Beyond: Two Souls
|Beyond: Two Souls|
|Sony Computer Entertainment|
|PlayStation 3, PlayStation 4 and Microsoft Windows|
|Retail Localization Information|
|Interface Language(s) |
|International Release Date(s)|
November 24, 2015
July 22, 2019
|European Release Date(s)|
October 11, 2013
|North American Release Date(s)|
October 8, 2013
|Australian Release Date(s)|
October 9, 2013
|Japanese Release Date(s)|
October 17, 2013
|Awards | Changelog | Cheats | Codes |
Codex | Compatibility | Covers | Credits | DLC | Help
Localization | Manifest | Modding | Patches | Ratings
Reviews | Screenshots | Soundtrack
Videos | Walkthrough
GOG | In-Game | Origin | PlayStation Trophies | Retro
Steam | Xbox Live
Quantic Dream CEO David Cage announced the title at Sony's press conference during the Electronic Entertainment Expo 2012. A debut trailer featuring in-game graphics was released during the press conference. Unlike Quantic Dream's previous game Heavy Rain, which supported the PlayStation Move, Beyond: Two Souls will not be PlayStation Move compatible. Actress Ellen Page noted that the script for the game is around 2000 pages long.
It will be the final soundtrack of composer Normand Corbeil, who died of pancreatic cancer on 25 January 2013. Scottish composer Lorne Balfe, who composed the soundtrack for Assassin's Creed III, replaced Corbeil as the game's composer, after Corbeil's death.
On 27 April 2013, a new trailer released, and 35 minutes of the game was screened at the 2013 Tribeca Film Festival with both Page and Cage in attendance. This marks the second time a video game has ever been recognized by the film festival, the first time being 2011's L.A. Noire.
Plot[edit | edit source]
The game, which features psychological, spiritual and thriller elements, is centered around questions about what happens after death. The game lets the player take Jodie Holmes through 15 (8-23) years of her life on a journey to discover the true meaning of the entity Aiden, who has been alongside her throughout her life. The game's producer noted that players might be able to find out "what lies beyond" after playing it.