Battlefield: Bad Company
|Battlefield: Bad Company|
|Digital Illusions CE|
|First Person Shooter|
|Blu-ray Disc, DVD|
|PlayStation 3 and Xbox 360|
|Awards | Changelog | Cheats | Codes | Codex |
Compatibility | Covers | Credits | DLC | Help
Localization | Manifest | Patches | Ratings
Reviews | Screenshots | Soundtrack
Videos | Walkthrough
Battlefield: Bad Company is a first-person shooter developed by EA DICE, released in the U.S. on June 23 2008 for PlayStation 3 and Xbox 360. The game was hinted at just before the release of Battlefield 2, and then announced sixteen months later. A sequel, Battlefield: Bad Company 2 was released for the PlayStation 3, Xbox 360 and Microsoft Windows on March 2, 2010.
Bad Company puts the player in a fictional war between the United States and the Russian Federation, where players will lead a squad of soldiers fighting Russians, MEC (Middle East Coalition) troops and Legionnaire mercenaries.
The game applies some new features to the franchise, including an environment that can be almost entirely destroyed, besides the very basic supports of buildings and certain metallic structures like antennas, and a single-player storyline. The single-player campaign and some multiplayer maps take place in Europe, the fictional Eastern European country of Serdaristan, and an unnamed fictional Middle Eastern country, in a city called Sadiz, which is located somewhere on the Caspian Sea.
Gameplay[edit | edit source]
In the game, players can hold one primary weapon which each has its own secondary, along with a combat knife, grenades and other picked up explosives and devices. Players start with 100 health, which is reduced by damage. Wounded players heal by using the LIFE-2 auto-injector. The environment is almost entirely destructible, but bullets cannot go through most walls. The ammunition system uses a bullet calculator, shown on the HUD, and players can endlessly repair vehicles with power tools unless they are completely destroyed. Airstrikes and Mortar Strikes can also be utilized.
Plot[edit | edit source]
Setting[edit | edit source]
The game is set in a near future war between the Russian Federation and the United States. It follows a four man squad from "B" Company of the 222nd Army battalion, more commonly known as "Bad Company", composed of troublemakers whose use in the battlefield is limited to the role of cannon fodder. Private Preston Marlowe is the game's protagonist and the average soldier. Private Terrence Sweetwater, the more intelligent but nervous soldier serves as a foil to Private George Gordon Haggard, Jr., also known as Haggard, a pyromaniac and the comic relief of the story. Sergeant Samuel D. Redford is the leader of the squad. He is the first to volunteer for his position, in exchange for shortening his term of service and has only three days left to serve.
Story[edit | edit source]
Preston Marlowe arrives to B Company and then embarks on his first mission with his new squad. The squad begins by seizing Russian artillery positions and turning the guns on advancing enemy armor. They proceed to knock out several anti-air batteries and take control of the important city of Zabograd, taking out TOW launchers to clear way for tanks. After fighting Russians, the group stumble upon a Legionnaire encampment; mercenaries whose leader is The Legionnaire, a ruthless commander. The Legionnaires are possibly the deadliest army in the world, according to Sweetwater, who also mentions how each is paid in solid gold bars. After finding and keeping some gold they are transported to a dock farther away from the US Army. Here, they spot more Legionnaires loading a supply truck with gold. The truck ends up driving past the border into nearby country Serdaristan, neutral in the conflict. Haggard, however, excitedly runs after the trucks for gold, single-handedly invading a neutral country.
The squad pursues Haggard to stop him from causing further damage. When they get a hold of him, mission coordinator Mike-One-Juliet calls Redford, stating that he would be subject to a court martial for Haggard's offense, as well as raising his service time. Seeing as they have no other choice but to run, Redford suggests that they pursue the gold even further to a harbour and a ship that is loaded with gold. The group raids a Russian base and steals a tank, blasting through farms until they reach the harbor, pursued by Hind helicopters. However, the U.S. Army catches them and forces them to surrender. A deal is made that the squad will have their charges dropped if they investigate Serdaristan, since the squad is officially AWOL, removing U.S. Army liability. The squad's orders are to capture the eccentric dictator of Serdaristan, Zavomir Serdar. Serdaristan is soon considered at war after shooting down the squad's UH-60 Black Hawk helicopter. They advance to the dictator's palace through his personal golf course, where he tells them that the Legionnaires had invaded in order to pay for his bill. As they attempt to escape, they are informed that the U.S. Army is severing all ties with them and that they must find a way out on their own. The squad escapes with Serdar on his golden Mil Mi-24 helicopter, pursued by the vengeful Legionnaires.
Serdar reluctantly directs them to Serdaristan's military nexus, where the helicopter is used to destroy an oil refinery and the country's internet service station. After a long flight, the helicopter is shot down by a black Ka-52 helicopter in Russia. Preston wakes up alone and, with help from Mike-One-Juliet, is reunited with his squad at a monastery, having stolen a vehicle from a Russian supply depot. Serdar, however, was captured and the squad saves him from execution by the Legionnaires. Escaping in a boat, they leave Serdar on a small, isolated island as the exile he was seeking. The squad arrives in Sadiz, an unfinished city somewhere on the Caspian Sea. On the beach, the squad spots the ship they saw earlier in Serdaristan. Advancing past resistance, they learn that the U.S. Army is also mounting an offensive there and fear competition for the gold. They also make a deal to share some of the gold with Mike-One-Juliet in exchange for mission support.
After slowing down the U.S. Army's offensive by blowing up two bridges, the squad reaches a gold-filled garage but is attacked by the Legionnaire in his personal Ka-52, the same helicopter from before. Preston manages to shoot down The Legionnaire and the squad returns to the gold, only to find the U.S. Army loading it into supply trucks. Presuming defeat, they are spotted by the commanding officer. Preston convinces him that they are army operatives and the officer orders them to take a truck and join the convoy. The squad happily obliges, and soon leave the convoy with their gold filled truck. Meanwhile at the Ka-52 crash site, The Legionnaire rises from the burning wreckage with a vengeful expression, seemingly unhurt.
Characters[edit | edit source]
- Private Preston Marlowe: The protagonist of the game. Marlowe was put in Bad Company for damaging a General's limousine while joyriding in a helicopter.
- Private Terrence Sweetwater: Put in B-Company for uploading a virus on a military secured network. He is a generally intelligent soldier with a dry sense of humor who also loves to talk a lot.
- Private George Gordon Haggard, Jr: Haggard often provides comic relief and is a pyromanic. Haggard was put in B-Company for blowing up "the biggest ammo dump east of Paris". It is mentioned in the Gold Edition manual under Haggard's profile that he blew up the officer's latrine with a claymore mine.
- Sergeant Samuel D. Redford: The leader of the squad. He is the first to volunteer for his position, despite the company's high mortality rate. In exchange, the Army would shorten his term of service. Redford shows his love of fishing, and at the start of the game has only three days left until the end of his service.
- Mike-One-Juliet: The squad's commander, she tells the player what to do in the beginning missions, and helps the squad obtain the gold once they go AWOL.
- Zavimir Serdar: Dictator of the fictional state of Serdaristan, he is captured by the squad and he subsequently loans them his golden Mi-24 to help them find the gold and to escape his palace which was under invasion from the Legionnaire Mercenaries.
- The Legionnaire: Leader of the Legionnaire mercenaries, he is the main antagonist of the game. He makes few appearances, and his last appearance is at the end of the final mission where the player must shoot him down in his Ka-52 helicopter. It is revealed at the end of the game that he survives the crash, relatively unharmed, and uses a vengeful glare as he gets up.
Multiplayer[edit | edit source]
Multiplayer supports up to 24 players. Gold Rush was the only multiplayer mode included in the initial release of Battlefield: Bad Company. The setup of the game is an Attackers vs. Defenders scenario. The eight initial maps are Harvest Day, Over and Out, End of the Line, Ascension, Valley Run, Deconstruction, Oasis, and Final Ignition, each with destructible environments, certain atmospheres, and vehicles. One team must defend two crates filled with gold while the other team attempts to destroy the crates. Once the crates are destroyed, more of the map is available to fight on with new crates appearing, along with added reinforcement numbers. The attacking team has a limited amount of respawns to achieve their goal of capturing the 3-5 gold stashes either by setting charges or simply destroying the 2 crates of gold at each base. The defending team has an unlimited amount of respawns available, but their goal is to exhaust the attacking teams respawns.
The Conquest game mode returned to Bad Company due to overwhelming requests from players during the beta testing. Conquest was the prevalent game-mode in many of the preceding Battlefield games, and involves reducing the opponents' "ticket" meter by scoring kills and capturing strategically placed flags. This mode was available as a free download post-launch, the release date was August 7, 2008. The Conquest pack included modified versions of the Ascension, End of the Line, Oasis and Harvest Day maps.
A new map pack featuring more conquest maps, and trophies for both offline and online play on the PlayStation 3 version, was released on October 30, 2008, and the Xbox 360 version releasing on October 31, 2008. The maps included 4 modified singleplayer maps such as Acta non Verba, Ghost Town, Par for the Course, and Crossing Over.
Ranks[edit | edit source]
The game has 25 ranks, each from the U.S. Army (corporal, sergeant, Colonel etc.).
Unlock credits may be obtained by ranking up and then the aforementioned credits may be used to unlock weapons. However, the weapons included with the Find All Five program may not be unlocked using these credits. Unlock credits are not granted with every rank. A particular selection of five weapons may be unlocked only by ranking up to Rank 25 or by purchasing the Gold Edition.
Awards[edit | edit source]
Players can earn different types of awards. Trophies are awarded for multiple kills in a certain class, kills to defend an objective and for other team-related actions. These can be awarded to the player multiple times during the game. Patches can be earned for gaining certain trophies and then completing certain criteria in an online match. Patches can only be awarded once to a player. Wildcards are awarded once to a player for a combination of many different criteria. These are harder than trophies and patches to unlock. In addition to these in-game awards, the game is compatible with achievements for the Xbox 360 and trophies for the PlayStation 3.
Classes[edit | edit source]
In a move similar to Battlefield 2142, the number of soldier classes is small compared to previous games in the series, resulting in a combination of the classic soldier classes. The classes in this game are:
- Assault, an all-around good soldier class, armed with an assault rifle and the ability to heal himself
- Demolition, an anti-vehicle soldier equipped with a shotgun, a rocket launcher, and anti-vehicle land mines
- Recon, a long range class with a sniper rifle and a motion sensor-guided smart bomb
- Specialist, a close-range class with a silenced submachine gun and C4 for destroying tanks
- Support, an anti-personnel class with a light machine gun, large ammo capacity and healing equipment for soldiers and vehicles
Each class wields a main weapon of choice (maximum of five optional guns per class), three secondary weapons/gadgets, and a knife for quick kills. With a knife one can rank up faster than with any other weapon, since one receives both the standard points for a kill as well as the slain player's dog tags (which grant a hefty point bonus, depending on their level).
Features[edit | edit source]
Destructible environments[edit | edit source]
The Frostbite game engine allows 90% of the environment to be destroyed, including buildings, vegetation (including trees, grass, and bushes), vehicles, other players and the ground itself. For gameplay purposes, the frames of some buildings and objects remain indestructible to prevent total destruction of key points and to prevent the map from being completely flat. Additionally, the game features dynamic lighting to correlate with the changing environment.
Vehicles[edit | edit source]
Battlefield: Bad Company has an assortment of military vehicles from each of the game's three factions that can be used by the player. Tanks, infantry fighting vehicles, armored cars, attack helicopters, patrol boats, mobile anti-aircraft weapon system. Unlike some previous versions in the Battlefield series, fixed-wing aircraft such as fighter jets and bomber planes are not available in this game.
FAF (Find All Five)[edit | edit source]
Find All Five is a way for players to unlock specific weapons. The game's official website includes promotional events that give the player codes for unlockable weapons. These "Find All Five" weapons include the F2000 Belgian assault rifle, USAS-12 automatic shotgun, M60 general purpose machine gun, QBU-88 sniper rifle and silenced Uzi sub-machine gun.
The five events from EA's website instruct the users to participate in the Battlefield Veteran's program, check the player's stats online after playing the game, register for the BF newsletter, pre-order the game through participating stores, and get to rank 4 in the demo.
Upon learning about this system, many players were angered as it meant that a potential in-game advantage would be given to players willing to pay extra money for pre-orders, or share their personal information when signing up for the newsletter.
On September 11, 2008, Battlefield: Bad Company's website revealed that three of the Find All Five codes would be released due to lack of availability. These three guns were the QBU-88 Sniper Rifle, M60 Light Machine Gun and the Silenced Mini Uzi Sub-Machine Gun. The USAS12 Full-Automatic Shotgun code was leaked later. The F2000 Assault Rifle is being withheld as an exclusive weapon for veterans of the series. The weapon unlock codes can be found at badcompany.ea.com.
Reception[edit | edit source]
|Edge||7 out of 10|
|Official Xbox Magazine||8.0/10|
Battlefield: Bad Company received positive reviews. Professional reviews for the game have been very positive, with an average Game Rankings score of 83% for the Xbox 360 version and 84% for the PlayStation 3. A large portion of praise went to the game's realistically destructible environments, impressive weapons, variety of gameplay and vehicles, and its "extraordinary" multiplayer gameplay. Criticism was mainly on a sluggish opening and graphics.
IGN noted several flaws in the game, but still gave the game a very positive score of 8.6. Giant Bomb gave it a 5/5 saying, "It looks great, has fun characters, a load of interesting weaponry, and works nicely whether you’re playing alone or with a squad."
Official PlayStation Magazine gave 90 score noting "It's not the best-looking game, it's clunky in its controls, but it delivers where it counts with a fun experience that will keep you entertained through to its conclusion". Gamespot praised the game with a score of 8.5 "Great" noting "Battlefield Bad Company is the most fun, addictive shooter released so far this year". 1UP criticized the game's poor AI with an average score "75" saying "With a thumping sound and sudden cloud of dust, grenades erase whole sections of houses. Bullets, however, stop dead in the thinnest wood slat. But what Bad Company needs isn't a trip to a real-life firing range -- it's its inflexible A.I. that requires the lessons".
Parody trailers[edit | edit source]
Three trailers were released for Bad Company, each parodying popular video game series. The first trailer parodied Metal Gear Solid and was called "Snake Eyes", the second parodied Gears of War and the song "Mad World" called "Bad World" and the third parodied Rainbow Six called "Rainbow Sprinkles".
See also[edit | edit source]
References[edit | edit source]
- Official Website.
- Ben Karl, "Battlefield: Bad Company," GamePro 235 (April 2008): 36.
- DICE Announces Mystery Projects. IGN (2005-04-25). Retrieved on 2008-03-28
- EA Invites Battlefield: Bad Company. IGN (2006-08-21). Retrieved on 2008-03-28
- Battlefield: About the game. Retrieved on 2008-07-23
- Battlefield: Bad Company - About the game.
- Battlefield: Bad Company Features. Planet Battlefield. Retrieved on 2008-03-16
- IGN: Conquest Mode Nears Release.
- Battlefield: Bad Company Kits.
- Battlefield: Bad Company Screenshots.
- EA and Digital Illusions unveil Battlefield: Bad Company for next-generation consoles.
- BattleField Bad Company PS3 Reviews at Metacritic. Metacritic. Retrieved on 2009-11-07
- BattleField Bad Company Xbox 360 Reviews at Metacritic. Metacritic. Retrieved on 2008-11-07
- BattleField BC review.
- BattleField BC Review.
- BattleField BC Review.
- "Battlefield Bad Company - EA Spoofs Gears and Rainbow 6". TeamXbox. June 22, 2008. http://news.teamxbox.com/xbox/16876/Battlefield-Bad-Company-EA-Spoofs-Gears-and-Rainbow-6/. Retrieved 2009-04-30. Mentioning Metal Gear Solid and Rainbow 6 spoof.
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