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Basic Information
Basic Information
Company Type
Sydney, Australia (1999)
Interactive entertainment
Key People
John De Margheriti (CEO), Simon Hayes (CTO), Stephen Harris (CFO), Steve Wang (COO)

BigWorld is an Australian company formed in 1999 that develop and license a Massively Multiplayer Online Game (MMO) and Virtual World engine. BigWorld was acknowledged as the industry leader in UK's Develop magazine[1]

Games[edit | edit source]

This engine provides an underlying software architecture needed for game developers to build an MMO. Published games using BigWorld Technology include Hokuto no ken ONLINE (GungHo Online Entertainment), Stargate Worlds (Cheyenne Mountain Entertainment) and Twin Skies (Meteor Games).[2] There are also several unannounced titles from 38 Studios and John Romero's company Slipg8. The client technology is Windows PC only and the back-end server solution is implemented under Linux, with a Python API scripting environment. On the 6.6.08 Netease, a licensee of BigWorld released its Tianxia 2 MMO in China.

Awards[edit | edit source]

BigWorld Technology has received a number of business and technology innovation related awards:

  • Winner 2008 Deloitte Technology Fast 500 Asia Pacific Awards (ranked 93) [3]
  • Winner 2008 Deloitte Technology Fast 50 Australia Award (ranked 7 - 526% growth)[4]
  • Winner 2007 ACT Chief Minister's Export Award (Arts, Entertainment and Design Award)[5]
  • Winner 2006 Cool Company Awards [6]
  • 2005 Red Herring's Top 100 Private Firms in Asia [7]
  • Winner 2005 Sumea Award for Best Engine Technology [8]
  • 2nd Prize winner 2005 Secrets of Australian IT Innovation Competition (Entertainment Applications)[9]
  • 2005 Australian Game Developer Conference Award for Outstanding Innovation [10][11]

References[edit | edit source]

External links[edit | edit source]

cs:BigWorld da:BigWorld lv:BigWorld nl:BigWorld no:BigWorld simple:BigWorld sl:BigWorld fi:BigWorld sv:BigWorld zh-yue:BigWorld zh:BigWorld