Armor Class
Armor Class | |
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Basic Information | |
Type(s) |
Terminology |
There are usually nine different types of armor in Dungeons & Dragons-based games. The higher the AC value of the armor, the better protection it offers against attacks. However, good protection comes at a cost; arcane spellcasters risk spell failure whenever attempting to cast spells while wearing armor.
Contents
Clothing[edit | edit source]
AC 0[edit | edit source]
Piecemeal or complete armors of this grade are meager protection, no better than garments made of cloth or even rags.
Light Armor[edit | edit source]
AC 1[edit | edit source]
Protection equivalent to padded cloth.
AC 2[edit | edit source]
Protection equivalent to hardened leather.
AC 3[edit | edit source]
Protection equivalent to studded leather or hide.
Medium Armor[edit | edit source]
AC 4[edit | edit source]
Protection equivalent to scale mail.
AC 5[edit | edit source]
Protection equivalent to a suit of chainmail.
Heavy Armor[edit | edit source]
AC 6[edit | edit source]
Protection that is equal to banded or splint mail.
AC 7[edit | edit source]
Protection on par with half-plate.
AC 8[edit | edit source]
Protection equivalent to a suit of full plate armor.
Small Shields[edit | edit source]
AC Bonus +1
When used properly, a small shield can grant lightweight protection with very little encumbrance to the wielder.
Large Shields[edit | edit source]
AC Bonus +2
A large shield is effective protection for the adventurer who can afford the added weight and encumbrance.
Tower Shields[edit | edit source]
AC Bonus +3
The tower shield is a veritable wall of protection, though it can be quite cumbersome to carry on an adventure