon, however each level requires four power up tokens be collected. There are also two special "bomb" weapons available for collection - green Energy Spark for a screen-covering swarm of lower-power bombs and blue Thunder Drive for a narrower and more focused attack. The Energy Spark clears all bullets from the screen, while the Thunder Drive only clears bullets that actually touch the blast. This blast starts momentarily atop the player, but quickly moves forward a short distance and stays stationary for a few seconds before dissipating.

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