Aussie Rules Footy
|Aussie Rules Footy|
|[[Beam Software]][[Category:Beam Software]]|
|Nintendo Entertainment System|
|Awards | Changelog | Cheats | Codes | Codex |
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Videos | Walkthrough
Aussie Rules Footy is a video game based on the Australian sport Australian rules football, for the Nintendo Entertainment System by Mattel in 1991, and released only in Australia. It was developed by Melbourne House under the name Beam Software.
Gameplay[edit | edit source]
The game involves playing a game of Australian rules football from a third-person perspective, with the ability to perform the basic actions of a typical Australian rules football player. The game can be played by one person playing against the computer team, or by two players against each other. There is also a kick to kick mode, and a season mode where 1, 4 or 6 players can play multiple games in a season finishing with a grand final.
The objective of the game is for the players team to have the highest score at the end of the game. A team can score by kicking either a goal (6 points) or a behind (1 point). To move the football, a player with the ball can either kick or handball the ball, and a player without the ball can either mark the ball or tackle an opposition player with the ball. See the Australian rules football article for more information on the basic rules of the game.
Controls[edit | edit source]
In Aussie Rules Footy the basic controls are:
Player with the ball: A - handball B - kick
Player without the ball: A - mark B - tackle
Scoring[edit | edit source]
When a player is close to the goal (approx. 55–60 metres), an accuracy bar appears at the bottom of the screen. When the ball is kicked, the closer the marker is to the centre of the bar, the more accurate the kick to goal. The accuracy bar makes it considerably difficult to kick a goal on the run, especially from a distance. When a player is very close to the goal (approx. 15 metres), the accuracy marker will always be in the centre of the bar and any kick by the player will be a goal.
Start of play[edit | edit source]
As in the real rules of Australian rules football, there are times in play where a player from each team tries to take possession of the ball that has been bounced (for the start of play after a goal, or a ball-up), or thrown (for an out of bounds) by the umpire. During a bounce, using the arrow keys will start the player moving, only after the ball has touched the ground. Pressing A at the moment of contact will tap the ball to another team member, while pressing B will knock the ball a larger distance but not to a particular player. During a ball up or a boundary throw in, pressing A will make the player leap into the air, and then the same actions apply as a bounce when the player reaches the ball with his hand.
Teams[edit | edit source]
The teams of Aussie Rules Footy are based on the Australian Football League (the largest Australian rules football league in Australia) as of 1991, with the AFL having undergone several changes between 1991 and 2010. However, despite a West Coast Eagles player being depicted on the game's cover, within the game itself the team was simply known as Perth. In addition, there are the teams Darwin, Canberra and Hobart, who have not fielded teams in the Australian Football League.