Barbarians are brave, even reckless, and their warrior skills make them well suited to adventure. Instead of training and discipline, barbarians have a powerful rage that makes them stronger, tougher, and better able to withstand attacks. They only have the energy for a few such displays per day, but it is usually sufficient. Constant exposure to danger has also given barbarians a sort of “sixth sense,” the preternatural ability to sense danger and dodge attacks, and their running stamina is legendary.
- • Alignment Restrictions: Any nonlawful.
- • Hit Die: d12.
- • Proficiencies: All simple and martial weapons, light armor, medium armor, and shields.
- • Skill Points (Intelligence Modifier * 4 at 1st level): 4 + Intelligence Modifier.
- • Ex-Barbarians: Barbarians are unable to progress in levels if their alignment ever becomes lawful.