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====1984==== {| class="wikitable" ! Date ! Arcade system ! [[Instructions per second|CPU]] ! [[GPU]] ! [[Two-dimensional|Graphics]] ! [[Sound chip|Sound chip(s)]] ! Audio ! Ref(s) |- | Feb 1984 | [[Time Pilot '84|Konami Dual 6809]] | 8/16-bit Motorola 6809 @ 3.1 MHz (1.4 MIPS),<br />8/16-bit Zilog Z80 @ 3.6 MHz (0.53 MIPS),<br />Intel 8039 @ 534 kHz | 8/16-bit Motorola 6809 @ 3.1 MHz (1.4 MIPS) | 4096 colours,<br />96 sprites on screen,<br />256x256 @ 60 fps | 3x Konami RC (SCC) @ 1.8 MHz each,<br />4x Texas Instruments SN76496 @ 1.8 MHz each,<br />General Instrument AY-8910 @ 1.8 MHz each,<br />DAC | 19 stereo PSG channels, 12 wavetable samples |[http://www.system16.com/hardware.php?id=557] [http://mamedev.org/source/src/mame/drivers/tp84.c.html] |- | 1984 | [[The Legend of Kage|Taito Z80]] | 2x 8/16-bit Zilog Z80 @ 6 MHz each (1.8 MIPS), 8-bit Motorola MC68705P5 @ 3.1 MHz | Taito J1100058A Video board,<br />8x Fujitsu MB112S146,<br />3x PAL16L8 | 2048 colours,<br />[[2.5D|Sprite scaling]],<br />96 sprites on screen,<br />256x256 @ 60 fps | 2x Yamaha YM2203 (OPN) @ 4 MHz each | 6 FM (Frequency Modulation synthesis) channels, 6 PSG channels |[http://system16.com/hardware.php?id=628&gid=1478] [http://www.arcade-history.com/?n=the-legend-of-kage&page=detail&id=1369] [http://www.games-db.com/Game/200302049/legend-kage.html] [http://mamedev.org/source/src/mame/drivers/lkage.c.html] [http://mamedev.org/source/src/mame/drivers/changela.c.html] |}
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