Big Rigs: Over the Road Racing
|Big Rigs: Over the Road Racing|
|North American Release Date(s)|
|November 20, 2003|
|Awards | Changelog | Cheats | Codes | Codex |
Compatibility | Covers | Credits | DLC | Help
Localization | Manifest | Patches | Ratings
Reviews | Screenshots | Soundtrack
Videos | Walkthrough
Big Rigs: Over the Road Racing is a singleplayer racing video game for Microsoft Windows developed by Stellar Stone and published by GameMill Publishing, released on November 20, 2003 in North America. According to the packaging, the main objective of the game was to race a semi truck in order to safely deliver illegal cargo being carried by the vehicle while avoiding the police. In the game, however, no objectives other than reaching the finish line of a circular track are presented, no cargo is attached to the trucks, no police are found, and the only opponent racer seen in the game has buggy AI and doesn't move at all.
Gameplay[edit | edit source]
Big Rigs: Over the Road Racing is notorious for being released in a pre-alpha state. There is no collision detection, the player may drive freely on and off roads and up or down 90-degree slopes without any loss of traction or lateral speed, and there are no game boundaries - meaning the player can drive past the map into an endless gray void.
It is possible for the player to accelerate or reverse more than 1028 times the speed of light.
When the player wins, the game displays the message, "You're Winner !" [sic].
Reception[edit | edit source]
The game was unanimously panned by critics for its "blatantly unfinished" state: lack of collision detection, broken game physics, poor visuals, lack of boundaries around the map, and lack of functionality.