Ankh: Battle of the Gods
|Ankh: Battle of the Gods|
|Release date||November 2007 (PC)  |
March 2009 (Mac)
|Age rating(s)||Ratings Missing|
|Arcade system||Arcade System Missing|
|Requirements||OS: Windows XP / Windows Vista
Processor: 2.0 GHz Processor
|Credits | Soundtrack | Codes | Walkthrough|
Ankh: Battle of the Gods (also known as Ankh 3 and Ankh 3: Battle of the Gods) is a third-person adventure video game, released in 2007 for the personal computer (PC) and Macintosh (Mac), developed by Deck13 and published by BHV Software. As with Ankh and Ankh: Heart of Osiris, Ankh: Battle of the Gods utilises a modified version of the Ogre 3D graphics engine.
Gameplay[edit | edit source]
Players again assume the role of Assil, the protagonist of the two earlier Ankh games, and must prevent Seth, the god of chaos and the desert, from subjugating Ancient Egypt. The additional characters of Thara, Assil's girlfriend, and the Pharaoh are available to control at certain points during the game. Typical to point-and-click adventure games, the characters are controlled with the mouse. Puzzles feature heavily, and are solved by identifying a keyspot within the visible area or by collecting vital items and then activating them in a given location. During the conversations between the characters, the player can select one of several dialogue options, some of which are essential to the puzzles later in the game.
Reception[edit | edit source]
Upon release, Ankh: Battle of the Gods received mixed reviews. Commentators praised the stylised cartoon graphics, humour and charm retained from the earlier games in the series. Adventure Gamers remarked that the variety of in-game locations had "allowed the artists to creatively apply their talents, and Battle of the Gods is nothing if not lovely to look at." The music was credited as being excellent, providing "a welcome atmospheric backdrop." In addition, the simplicity of the user interface and inventory system were noted as positive aspects. However, criticisms of the game focused on poorly developed side characters, lacklustre dialogue and the difficulty of certain puzzles.
References[edit | edit source]
[edit | edit source]