Atlantis: The Lost Continent

From Codex Gamicus
Jump to: navigation, search


Atlantis: The Lost Continent
Front-Cover-Atlantis-The-Lost-Continent-EU-PS1.jpg
Basic Information
Type(s)
Video Game
The Code Monkeys
Phoenix Games
Gamepad
PlayStation
Retail Features
Gameplay-Single-player.png
Ratings
This title has been classified 3+ by the ELSPAThis title has been rated 3 by PEGI
European Union European Release Date(s)
PlayStation
2003
Awards | Changelog | Cheats | Codes | Codex
Compatibility | Covers | Credits | DLC | Help
Localization | Manifest | Patches | Ratings
Reviews | Screenshots | Soundtrack
Videos | Walkthrough


Atlantis: The Lost Continent (also known as Empire of Atlantis for the PlayStation 2) is a video game originally released for the PlayStation in 2003, and published by the now-defunct company Phoenix Games. While there is a variety of mini-games targeted for young children, the game has the peculiarity of having more of a cinematic feel, rather than playable portions.

Plot[edit | edit source]

Petros, the little son of a fishing man makes a very special finding. While playing at the beach he discovers a message in a bottle. With the help of its Grandpa, he succeeds deciphering the paper. "With this plan, we can find Atlantis!" Grandpa enthusiastically calls. "Atlantis is a lost city," he explains to his grandchild. "Since eternal times humans try to find this city, but up to now nobody succeeded." Petros, his dog Uzo and Grandpa start an adventurous journey after the lost city. But without the assistance of an intelligent dolphin, the adventure would have found an early finish.

Reception[edit | edit source]

The animated feature included, like most of the Dingo Pictures ones, released by Phoenix Games, has been widely panned for its cheap-looking animation, awkward-sounding English dub, irritating characters, and misplaced music. It's also considered, along with the box art, mainly a rip-off of Disney's Atlantis: The Lost Empire.