Big Rigs: Over the Road Racing
|Big Rigs: Over the Road Racing|
|North American Release Date(s)|
November 20, 2003
|Awards | Changelog | Cheats | Codes | Codex |
Compatibility | Covers | Credits | DLC | Help
Localization | Manifest | Modding | Patches
Ratings | Reviews | Screenshots | Soundtrack
Videos | Walkthrough
Big Rigs: Over the Road Racing is a singleplayer racing video game for Microsoft Windows developed by Stellar Stone and published by GameMill Publishing, released on November 20, 2003 in North America. According to the packaging, the main objective of the game was to race a semi truck in order to safely deliver illegal cargo being carried by the vehicle while avoiding the police. In the game, however, no objectives other than reaching the finish line of a circular track are presented, no cargo is attached to the trucks, no police are found, and the only opponent racer seen in the game has buggy AI and doesn't move at all.
Gameplay[edit | edit source]
Big Rigs: Over the Road Racing is notorious for being released in a pre-alpha state. There is no collision detection, the player may drive freely on and off roads and up or down 90-degree slopes without any loss of traction or lateral speed, and there are no game boundaries - meaning the player can drive past the map into an endless gray void.
It is possible for the player to reverse until reaching 1.23 × 1037 miles per hour, or more than 1028 times the speed of light. At this point, all checkpoints will be reached and the player will instantly win the race because this extreme speed causes the vehicle to be literally everywhere at once. However, the truck will instantly stop when the reverse key is released, regardless of its speed.
To complete the race, the player must pass through all the course's checkpoints and then cross the finish line. When the player wins, the game displays the message, "You're Winner !" [sic]. The game occasionally fails to distinguish between whether the player is starting or finishing the race when they pass through the starting/finish line, and as a result the race can end prematurely on the first pass.
There are opponent vehicles in the game; however, they have no artificial intelligence and never leave the starting position, which makes losing the game impossible.
Reception[edit | edit source]
The game was unanimously panned by critics for its "blatantly unfinished" state: lack of collision detection, broken game physics, poor visuals, lack of boundaries around the map, and lack of functionality. The game holds a score of 8/100 on Metacritic based on five critic reviews, making it Metacritic's all-time worst-rated video game. GameSpot gave the game a score of 1/10.