Awards | Changelog | Cheats | Codes Codex | Compatibility | Covers | Credits | DLC | Help Localization | Manifest | Modding | Patches | Ratings Reviews | Screenshots | Soundtrack Videos | Walkthrough | |
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Achievements GOG | In-Game | Origin | PlayStation Trophies | Retro Steam | Xbox Live |
BioShock was developed by Irrational Games and Published by 2K Games
Creative Director: Ken Levine
Executive Producer: Ken Levine
Lead Designer: Paul Hellquist
Artist: Mauricio Tejerina
Designer/Writer: Alexx Kay
Designer: Dorian Hart, Jean-Paul LeBreton
Animator : Shawn Robertson
Animation Programmer: Darren LaFreniere
Lead Programmer: Chris Kline
Project Lead: Alyssa Finley
Associate Producer: Joe Faulstick
Audio Director: Emily Ridgway
Artist: Robb Waters, Ben Shore
Senior Designer and Artist: Dean Tate
AI Programmer: John Abercrombie Jr
Game Systems Programmer: Dan Kaplan
Programmer: Ian Bond, Jake Etgeton, Joshua Downer
Original Muisc: Garry Schyman
Dialogue Editing: Rick Fox, Michael Tekulve, Michael Weber, Tim Schmidt, Cal Halter, Keith Fox, Dustin Smith, Joe Schmidt.
Art Director: Scott Sinclair
Product Development: Jonathan Chey
Acting Environment Lead, Level Builder: Hogarth De La Plante, Jay Kyburz
Performance Lead: Andrew Jones
Animation: Grant Chang, Ben Hutchings,Jonathan Mangagil
Concept Art, Level Builder: Nate Wells
Effect Artist: Stephen Alexander
Level Builder: Alex Boylan, Christian Marthinez, Jamie McNulty
Modeler: Lorne Brooks, Chris Chaproniere, Brendan George, Dan Keating, Chad King, James Sharpe, John Travers, Michael Swiderek, Mauricio Tejerina, Joseph Yang, Laura Zimmermann
UI Art: Ben Shore