Codex Gamicus
Explore
Main Page
Discuss
All Pages
Interactive Maps
navigation
Main page
Community portal
Recent changes
Random page
Admin noticeboard
Forums
Company Index
Character Index
Hardware Index
In-Game Index
Ratings Index
Video Game Index
Fandom
Gamepedia support
Report a bad ad
Help Wiki
Contact us
FANDOM
Fan Central
BETA
Games
Anime
Movies
TV
Video
Wikis
Explore Wikis
Community Central
Start a Wiki
Don't have an account?
Register
Sign In
Sign In
Register
Fandom's centric source of video game knowledge
42,423
pages
Explore
Main Page
Discuss
All Pages
Interactive Maps
navigation
Main page
Community portal
Recent changes
Random page
Admin noticeboard
Forums
Company Index
Character Index
Hardware Index
In-Game Index
Ratings Index
Video Game Index
Fandom
Gamepedia support
Report a bad ad
Help Wiki
Contact us
Editing
Bunny Black 2/Skills
Back to page
Edit
VisualEditor
View history
Talk (0)
Edit Page
Bunny Black 2/Skills
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
The edit appears to have already been undone.
Anti-spam check. Do
not
fill this in!
{{Bunny Black 2 nav}} ==Skills== Each unit can have a maximum amount of skills that is displayed on their status screen (3-6). After unit have it's maximum allowed amount, when choosing to learn new skill you will need to choose an old skill to replace (skillpoints spent on old skill are not regained). Skills marked with a star (★) can't be removed. Each damaging skill or spell has a certain attribute aligned to it: Slash (斬), Bash (打), Ranged (射), Fire (火), Water (水), Earth (土), Wind (風), Thunder (雷), Light (光), Dark (闇), No element (無). Slash, Bash and Ranged attribute attacks are physical, while all other are magical. '''Requirement '''- required level to be able to learn the skill. Based on when Darks gain the ability to learn skill, so it may be slightly different for other characters who have different affinity with skills. ===Passive=== {| border="1" cellpadding="1" cellspacing="1" style="width: 800px;" ! scope="row"|Skill ! scope="col"|English ! scope="col"|Requirement ! scope="col"|SP cost ! scope="col"|Effect |- ! scope="row"|体力UP |HP UP | - |1 |HP +3 |- ! scope="row"|気力UP |Energy UP | - |1 |Energy +2 |- ! scope="row"|攻撃力UP |Attack UP | - |3 |Attack +1 |- ! scope="row"|防御力UP |Defense UP | - |3 |Defense +1 |- ! scope="row"|回避力UP |Evasion UP | - |3 |Evasion +1 |- ! scope="row"|速度力UP |Speed UP | - |3 |Speed +1 |- ! scope="row"|...属性防御 |... attribute defense |LV 10 |20 | Raises resistance to certain attribute (Slash/Bash/Ranged/Fire/Water/Earth/Wind/Thunder/Light/Dark) |} ===Slash (斬)=== Mostly high damage single target attacks or attacks that target random amount of enemies. Displayed in purple color. {| border="1" cellpadding="1" cellspacing="1" ! scope="row"|Skill ! scope="col"|Requirement ! scope="col"|SP cost ! scope="col"|Energy cost ! scope="col"|Power ! scope="col"|Target ! scope="col"|Additional effect |- ! scope="row"|切り裂き | - | - |0 |17 |Single | - |- ! scope="row"|つっつき | - | - |0 |25 |Single | - |- ! scope="row"|斬りつけ | - | - |0 |26 |Single | - |- ! scope="row"|噛み付き | - | - |0 |27 |Single | - |- ! scope="row"|槍刺 | - | - |0 |27 |Single | - |- ! scope="row"|リボン | - | - |0 |22 |Single | - |- ! scope="row"|牙攻撃 | - | - |1 |11 |Single | - |- ! scope="row"|斬り羽 | - | - |0 |27 |Single | - |- ! scope="row"|撒き羽 | - | - |0 |27 |All | - |- ! scope="row"|タツマキ斬り | - | - |0 |55 |Single | - |- ! scope="row"|真タツマキ斬り | - | - |5 |42 |Row | - |- ! scope="row"|夢タツマキ斬り | - | - |10 |32 |All | - |- ! scope="row"| | | | | | | |- ! scope="row"|剣撃 |LV 1 |2 |0 |28 |Single | - |- ! scope="row"|乱舞斬 |LV 1 |6 |4 |33 |1-3 enemies | - |- ! scope="row"|乱舞斬改 |LV 10 |12 |10 |51 |3-5 enemies | - |- ! scope="row"|秘剣・鶯 | LV 1 |10 |5 |46 |Single |Sometimes power is increased |- ! scope="row"|秘剣・燕 |LV 10 |20 |12 |58 |Single |Sometimes power is increased |- ! scope="row"|秘剣・雉 |LV 15 |40 |18 |73 |Single |Sometimes power is increased |- ! scope="row"|秘剣・鴉 |LV 20 |60 |25 |87 |Single |Sometimes power is increased |- ! scope="row"|急所斬り | LV 1 |8 |2 |28 |Single |30% Killing blow |- ! scope="row"|真・急所斬り |LV 5 |15 |4 |33 |Single |40% Killing blow |- ! scope="row"|魔・急所斬り |LV 10 |20 |6 |38 |Single |50% Killing blow |- ! scope="row"|脅し斬り |LV 5 |5 |1 |28 |Single |40% Fear |- ! scope="row"|挑発斬り |LV 5 |5 |1 |33 |Single |40% Excitement |} ===Bash (打)=== Mostly weak attacks that hit multiple enemies. {| border="1" cellpadding="1" cellspacing="1" ! scope="row"|Skill ! scope="col"|Requirement ! scope="col"|SP cost ! scope="col"|Energy cost ! scope="col"|Power ! scope="col"|Target ! scope="col"|Additional effect |- ! scope="row"|殴る | - | - |0 |16 |Single | - |- ! scope="row"|ツタ | - | - |0 |17 |Single | - |- ! scope="row"|振り回し金棒 | - | - |0 |20 |Row | - |- ! scope="row"|叩く | - | - |0 |21 |Single | - |- ! scope="row"|体当たり | - | - |0 |26 |Single | - |- ! scope="row"|金棒 | - | - |0 |29 |Single | - |- ! scope="row"|斧打 | - | - |0 |29 |Single | - |- ! scope="row"|ハンマー | - | - |0 |29 |Single | - |- ! scope="row"|乱舞 | - | - |0 |19 |??? | ??? |- ! scope="row"|連舞 | - | - |0 |11 |??? | ??? |- ! scope="row"|蹴り | - | - |0 |36 |Single | |- ! scope="row"|三連脚 | - | - |4 |36 |1-3 enemies | |- ! scope="row"|五連脚 | - | - |8 |36 |3-5 enemies | |- ! scope="row"| | | | | | | |- ! scope="row"|打撃 | - |3 |0 |20 |Single | |- ! scope="row"|連打 |LV 5 |4 |2 |20 |1-3 enemies | |- ! scope="row"|突き | - |5 |2 |31 |Single | |- ! scope="row"|連突き |LV 5 |6 |3 |33 |1-3 enemies | |- ! scope="row"|払い |LV 3 |8 |4 |13 |Row | |- ! scope="row"|振り回し | LV 5 |10 |6 |25 |Row | |- ! scope="row"|貫き手 |LV 5 |12 |3 |36 |Column | |- ! scope="row"|弾き飛ばし | - |5 |4 |35 |Single |50% Knockback |- ! scope="row"|叩き潰し | - |7 |4 |38 |Single |30% Killing blow |} Notes: '''Knockback '''- throws unit one square back and damages another unit behind him, does not work on strong enemies. '''Killing blow''' - instantly kills unit, does not work on strong enemies. ===Ranged (射)=== {| border="1" cellpadding="1" cellspacing="1" ! scope="row"|Skill ! scope="col"|Requirement ! scope="col"|SP cost ! scope="col"|Energy cost ! scope="col"|Power ! scope="col"|Target ! scope="col"|Additional effect |- ! scope="row"|撃つ | - | - |0 |16 |Single | |- ! scope="row"|粘液 | - | - |0 |18 |Single | |- ! scope="row"|射抜くナイフ | - | - |0 |19 |Single | |- ! scope="row"| | | | | | | |- ! scope="row"|射撃 | LV 3 | 4 |1 |16 |Single | |- ! scope="row"|強射撃 | LV 10 | 8 |2 |27 |Single | |- ! scope="row"|極射撃 | LV 15 | 12 |3 |37 |Single | |- ! scope="row"|連射 |LV 3 |6 |3 |12 |1-3 enemies | |- ! scope="row"|強連射 |LV 10 |12 |4 |22 |3-5 enemies | |- ! scope="row"|極連射 |LV 15 |18 |5 |32 |5-7 enemies | |- ! scope="row"|乱射 |LV 3 |8 |7 |20 |All enemies | |- ! scope="row"|強乱射 | LV 10 |16 |10 |30 |All enemies | |- ! scope="row"|極乱射 |LV 15 |24 |15 |50 |All enemies | |- ! scope="row"|狙い撃ち |LV 3 |10 |3 |22 |Single |30% Killing blow |- ! scope="row"|強狙い撃ち |LV 10 |15 |5 |24 |Single |40% Killing blow |- ! scope="row"|極狙い撃ち | LV 15 |20 |8 |26 |Single |50% Killing blow |- ! scope="row"|毒射ち |LV 3 |10 |2 |32 |Single |50% Poison |- ! scope="row"|猛毒射ち |LV 15 |20 |4 |42 |Single |70% Poison |} ===Status ailments magic=== {| border="1" cellpadding="1" cellspacing="1" ! scope="row"|Skill ! scope="col"|Requirement ! scope="col"|SP cost ! scope="col"|Energy cost ! scope="col"|Power ! scope="col"|Target ! scope="col"|Additional effect |- ! scope="row"|混乱の歌 | - | - |3 |26 |All | Damage + Confusion |- ! scope="row"| | | | | | | |- ! scope="row"|毒 | LV 10 | 4 |1 | - |Single | 70% Poison |- ! scope="row"|麻痺 | LV 10 | 4 |1 | - |Single | 35% Paralysis |- ! scope="row"|混乱 | LV 10 | 4 |1 | - |Single | 70% Confusion |- ! scope="row"|恐怖 | LV 10 | 4 |1 | - |Single | 85% Fear |- ! scope="row"|興奮 | LV 10 | 4 |1 | - |Single | 85% Excitement |- ! scope="row"| | | | | | | |- ! scope="row"|...の霧 |LV 15 |8 |5 | - |All enemies | -5% to basic chance |- ! scope="row"|...界 |LV 20 |12 |7 | - |All enemies and allies | +5% to basic chance |} Notes: '''Poison '''- character loses 20% of HP on each action '''Paralysis '''- character skips his action '''Confusion '''- 70% chance that character skips his action '''Fear '''- lowers Attack power, doubles Energy cost, can target single enemy(?) '''Excitement '''- increases Attack power, doubles Energy cost, can target single enemy(?) ===Elemental magic (火, 水, 土, 風, 雷, 光, 闇, 無)=== Learning new magic skills raises magic damage done by other skills of the same attribute. Each skill of the same attribute after first one raises damage by 10%. Example: if one unit have two light spells 光槍 and 光槍三連 - it gains 10% to damage of all Light magic. After learning another skill 光槍砲, this bonus is raised to 20% (and circle is displayed on status screen showing that unit has 20% damage bonus). If unit learns 6 skills of the same attribute, bonus becomes 50% and double circle is displayed on status screen. This effect works only for elemental magic skills, does not work for physical skills, recovery or status ailments. {| border="1" cellpadding="1" cellspacing="1" ! scope="row"|Skill ! scope="col"|Requirement ! scope="col"|SP cost ! scope="col"|Energy cost ! scope="col"|Power ! scope="col"|Target ! scope="col"|Description |- ! scope="row"|小さな火 | - | - |0 |31 |Single |Free fire attack |- ! scope="row"|大きな炎 | - | - |7 |46 |All |Fire attack |- ! scope="row"|小さな水 | - | - |0 |31 |Single |Free water attack |- ! scope="row"|大きな水 | - | - |7 |46 |All |Water attack |- ! scope="row"|小さな石 | - | - |0 |31 |Single |Free stone attack |- ! scope="row"|小さな風 | - | - |0 |31 |Single |Free wind attack |- ! scope="row"|小さな闇 | - | - |0 |31 |Single |Free dark attack |- ! scope="row"|魔力の玉 | - | - |0 |31 |Single |Free no element attack |- ! scope="row"|魔力の尖玉 | - | - |0 |41 |Column |Free no element column attack |- ! scope="row"| | | | | | | |- ! scope="row"|火矢 | - |5 |1 |39 |Single |Weak fire attack |- ! scope="row"|氷水 | - |5 |1 |39 |Single |Weak water attack |- ! scope="row"|岩石 | - |5 |1 |39 |Single |Weak stone attack |- ! scope="row"|暴風 | - |5 |1 |39 |Single |Weak wind attack |- ! scope="row"|雷撃 | - |5 |1 |39 |Single |Weak thunder attack |- ! scope="row"|漆黒 | - |5 |2 |39 |Single |Weak dark attack |- ! scope="row"|光槍 | - |5 |2 |39 |Single |Weak light attack |- ! scope="row"|無心 | - |5 |2 |39 |Single |Weak no element attack |- ! scope="row"| | | | | | | |- ! scope="row"|...三連 |LV 7 |15 |4(5)* |39 |1-3 enemies |Multishot attack |- ! scope="row"|...五連 |LV 12 |30 |7(8) |39 |3-5 enemies |Multishot attack |- ! scope="row"|...七連 |LV 15 |40 |10(12) |39 |5-7 enemies |Multishot attack |- ! scope="row"|...砲 |LV 5 |10 |5(6) |46 |Column |Column attack |- ! scope="row"|...幕 |LV 10 |20 |8(8) |46 |Row |Row attack |- ! scope="row"|...矢陣 |LV 15 |30 |12(14) |51 |All |Weak all enemies attack |- ! scope="row"| | | | | | | |- ! scope="row"|炎獄 |LV 15 |50 |22 |81 |All |Strong all enemies fire attack |- ! scope="row"|氷獄 |LV 15 |50 |22 |81 |All |Strong all enemies water attack |- ! scope="row"|岩獄 |LV 15 |50 |22 |81 |All |Strong all enemies earth attack |- ! scope="row"|風獄 |LV 15 |50 |22 |81 |All |Strong all enemies wind attack |- ! scope="row"|雷獄 |LV 15 |50 |22 |81 |All |Strong all enemies thunder attack |- ! scope="row"|闇獄 |LV 15 |50 |27 |91 |All |Strong all enemies dark attack |- ! scope="row"|光獄 |LV 15 |50 |27 |91 |All |Strong all enemies light attack |- ! scope="row"|魔獄 |LV 15 |50 |27 |91 |All |Strong all enemies no element attack |} Notes: *Light, Dark and No element spells cost a little more Energy to cast, so values in brackets are for these three elements. ===Recovery=== {| border="1" cellpadding="1" cellspacing="1" ! scope="row"|Skill ! scope="col"|Requirement ! scope="col"|SP cost ! scope="col"|Energy cost ! scope="col"|Power ! scope="col"|Target ! scope="col"|Effect |- ! scope="row"|癒しの心 | - | - |2 |30 |Single |Recovers HP |- ! scope="row"|小回復 |? |5 |2 |40 |Single |Recovers HP |- ! scope="row"|中回復 |LV 15 |10 |4 |76 |Single |Recovers HP |- ! scope="row"|大回復 |LV 25 |20 |8 |146 |Single |Recovers HP |- ! scope="row"|特回復 |? |30 |15 |290 |Single |Recovers HP |- ! scope="row"|全小回復 |? |12 |10 |37 |All |Recovers HP |- ! scope="row"|全中回復 |? |24 |20 |75 |All |Recovers HP |- ! scope="row"|全大回復 |LV 50 |36 |30 |145 |All |Recovers HP |- ! scope="row"|<span style="font-weight:bold;">全</span><span style="font-weight:bold;">特</span><span style="font-weight:bold;">回復</span> |LV 60 |48 |40 |290 |All |Recovers HP |- ! scope="row"|リフ |LV 15 |8 |1 | - |Single |Cures status ailments |- ! scope="row"|全リフ |LV 20 |16 |2 | - |All |Cures status ailments |} [[Category:Bunny Black 2]]
Summary:
Please note that all contributions to the Codex Gamicus are considered to be released under the CC BY-SA 3.0
Cancel
Editing help
(opens in new window)
Template used on this page:
Template:Bunny Black 2 nav
(
view source
)
Follow on IG
TikTok
Join Fan Lab