Join The Fan Lab, a private Fandom research community for users in the US and UK where you will be asked to share your opinions on all things gaming and entertainment! Click here to see if you qualify
Bump 'n' Jump
|Bump 'n' Jump|
|Vic Tokai, Mattel, Intellivision|
|Atari 2600 Driving Controller, Intellivision Controller, ColecoVision Controller, NES Controller|
|Arcade, Atari 2600, Family Computer, Intellivision, ColecoVision, Commodore 64 and NES|
|North American Release Date(s)|
Atari 2600, Intellivision and ColecoVision
Nintendo Entertainment System
|Japanese Release Date(s)|
October 8, 1986
|Awards | Changelog | Cheats | Codes |
Codex | Compatibility | Covers | Credits | DLC | Help
Localization | Manifest | Modding | Patches | Ratings
Reviews | Screenshots | Soundtrack
Videos | Walkthrough
GOG | In-Game | Origin | PlayStation Trophies | Retro
Steam | Xbox Live
Gameplay[edit | edit source]
The player guides a buggy across various seasons of race courses, using it to bump other cars into the sides of the road to smash them and to jump onto those you can't bump. Be careful of areas of the course where the road splits or is cut off by rivers; jump over and across to safety as quickly as possible, watching your speed meter to make sure you can jump. In the NES version, watch for oil cans that will also enable you to jump to make sure you still can jump.
Notes[edit | edit source]
The Atari 2600 version was not sold under the M Network banner, but rather from Mattel Electronics, as that particular division was being sold off to a company that formed INTV Corporation. It was re-released in the late 1980s by TeleGames.
The ColecoVision version was originally developed by Mattel Electronics. It was modified by Coleco for optional use with Expansion Module #2.