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|[[Hudson Soft]][[Category:Hudson Soft]]|
|PlayStation and PC|
|ESRB: Everyone (E)|
|Awards | Changelog | Cheats | Codes | Codex |
Compatibility | Covers | Credits | DLC | Help
Localization | Manifest | Patches | Ratings
Reviews | Screenshots | Soundtrack
Videos | Walkthrough
- 1 Story
- 2 Gameplay
- 3 Story Mode
- 4 Characters
- 5 Multiplayer
- 6 Special Mode
- 7 Items
- 8 Trivia
- 9 Worlds
- 10 External links
Story[edit | edit source]
There were once four evil Bombers called the Dark Force Bombers who tried to bring darkness to the Bomberman world. The ancient ancestors of the Bombermen imprisoned the Dark force Bombers in the Blue Crystal. Millions of years later, Bagular, appearing from another point in the time-space continuum, destroyed the Blue Crystal, thus freeing the villains. The freed bombers became Bagular's minions and conquered the four worlds. It is now up to Bomberman to save the worlds from evil.
Gameplay[edit | edit source]
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Story Mode[edit | edit source]
The goal is to complete all five areas of the different Bomber worlds. To complete the areas, you must control Bomberman and set bombs to destroy enemies and obstacles that will lead to the exit. To be able to complete each level, the player must locate and pick up all of the Crystals on the map. Once this is complete, the door to the exit will open, and the player is allowed to move on to the next area. In the fourth area of each world, the player will have to defeat a Dark Force Bomber, and an extra boss that is themed after the type of world the setting is in.
Once you defeat a Dark Force Bomber, the player is given a unique battle armor to wear for the next boss battle, which has a normal attack and a special attack. The battle armor is only used for the boss battles, meaning once the player advances to the next world, the battle armor will be lost. As such, it is recommended that players take full advantage of the armor.
Characters[edit | edit source]
- White Bomber
- Monk Bomber
- Witch Bomber
- Fairy Bomber
- Merchant Bomber
- Hero Bomber
- Bishop Bomber
- Ninja Bomber
Multiplayer[edit | edit source]
In multiplayer mode, the last one standing is the winner. Set bombs to destroy other bombers. There are different modes to play at, such as "Single Match" and "Maniac Mode", and the player or players are able to chooser one of ten different unique maps to battle on, each map having a different twist and theme to the gameplay. The objective is to blow up blocks or obstacles to be able to advance towards other bombers and catch them with the fire from your bomb. When obstacles are blown up, items frequently drop from them.
Single Match[edit | edit source]
Single Match is a basic game in which five Bombers are on a map chosen before the game starts. The player can choose "Tag Match" or "Battle Royal", with Tag Match being able to choose two teams to fight, and Battle Royal for a free-for-all on all five players. There are other options that can be determined, like number of rounds to win in order to win altogether, time limit for each round, Sudden Death, Bad Bomber, and others. Sudden Death happens once a certain amount of time has passed, and the map starts to fall apart rapidly, killing any player who happens to be standing on a space that disappears. Bad Bomber is an option that allows a defeated player to hover around the edge of the map and shoot bombs onto the map in hopes of taking out other Bombers. Setting the Bad Bomber option to "Super" results in the event that a Bad Bomber kills a Bomber, that Bad Bomber will come back to life.
Maniac Mode[edit | edit source]
Maniac Mode is another type of multiplayer game setting, in which you choose which items you want to have appear on the field, and how many. Possibilities range from having maximum fire matches with other players, or merely a max amount of bombs with no fire power, as well as gaining special powers that cannot be obtained during normal Single Match play, such as the item that allows you to walk through walls.
Special Mode[edit | edit source]
This mode allows the player to play a special level with a pre-determined amount of time to complete (only options are two-minutes and five-minutes), as well picking a selection of items to start with. There are three selections, each containing three different items, or amounts of a certain item. The object of the Special Mode is to rack up as many points as you can, done best by defeating numerous enemies within the same blast of a bomb, and picking up letters. Defeating the Boss at the end of the level yields a large amount of bonus points. The game is over once the player dies, or defeats the boss.
When a game ends, the player is ranked on the amount of points he or she acquired before they lost or won. Higher points will result in a positive ranking (like Good Bomber) and low points will result in a negative ranking (like Worst Bomber). It is unclear whether or not the rankings have anything to do with the game (due to the face that there is no High-Score board) other than being a self-accomplishment for the player to achieve the best ranking possible.
Items[edit | edit source]
Bomberman World is known for its wide range of different items that the player can pick up to give them the advantage (or disadvantage) in the fight. Basic multiplayer items include:
Bomb Up: A card with a Bomb symbol. It increases the players number of bombs they can sit down at a time. A player can only have a max of five bombs, so any additional bomb cards picked up afterward become useless.
Fire Up: A card with a smiling fire symbol, with a green background. It increases the player's reach of explosion by one. Each fire makes the fire reach an extra square. A player can only have a fire power of eight before each fire gotten afterward is useless.
Speed Up: A card with a roller skate symbol. It increases the players speed while walking around slightly.
Punch: A card with a red boxing glove symbol. When picked up, a player can press the Square button to punch a bomb in front of them to knock it a few spaces in front of them.
Bomb Kick: A card with a Bomberman foot kicking a bomb symbol. When picked up, the player can run into a bomb and "kick" it across the screen in a straight line. Pressing the Square button will result in the bomb stopping at the player's desired position. If the player does not stop the bomb, the bomb will continue to move until it explodes, or it hits an obstacle or player.
Push: A card with a "P" symbol. When picked up, the player can press the Square button to push an enemy around a little bit. Can be done with rapid succession.
Power Glove: A card with a blue glove symbol. When picked up, players can pick up bombs with the Circle button and throw them in a chosen direction. The player can also pick up other players or CPUs and throw them in the direction that they are facing.
Line Bomb: A card with a diagonal line of bombs symbol. When picked up, the player can press the Square button to set down all available bombs in a straight line. To acquire a longer line, more Bomb cards must be picked up.
Speed Down: A card with a wooden sandal symbol. It decreases the speed of a player with the same amount that the Roller Skate increases.
Poison: A card with a Skull symbol: When picked up, it gives the player a certain ailment out of many. Some include making the D-pad work in the opposite way, the player cannot put down bombs, the player can't stop setting down bombs, the player is forced to change places with another player, cannot stop moving, move extremely fast, move extremely slow, among others. The ailment stays until the player picks up another item (the skull will jump out of the player and land back on screen), or the player walks past another player, in which that player will be stuck with it. It is advised that players blow up the item when they can to avoid picking it up by accident.
Special Items[edit | edit source]
Some items cannot be obtained in a regular multiplayer game and must be used in Maniac Mode or obtained during Special Mode to use:
Full Fire: A card looking very similar to the Fire card, but with a yellow background instead of green. It gives you the maximum amount of fire possible. Any Fire cards picked up afterward are useless.
Remote Controller: A card with a bomb inside of a heart symbol. When a bomb is set down, it will not explode until the player presses the X button. This ability is used for Line Bomb, and the amount of bombs the player has at their disposal.
Piercing Fire: A card with a bomb covered in spikes symbol. When picked up, a bomb's fire explosion can pass through obstacles and enemies, exploding numerous objects. Cannot pass through obstacles that can't normally be destroyed.
Safety Vest: A card with an armor coat symbol. Allows the player to be invincible for a short time.
Heart: A card with a heart symbol. Allows the player to take a hit without dying.
Ignore Walls: A card with a brick wall symbol. Allows the player to walk through "soft" walls (this is also in multiplayer mode).
Trivia[edit | edit source]
- Contrary to popular belief, the different Bombermans that can be chose to play as in Multiplayer mode do not possess any built in items. One common belief is the Monk Bomberman being built in with the Bomb Kick item.
Worlds[edit | edit source]
Worlds 1 (Forest Planet)[edit | edit source]
- Brown Hopper
- Earth Bomber (4HP, Use bomb Rolling ball )
- Trent (9HP, World Boss)
Worlds 2 (Wind Planet)[edit | edit source]
- Thunder Rider
- Water Baby
- Wind Ball
- Wind Bomber (4HP, Use bomb is Spinning Wind )
- Bassary (9HP, World Boss)
Worlds 3 (Fire Planet)[edit | edit source]
- Mech Bomb
- Bomber Fire (4HP, Use bomb Fire Blast)
- Gangaron (9HP, World Boss)
Worlds 4 (Ocean Planet)[edit | edit source]
- Aqua Thing
- Water Bomber (4HP, Use bomb Spinng Tornado Water )
- Ikaringer (9HP, World Boss)
Worlds 5 (Dark Planet)[edit | edit source]
- Cloned Bomber
- Boulder Mouth
- Visor Bot
- Bagura (4HP, Use bomb is power)
- Koji (9HP, World Boss)