Ataxx (also known by such names as SlimeWars and Frog Cloning) is a board game that first appeared in 1990 as an arcade video game by The Leland Corporation. The game was invented by Dave Crummack and Craig Galley in 1988 and was called Infection. It was first programmed on Amiga, Commodore 64 and Atari ST. The game is purportedly in the public domain now.
Game play[edit | edit source]
Ataxx is an abstract strategy board game that involves play by two parties on a seven-by-seven square grid. The object of the game is to make your pieces constitute a majority of the pieces on the board at the end of the game, by converting as many of your opponent's pieces as possible.
Each player begins with two pieces, white and black, for the first player and second player respectively. The game starts with the four pieces on the four corners of the board, with white in the top left and bottom right and black on the other two. White moves first.
During their turn, players move one of their pieces either one or two spaces in any direction. Diagonal distances are equivalent to orthogonal distances, e.g. it is legal to move to a square whose relative position is two squares away both vertically and horizontally. If the destination is adjacent to the source, a new piece is created on the empty departure square. Otherwise the piece on the source moves to the destination. After the move, all of the opponent player's pieces adjacent to the destination square are converted to the color of the moving player. Players must move unless no legal move is possible, in which case they must pass.
The board configuration may be altered by having certain squares filled (not playable by either player), or using different board sizes.
The game ends when all squares have been filled or one of the players has no remaining pieces. The player with the most pieces wins. A draw may occur when the number of squares are even, either from non playable squares or non standard sizes having an even number of squares. Some versions also implement the threefold repetition rule from chess.
Other versions[edit | edit source]
The arcade version is timed, similarly to blitz chess. Each player's timer counts down while it is their turn to move; they lose if it reaches zero, but may buy more time (100 seconds per quarter) while the game is in progress. After completing a game (whether they won or lost), a player may choose whether or not to play another game with the time remaining.
Ataxx can be found all over the internet in numerous variations including board size. The GNOME desktop environment for Linux featured an Ataxx game.
Ataxx can be played by email, using Richard Rognlie's Play-By-eMail Server.
Hexxagōn is a variant of Ataxx that is played on a hexagonal board instead of a square one. It was released as a PC game in 1993 by Software Creations. The rules of the game are the same as in Ataxx.
Ataxx clones[edit | edit source]
The most popular of the Ataxx clones is the Laboratory Puzzle in The 7th Guest, where the player faces off with the AI in the game, in this case the antagonist "Stauf", who is incredibly difficult to beat - all the while laughing and ridiculing the player with phrases like "Ooooooooo Baaaaaaaad Mooooooooove," and "We'll all be dead by the time you solve this!" The pieces were seen through a microscope on a slide, interpreted as viral infections, two sets blue and two sets green. Passing over this puzzle in the game requires two trips to the library to the hint book. Winning this puzzle causes Stauf to let out a growl, then say "Don't think you'll be so lucky next time!"
Another popular Ataxx clone was Boogers, an online 4 player version hosted by the ImagiNation Network, a pre-internet dial-up game network. Two to four players fought on a large board (9×9). The pieces, called boogers, were colored green, yellow, purple and blue. Blocks were randomly placed on the board to alter game play. Jumping one's booger over an opponent's booger would change the victim's color, resulting in more boogers for the aggressor. Chatting both openly and privately was integrated into the game: this promoted shady non-aggression pacts, ganging up, and stabbing opponents in the back. YouTube ImagiNation Network Boogers
Ataxx Arcade is an iPhone version that attempts to recreate some of the atmosphere of the original arcade game. It has 5 opponents: Colony, Droolman, Mushman, Medusa, and Cephalo, and 40 levels in its current version. The AI uses a min/max alpha beta pruning strategy, with Medusa employing a 1 ply search and Cephalo employing a 2 ply search, which most players find difficult to beat.
Spot for NES, PC, and Game Boy implements the same rules as Ataxx.
The 11th Hour also features a puzzle similar to Ataxx, but with a board of hexagons.
The Sierra educational title Mega Math included a clone of Ataxx where the player must answer math questions in order to move.
Buzzlabs has a freeware version of Ataxx called Aquataxx for Mac OS X, written in the Java language with Apple's Cocoa Frameworks. It has online chat and network play.
Green Thumb is a variant for the iPhone that turns the game into more of a puzzle-style game with over 50 different boards to try to solve.
Kloon! is a freeware variant that adds several different options to the game, such as obstacles and random "misclones", which don't capture any opponent pieces.
References[edit | edit source]
- Ataxx page at BoardGameGeek
[edit | edit source]
- Ataxx at Museum of the Game
- Ataxx at Arcade History
- Ardiri is a PalmPilot version of Hexxagōn.
- Contagious - The iPad version of the game.
- GPL GTK version of Hexxagōn
- Jataxx a Java-based implementation of the game, except that moves to non-adjacent spaces create a new piece at the destination without losing the piece at the source.
- Dominate an Ataxx clone.
- Slimewar This clone has the strongest AI available according to sourceforge: http://sourceforge.net/projects/slimewar/
- Flash version of Hexxagōn
- subspacesoftware.com for more information on Ataxx Arcade for the iPhone