|Xbox 360 and Microsoft Windows|
|Dan Paladin and Tom Fulp|
|Awards | Changelog | Cheats | Codes |
Codex | Compatibility | Covers | Credits | DLC | Help
Localization | Manifest | Modding | Patches | Ratings
Reviews | Screenshots | Soundtrack
Videos | Walkthrough
GOG | In-Game | Origin | PlayStation Trophies | Retro
Steam | Xbox Live
Story[edit | edit source]
Having shipwrecked on a mysterious island you find yourself both betrayed by your best friend Hatty and captured by the locals. All of this is happening while being forced into deadly performances. This however, is just the start of your problems.
Gameplay[edit | edit source]
Players create a character using shapes and different face styles and give them a weapon to use, and control them using a simple control system of running, jumping, punching and firing a weapon. Punching dazes an opponent whilst jumping on their head kills them. Players on the same team can stand on each other's heads and help their teammates up ledges. Different weapons have different effects, ranging from explosive devices to effect inducing objects. Levels shown featured different types of blocks, including ones that self-destruct and ones with spikes, as well as hazards such as water and laser cannons. Power-ups include wings that allow players to fly around the level.
Development[edit | edit source]
Dan Paladin has stated that the things such as the mini-games and character selection weren't final.
At San Diego Comic Con 2009, the game, under its working title "Game #3", was shown to have online gameplay with up to 16 players in up to 4 teams. The final game will also have a single player story mode.
Whilst not a lot is known about the main game itself, it appears to revolve around the collection of gems. Like their previous game, Castle Crashers, there are plans to feature user-generated music from Newgrounds artists.
A second trailer was released on February 1, 2010, revealing the final name for the game to be BattleBlock Theater.