|GSC Game World|
|GSC World Publishing, CDV Software Entertainment|
|Strategy, Real-time Strategy|
|CD-ROM, Digital Download|
|Retail Localization Information|
|Interface Language(s) |
|Operating System(s) |
| DirectX |
|HDD Space |
|International Release Date(s)|
February 7, 2003
|European Release Date(s)|
February 14, 2003
|North American Release Date(s)|
February 5, 2003
|Awards | Changelog | Cheats | Codes |
Codex | Compatibility | Covers | Credits | DLC | Help
Localization | Manifest | Modding | Patches | Ratings
Reviews | Screenshots | Soundtrack
Videos | Walkthrough
GOG | In-Game | Origin | PlayStation Trophies | Retro
Steam | Xbox Live
American Conquest is a real-time strategy game developed by Ukrainian studio GSC Game World, who was also the developer of Cossacks: European Wars, and published by German CDV Software Entertainment. It is set between the 15th and the early 19th centuries in the American continents. There is also an expansion pack produced for American Conquest, called American Conquest: Fight Back and American Conquest: Gold Edition, which has both the original and expansion pack bundled together. The latest instalment in the series is American Conquest: Divided Nation. All three titles are available together as the American Conquest Chronicles. On Steam, this game is also part of the Cossacks and American Conquest Pack.
Gameplay[edit | edit source]
American Conquest's basic gameplay mechanics and economic factors are shared with the earlier GSC Game World title Cossacks: European Wars and its add-ons. As in 'Cossacks', American Conquest allows the building of a base with which the player will conduct military and economic activities to prepare for victory in a scenario.
While the difference between playing for the European factions and the native American Indians are discernible in terms of military strategy, the basics are the same. The usual chain of activities involve building dwellings for your peasant workforce and to gather resources like wood, food, and gold, stone, coal and iron from mines which the player will have to construct at designated areas. Generally, wood and stone are used to construct buildings whereas the others are primarily used for creating and maintaining the army. Food may be harvested from either a mill or by hunting wild animals with specialised units like the trapper or the buccaneer unit. Wood is gathered by conventional means. Further, the cost of buildings, soldiers and cannons would inflate with each successive one built. Peasants are also now trained from dwellings and not from the town centre; the latter now having the role as a scientific upgrade building.
American Conquest differs from 'Cossacks' in that peasants are now needed in the direct creation of military units. If no peasants are sent into forts, stables of fortresses; no new units may be trained. Upgrades which would boost the fighting capability as well as the training time of the army are also conducted at those buildings. Forts and fortresses are central to the defense of any base and garrisoned troops will open fire on encroaching enemy units or wild animals.
The common economic and scientific buildings in American Conquest may also be garrisoned by either peasants or by regulars of the army. Similarly, an attacking army may also capture these garrisoned buildings by sending units into them and defeat its defenders in an unseen hand-to-hand combat. Players may also construct log cabins if playing for a European power where garrisoned units receive a bonus in its defense.
Another new feature of American Conquest is the morale factor. Military units would suffer from low morale if the unit is in the vicinity of a mass slaughter of his side and may flee the battlefield. Officers, standard bearers and military drummers are used to create military formations and to increase morale of the troops.
The campaign mode covers most of the major European powers' conquest in North America which includes the Spanish, the English and the French as well as the counter-campaigns narrated from the viewpoint of the native American Indians who fought against them.
American Conquest: Fight Back[edit | edit source]
American Conquest: Fight Back is a stand-alone expansion pack for American Conquest. It features five new nations: Germany, Russia, Haida, Portugal and the Netherlands, and 50 new units. In addition to new campaigns featuring the Mayas, the Germans, the Haida and the Russians, a new 'battlefield' game mode is available. The German campaign briefly chronicles the expedition of Ambrosius Ehinger and Georg Hohermuth whereas the Russian campaign concerns the Alaskan campaign under Alexander Baranov. The new Haida campaign is from the Haida point of view of the Russian expedition. The Mayas campaign covers details from the Spanish conquest of Yucatán.
Modifications[edit | edit source]
The most significant modification for American Conquest: Fight Back is the European Warfare: Napoleonica (Latest version abbreviated HEW) which features a new period and a remade gameplay. Amongst other features it also contains over 180 new units graphics, new buildings, single player historical battles and a vast collection of historical maps made by Hawks club.
American Conquest: Divided Nation[edit | edit source]
American Conquest: Divided Nation is the second stand-alone expansion to American Conquest. It features four new nations in a new timeline: The Union, The Confederacy, The Republic of Texas and Mexico, and more than 120 new units. Old factions cannot fight new ones. The game also brings a host of new features to the game, such as horse artillery, field fortifications, tents, and generals. Players can experience battles entirely new to the RTS Genre, from the Battle of Alamo to Battle of Gettysburg.
Modifications[edit | edit source]
The most significant modification for American Conquest: Divided Nation is the Hawks' Divided Nation Mod (HDN) which features realistic multi-player battles with extensive changes to the combat simulation and an extension to the game engine.