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Ancient Domains of Mystery
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Ancient Domains of Mystery
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==Dungeons== ''Ancient Domains of Mystery'' has an overworld and multiple dungeons. On MS-DOS and GNU/Linux, you launch ''Ancient Domains of Mystery'' from the command line into your text-only DOS or terminal window; thus ''Ancient Domains of Mystery'' must draw itself using text in the tradition of [[Rogue]]. Each dungeon level fits within the size of the screen, however ''Ancient Domains of Mystery'' will generate larger levels for those with bigger screens, to the extent that ''Ancient Domains of Mystery'' fails to open a saved game if you use a different window size. (In contrast, [[Rogue]] confines itself to a grid of 80 by 24 characters, even if you make yourself a larger xterm or DOS window, while [[Angband]] creates large levels that scroll off the screen.) As is usual for roguelike games, ''Ancient Domains of Mystery'' randomly-generates its dungeons. Die and start a new game, and you will find different and unfamiliar dungeon levels (in the same places on the overworld). However, as long as the player's character stays alive, dungeons use persistent levels (as they do in [[Hack]]). If the hero leaves a dungeon level and returns later, the same level reappears. Save files contain all dungeon levels already visited. The dungeon tends to contain rooms, hallways, and doors, but can also have special features such as shops. Stairs connect adjacent levels.
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