Codex Gamicus
Explore
Main Page
Discuss
All Pages
Interactive Maps
navigation
Main page
Community portal
Recent changes
Random page
Admin noticeboard
Forums
Company Index
Character Index
Hardware Index
In-Game Index
Ratings Index
Video Game Index
Fandom
Gamepedia support
Report a bad ad
Help Wiki
Contact us
FANDOM
Fan Central
BETA
Games
Anime
Movies
TV
Video
Wikis
Explore Wikis
Community Central
Start a Wiki
Don't have an account?
Register
Sign In
Sign In
Register
Fandom's centric source of video game knowledge
42,423
pages
Explore
Main Page
Discuss
All Pages
Interactive Maps
navigation
Main page
Community portal
Recent changes
Random page
Admin noticeboard
Forums
Company Index
Character Index
Hardware Index
In-Game Index
Ratings Index
Video Game Index
Fandom
Gamepedia support
Report a bad ad
Help Wiki
Contact us
Editing
And Yet It Moves
(section)
Back to page
Edit
VisualEditor
View history
Talk (0)
Edit Page
And Yet It Moves
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==Gameplay== ''And Yet It Moves'' is set in a heavily stylized world with many of the background elements having the look of ripped paper, including the player's character which also appears to be a rough pencil line-drawing on white paper. As with most platform games, the player's character can move left and right and can jump; however the central concept of the game is that the player can also spin the entire world either 90 or 180 degrees around their character as they move; the character retains its momentum relative to his frame of reference. For example, the player can cause the character to step off a cliff and then spin the world 90 degrees; the character would continue to drop straight down but now in a direction 90 degrees offset from before, possibly landing safely on what was previously the cliff wall. In this way the player overcomes the many puzzles they encounter during play. The player must be careful to have the character fall from too high a distance onto a flat surface (though they may survive if they land on a steep drop to slow down the fall), is hit by certain creatures or objects, or falls off into black voids at the edges of the world. Should these occur, the character reappears at the last checkpoint they passed. The game features 17 levels, spanning multiple worlds, and a time run mode is also available. There are multiple unlockable [[Steam]] achievements. The name itself is an English translation of [[Galileo Galilei]]'s famous (but apocryphal) remark ''E pur si muove!'' A demo is available of the game on [[Steam]] and on the official homepage.
Summary:
Please note that all contributions to the Codex Gamicus are considered to be released under the CC BY-SA 3.0
Cancel
Editing help
(opens in new window)
Follow on IG
TikTok
Join Fan Lab