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===32-bit hardware (1988 onwards)=== ====1988-1991==== {| class="wikitable" ! Date ! Arcade system ! [[Instructions per second|CPU]] ! [[GPU]] ! [[Three-dimensional|Graphics]] ! [[Sound chip|Sound chip(s)]] ! Audio ! Ref(s) |- | 1988 | [[Namco System 21]] | 32-bit Motorola 68020 @ 12.3 MHz (3.8 MIPS, 95 kFLOPS),<ref>kFLOPS = kiloFLOPS = thousand Floating-point Operations Per Second </ref><br />2x 16/32-bit Hitachi/Toshiba 68HC000 (Motorola 68000) @ 12.3 MHz each (4.4 MIPS),<br />8/16-bit Motorola 68B09 (6809) @ 3.1 MHz (1.4 MIPS),<br />Hitachi HD63705 @ 2.1 MHz | Namco DSP graphics board @ 40 MHz,<br />Namco PGN polygon & OBJ object boards @ 20-39 MHz each,<br />5x 32-bit Texas Instruments (TI) TMS320C20 (DSP)<ref>DSP = Digital Signal Processor </ref> @ 25 MHz each (63 MIPS),<br />Namco graphics chipset<ref name="namcos21_chipset">Namco custom graphics chipset: *Namco 138 *Namco 165 *Namco 187 *Namco 195 *2x Namco 197 *Namco 317 *4x Namco 327 *4x Namco 342 *Namco C355 Motion OBJ(B) chip </ref> | 47,000 [[3D]] polygons per sec,<ref name="namcos21_3d">3D polygon graphics features include: *Flat shading *Depth cueing *Z-buffering </ref><br />[[2D]] bitmap layer,<br />131,072 colours out of 16.78 million palette,<br />496x480 @ 60 fps | Yamaha YM2151 @ 3.6 MHz,<br />Yamaha YM3012,<br />Namco C140 @ 12.3 MHz,<br />Sanyo LC7880 (DAC) | 5 FM channels,<br />3 PSG channels,<br />2 FM DAC channels,<br />24 PCM (12-bit) channels @ 21.4 kHz,<br />16-bit PCM DAC | <ref name="namcos21_refs">Namco System 21 references: *[http://www.system16.com/hardware.php?id=536 Namco System 21], System 16 *[http://mamedev.org/source/src/mame/drivers/namcos21.c.html Namco System 21 (Driver)], MAME *[http://mamedev.org/source/src/mame/includes/namcos21.h.html Namco System 21 (Includes)], MAME *[http://translate.google.co.uk/translate?hl=en&sl=ja&u=http://ja.wikipedia.org/wiki/SYSTEM21 Namco System 21], Japanese Wiki *[http://www.arcade-history.com/?n=winning-run&page=detail&id=4986 Winning Run], Arcade History *[http://historyofracinggames.files.wordpress.com/2007/06/060-1987-drivers-eyes-1989-winning-run.pdf Driver's Eyes & Winning Run], History of Racing Games *[http://www.alldatasheet.com/datasheet-pdf/pdf/105666/SANYO/LC7880.html Sanyo LC7880], All Datasheet </ref><ref name="m68020"> [http://www.freescale.com/webapp/sps/site/prod_summary.jsp?code=MC68020 MC68020 Product Summary Page]</ref> |- | 1989 | [[Namco System 21|Namco System 21B]] | 2x 32-bit Motorola 68020 @ 12.3 MHz each (7.6 MIPS, 190 kFLOPS),<br />4x 16/32-bit Hitachi/Toshiba 68HC000 (Motorola 68000) @ 12.3 MHz each (8.8 MIPS),<br />2x 8/16-bit Motorola 68B09 (6809) @ 3.1 MHz each (2.8 MIPS),<br />2x Hitachi HD63705 @ 2.1 MHz each | 2x Namco DSP graphics boards @ 40 MHz each,<br />2x PGN polygon boards & 2x OBJ object boards @ 20-39 MHz each,<br />8x 32-bit TI TMS320C25 (DSP) @ 25 MHz each (128 MIPS),<br />Namco graphics chipset<ref name="namcos21_chipset"/> | 96,000 3D polygons per sec,<ref name="namcos21_3d"/><br />2D [[sprite]] layer,<br />262,144 colours out of 16.78 million palette,<br />496x480 @ 60 fps | 2x Yamaha YM2151 @ 3.6 MHz,<br />2x Yamaha YM3012,<br />2x Namco C140 @ 12.3 MHz,<br />2x Sanyo LC7880 | 10 FM channels,<br />6 PSG channels,<br />4 FM DAC channels,<br />48 PCM (12-bit) channels @ 21.4 kHz,<br />2x 16-bit PCM DAC | <ref name="namcos21_refs"/><ref name="m68020"/><ref name="tms320c25">[http://www.datasheets.org.uk/TMS320C25-datasheet.html Texas Instruments TMS320C25], Datasheets</ref> |- | April 1990 | [[Namco System 21|Namco System 21C]] | 9x 32-bit Motorola 68020 @ 25 MHz each (69 MIPS, 1.8 MFLOPS),<ref>MFLOPS = Million Floating-point Operations Per Second) </ref><br />10x 16/32-bit Motorola 68000 @ 12.3 MHz each (22 MIPS),<br />2x Hitachi HD63705 @ 2.1 MHz each | 16x Namco DSP graphics boards,<br />16x PGN polygon boards & 16x OBJ object boards,<br />8x V-MIX boards,<br />80x 32-bit TI TMS320C25 @ 40 MHz each (2048 MIPS),<br />16x [[Laserdisc]] players,<br />Namco graphics chipset<ref name="namcos21_chipset"/> | 530,000 3D polygons per sec,<ref name="namcos21_3d"/><br />2D sprites,<br />Laserdisc [[FMV]],<br />2.1 million colours out of 16.78 million palette,<br />7936x512 @ 60 fps,<br />16 screens | Namco Sound Board,<br />16x Laserdisc players,<br />4x Namco C140,<br />2x Sanyo LC7880,<br />2x Yamaha YM2151,<br />2x Yamaha YM3012 | 16x laserdisc audio (16-bit) @ 44.1 kHz,<br />96 PCM (12-bit) channels @ 21.4 kHz,<br />2x 16-bit DAC,<br />10 FM & 6 PSG channels,<br />4-speaker surround |<ref name="namcos21_refs" /><ref name="m68020" /><ref name="tms320c25" /> [http://mamedev.org/source/src/mame/drivers/gal3.c.html] [http://www.system16.com/hardware.php?id=833] [http://www.arcade-history.com/?n=galaxian-3-gh-28-model&page=detail&id=32451] [http://www.arcade-museum.com/game_detail.php?game_id=7889] [http://www.progettoemma.net/gioco.php?game=gal3] |} ====1992 onwards==== {| class="wikitable" ! Date ! Arcade system ! [[Instructions per second|CPU]] ! [[GPU]] ! [[Three-dimensional|Graphics]] ! [[Sound chip|Sound chip(s)]] ! Audio ! Ref(s) |- | 1992 | [[Virtua Racing|Sega Model 1]] | 2x 32-bit [[NEC]] V60 @ 16 MHz each (7 MIPS),<br />2x 16/32-bit Toshiba TMP68000N (Motorola 68000) @ 12 MHz each (4.2 MIPS),<br />2x 8/16-bit Zilog Z80 @ 4 MHz each (1.2 MIPS) | 2x [[Sega]] 837-7894 (171-6080D) Video CG Boards,<br />10x 32-bit [[Fujitsu]] TGP MB86933 FPU @ 20 MHz each (160 MFLOPS, 200 MIPS),<ref>Fujitsu TGP MB86233/MB86933 FPU (Floating Point Unit) *16 MFLOPS (Million Floating-point Operations Per Second) @ 20 MHz *20 MIPS (Million Instructions Per Second) @ 20 MHz [http://www.gaw.ru/pdf/Fujitsu/86933h.pdf] *Co-processor abilities: Floating decimal point operation function, axis rotation operation function, 3D matrix operation function </ref><br />20x Sega Custom QFP160 graphics chips | 360,000 [[3D]] polygons per sec,<br />1.08 million vectors per sec,<br />2.4 million pixels per sec,<br />4 scrolling layers,<br />Shading capabilities,<ref>Flat shading, diffuse reflection, specula reflection, alpha channel, alpha blending, anti-aliasing </ref><br />16.78 million colours,<ref>65,536 colours with 256 levels of variable luminosity, per screen. </ref><br />3968x449 @ 60 fps,<br />8 screens | 2x Sega 837-8679 sound cards,<br />4x Sega MultiPCM @ 8 MHz each,<br />2x Yamaha YM3834 (YM3438) @ 8 MHz each | 112 PCM channels @ 44.1 kHz,<ref>28 PCM (Pulse-Code Modulation) channels per Sega MultiPCM sound chip </ref><br />2048 PCM samples @ 44.1 kHz,<ref>512 PCM samples per Sega MultiPCM sound chip </ref><br />12 FM channels,<br />4-speaker surround sound |[http://www.system16.com/hardware.php?id=712] [http://mamedev.org/source/src/mame/drivers/model1.c.html] [http://web.archive.org/web/20130104200817/http://mamedev.org/source/src/mame/video/model1.c.html] [http://mamedev.org/source/src/emu/sound/multipcm.c.html] [http://homepage3.nifty.com/alpha-1/Works_NEC_V60_E.html] [http://www.arcade-museum.com/game_detail.php?game_id=10337] [http://www.retroclinic.com/leopardcats/vrtwin/vrtwin.htm] [http://www.sega-arcade.de/hardware.htm] [http://www.mameworld.info/ubbthreads/showthreaded.php?Cat=1&Number=271210&page=0&view=expanded&sb=5&o=&vc=1] |}
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