Join The Fan Lab, a private Fandom research community for users in the US and UK where you will be asked to share your opinions on all things gaming and entertainment! Click here to see if you qualify
|This article uses content from Wikipedia. The original aricle can be found at Bayonetta (character). The list of authors can be seen in the page history. As with Codex Gamicus, the text of Wikipedia is available under the Creative Commons Attribution-Share Alike 3.0 (unported) license.|
|Created by||Hideki Kamiya|
|Designed by||Mari Shimazaki|
|Voiced by||Hellena Taylor|
Bayonetta (ベヨネッタ, Beyonetta) is a fictional character in the video game Bayonetta. Created by Hideki Kamiya for Platinum Games and designed by Mari Shimazaki, she has also appeared in promotions and other media related to the title. In all regions, she is voiced in English by Hellena Taylor.
Conception and design[edit | edit source]
Given the suggestion to create another action game by producer Yusuke Hashimoto, project director Hideki Kamiya decided to create a female lead for the title, having felt he had already done all that could be done with male protagonists. To this end, he told character designer Mari Shimazaki to create her with three traits: a female lead, a modern witch, and to use four guns. Her name was inspired by a bayonet, meant to imply there was "more to her than meets the eye", while her four guns were named parsley, sage, rosemary, and thyme after the old English ballad, 'Scarborough Fair', due to Kamiya's love of folk music. The process, which took a full year, went through a hundred character designs and alterations, with early appearances resembling a traditional witch, with a frayed black outfit and a "veil-like look" on her head. The outfit color persisted, described by Shimazaki as being her "theme color" due to being a witch. She was given longer legs and arms to make her more appealing as an action-game character, countering what Shimazaki felt was a trend of female characters in such games having short and thin limbs. Her limbs and the rest of her design were appealing to Kamiya, and development proceeded on the character's attire.
Bayonetta's beehive hairstyle was an aspect Shimazaki insisted on, using it as an alternative to the usual pointed hat seen on witches. However despite concerns, Kamiya had no qualms about the hairstyle one way or another. She was additionally given glasses at Kamiya's insistence, intended to differentiate her from other female characters as well as give her a "sense of mystery and intelligence", though Shimazaki attributed it to possibly his preference for women with glasses. Her guns were modeled after a derringer pistol, in order to remain convincing and familiar, as well as to give her weapons "capable of rapid fire; a simple, rugged gun". Kamiya approved the idea, on the grounds that he felt the weapon would look "hot" in a female hand. Holsters were additionally considered for her feet, however the developers discarded the idea after feeling it wasn't feminine. Despite the game's production in Japan, Kamiya was particular to insist that the character have an English voice actor, and had no Japanese voice actor assigned due to his belief that speaking Japanese would not suit the character.
The concept of creating her outfit out of her hair was intended to fit into her design as a witch, which the development team felt mean she derived power from her hair. It was designed to both be a "means of adornment and protection" while also giving her appear "fashionable" and accentuate the movement of her limbs. During this process it was decided that as she summoned creatures to attack her enemies during the game she would lose partial control of her hair and end up in more "comfortable" attire; Shimazaki noted this as one of the aspects of the character she loved. Kamiya in addition wanted to avoid giving her large breasts and cleavage, feeling that normal sized breasts were adequate and that being mysterious was more attractive than "baring it all". The character's model was created by Kenichiro Yoshimura, who observed non-Japanese models to keep her proportions authentic, giving particular focus to her backside.
Critical reception[edit | edit source]
IGN's Ryan Clements described the character as a "hardcore badass" that was also "brimming with sexual energy", further describing her as an "immensely powerful protagonist". However, associate editor Nicole Tanner disagreed, noting she didn't find the character's sexuality at all empowering, stating "Just because you give a girl an attitude and guns isn't enough to offset what she looks like". Other members of IGN's staff named her their favorite video game character, describing her as "the playfulness and versatility of Dante" combined with "visually inventive combat". They further cited her constant nudity as a point of appeal, calling the mechanic of her hair serving as her clothing both one of the stupidest and one of the coolest elements of a character.
Computer and Video Games praised her as more interesting than the game's storyline, describing her as the "sexiest collection of pixels [they've] ever seen", though not a character they considered a sex object. They further compared her to "Lara Croft without the prudishness, Rubi from Wet played with honest sexuality", and one of the most memorable characters they'd seen. GamesRadar stated the character deserved plenty of respect, describing her as "sexy, witty and can certainly handle herself in a fight" and further named her one of the games most positive points, stating "She kicks all sorts of ass and is funny too". GamePro felt that the character's "overt sexuality and frantic anime-inspired shenanigans" hampered the game's presentation, adding they would have enjoyed the character more if less focus had been put on her sexuality.
See also[edit | edit source]
References[edit | edit source]
- Hellena Taylor voice credits. Hellena Taylor.com. Retrieved on 2010-02-06
- Kamiya, Hideki (2009-04-01). Greetings. PlatinumGames, Inc. Retrieved on 2009-08-03
- Shimazaki, Mari (2009-05-17). Designing Bayonetta. PlatinumGames, Inc.. Retrieved on 2009-08-03
- Staff (2009-07-27). Sega/Platinum Games: The Making of Bayonetta. G4. Retrieved on 2009-08-03
- "Bayonetta: Hair-raising". Game Informer (190): 63. February 2009.
- Kotegawa, Muneyuki (2009-06-10). The Weapons of Bayonetta. PlatinumGames, Inc.. Retrieved on 2009-08-03
- PGTV Episode 6: Hideki Answers Your Questions. PlatinumGames, Inc (2009-07-07). Retrieved on 2009-08-03
- Yip, Spencer (2009-06-15). Bayonetta Director Discusses Bayonetta’s Sexiness. Siliconera. Crave Online. Retrieved on 2009-08-04
- Yoshimura, Kenichiro (2009-04-24). Modeling Bayonetta. PlatinumGames, Inc.. Retrieved on 2009-08-19
- Robinson, Andy (2010-01-08). Bayonetta does Playboy. Computer and Video Games. Retrieved on 2010-02-06
- Clements, Ryan (2009-06-15). Bayonetta Means Business. IGN. Retrieved on 2009-08-04
- Clements, Ryan (2009-11-06). Bayonetta Preview. IGN. Retrieved on 2009-11-19
- Bayonetta: Second Opinions. IGN. IGN Entertainment (2010-01-08). Retrieved on 2010-02-06
- Shea, Cam (2009-03-19). Bayonetta Progress Report. IGN. IGN Entertainment. Retrieved on 2010-02-06
- Staff (2009-12-22). Bayonetta Review. Computer and Video Games. Retrieved on 2010-02-06
- Irvine, Nathan. Bayonetta Review. GamesRadar]]. Future Publishing. Retrieved on 2010-02-06
- Kim, Tae K. (2009-12-21). Bayonetta Review. GamePro. Retrieved on 2010-02-06