At the Carnival
|At the Carnival|
|[[Cliff Johnson]][[Category:Cliff Johnson]]|
|[[Miles Computing]][[Category:Miles Computing]]|
|Apple Macintosh and MS-DOS|
|Awards | Changelog | Cheats | Codes | Codex |
Compatibility | Covers | Credits | DLC | Help
Localization | Manifest | Modding | Patches
Ratings | Reviews | Screenshots | Soundtrack
Videos | Walkthrough
It was intended to be the first of a series of games called Puzzle Gallery; however, publisher Miles Computing went out of business before any further games could be made.
At The Carnival is a collection of games similar to some in The Fool's Errand, but with enhanced user interfaces. The endgame puzzle is simpler compared to Fool's Errand and 3 in Three, consisting merely of a crossword puzzle filled by key words found in other solved puzzles.
Plot[edit | edit source]
The game has no overarching story as such; each puzzle shows a small section of Hazard Park, an amusement park with woeful disdain for its customers. Completing the puzzles in a particular section displays the fate of the unfortunate guests at a given ride, attraction, or location for that particular section.
One puzzle in the game has Cliff Johnson describing the discovery of Elmer McCurdy.
Release Information[edit | edit source]
The original version of the game was for Apple Macintosh; a port to MS-DOS was made, but it is not as visually appealing due to the lower resolution available to IBM PC-class machines at the time (320×200 VGA vs. 512×342 minimum on Macintoshes). Cliff Johnson strongly recommends playing the Macintosh version instead of the MS-DOS version, using an emulator such as Executor or Basilisk II if necessary.
Puzzles[edit | edit source]
Some of the major puzzle types in the games include:
- Jumbles - mixed-up words to be reordered.
- Word searches - find words hidden in a grid of letters
- Cryptograms - decipher encrypted phrases
- Crosswords - fill answers into boxes based on specified clues. (Not full-sized crossword puzzles.)
- Word grids - rearrange 9 letters into a grid to make words in all horizontal, vertical, and diagonal directions.
- Polygons - fit pentomino-like polygons into a grid; letters on the polygons spell out words.
- Jigsaw puzzles - rearrange cut-up pictures to remake the original
- Concatenations - several buttons concatenate letters to the current phrase; find the correct order to build a complete phrase
- Mazes - various types of mazes that must be navigated
- XOR displays - a set of buttons XORs various shapes together; the right combination of buttons will produce a word