Codex Gamicus
(→‎Gameplay: clean up, typos fixed: etc) → etc.))
(→‎Gameplay: clean up, typos fixed: etc) → etc.))

Revision as of 19:23, 14 July 2012

Ambermoon is the second game in Thalion's never-finished Amber trilogy that was started out by Amberstar. Set more than half a century after the first game, the plot picks up where Amberstar ended. The adventurer who was the protagonist of Amberstar is an old, dying man as the game starts out. He summons his grandchild and tells him about a vision he had, of an old friend who supposedly died more than 40 years ago and warned him of a great evil rising again. He sends the youth on a quest to seek that old friend and find out what is behind that vision...

Gameplay

Concerning gameplay, Ambermoon is very similar to Amberstar, with a top-down view map and some first-person sequences - the latter now not being a Dungeon Master-ish "step-by-step" first-person as in the first game, but a real 3D engine, even with textured floors and ceilings. Combat is still turn-based with characters moving in a grid. Put short, gameplay is textbook old-school fantasy RPG. People who've played the first game will most probably feel very at home as the interface is pretty much identical to that of Amberstar; moving is done with the number pad and toggling the pad keys between movement and actions (look at, talk to, use etc.) with the enter key. The same can be achieved with the mouse; left-clicking a button performs the corresponding action while right-clicking toggles movement/action modes.