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{{Bunny Black 2 nav}}
 
{{Template:Bunny Black 2 nav}}
 
 
==Skills==
 
==Skills==
   
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'''Requirement '''- required level to be able to learn the skill. Based on when Darks gain the ability to learn skill, so it may be slightly different for other characters who have different affinity with skills.
 
'''Requirement '''- required level to be able to learn the skill. Based on when Darks gain the ability to learn skill, so it may be slightly different for other characters who have different affinity with skills.
==='''Passive'''===
+
===Passive===
 
{| border="1" cellpadding="1" cellspacing="1" style="width: 800px;"
 
{| border="1" cellpadding="1" cellspacing="1" style="width: 800px;"
 
! scope="row"|Skill
 
! scope="row"|Skill
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|}
 
|}
   
==='''Slash (斬)'''===
+
===Slash (斬)===
 
Mostly high damage single target attacks or attacks that target random amount of enemies. Displayed in purple color.
 
Mostly high damage single target attacks or attacks that target random amount of enemies. Displayed in purple color.
 
{| border="1" cellpadding="1" cellspacing="1"
 
{| border="1" cellpadding="1" cellspacing="1"
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|22
 
|22
 
|Single
 
|Single
 
| -
 
|-
 
! scope="row"|牙攻撃
  +
| -
  +
| -
 
|1
  +
|11
  +
|Single
  +
| -
 
|-
  +
! scope="row"|斬り羽
  +
| -
  +
| -
 
|0
  +
|27
  +
|Single
  +
| -
 
|-
  +
! scope="row"|撒き羽
  +
| -
  +
| -
 
|0
  +
|27
  +
|All
  +
| -
 
|-
  +
! scope="row"|タツマキ斬り
  +
| -
  +
| -
 
|0
  +
|55
  +
|Single
  +
| -
  +
|-
  +
! scope="row"|真タツマキ斬り
  +
| -
  +
| -
  +
|5
  +
|42
  +
|Row
  +
| -
  +
|-
  +
! scope="row"|夢タツマキ斬り
  +
| -
  +
| -
  +
|10
  +
|32
  +
|All
 
| -
 
| -
 
|-
 
|-
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|-
 
|-
 
! scope="row"|剣撃
 
! scope="row"|剣撃
  +
|LV 1
|
 
|?
+
|2
 
|0
 
|0
 
|28
 
|28
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|-
 
|-
 
! scope="row"|乱舞斬
 
! scope="row"|乱舞斬
  +
|LV 1
|
 
|?
+
|6
 
|4
 
|4
 
|33
 
|33
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|-
 
|-
 
! scope="row"|秘剣・鶯
 
! scope="row"|秘剣・鶯
| -
+
| LV 1
|?
+
|10
 
|5
 
|5
 
|46
 
|46
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|-
 
|-
 
! scope="row"|急所斬り
 
! scope="row"|急所斬り
| -
+
| LV 1
 
|8
 
|8
 
|2
 
|2
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|}
 
|}
   
==='''Bash (打)'''===
+
===Bash (打)===
 
Mostly weak attacks that hit multiple enemies.
 
Mostly weak attacks that hit multiple enemies.
 
{| border="1" cellpadding="1" cellspacing="1"
 
{| border="1" cellpadding="1" cellspacing="1"
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|???
 
|???
 
| ???
 
| ???
  +
|-
  +
! scope="row"|蹴り
  +
| -
  +
| -
  +
|0
  +
|36
  +
|Single
  +
|
  +
|-
  +
! scope="row"|三連脚
  +
| -
  +
| -
  +
|4
  +
|36
  +
|1-3 enemies
  +
|
  +
|-
  +
! scope="row"|五連脚
  +
| -
  +
| -
  +
|8
  +
|36
  +
|3-5 enemies
  +
|
 
|-
 
|-
 
! scope="row"|
 
! scope="row"|
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! scope="row"|連打
 
! scope="row"|連打
 
|LV 5
 
|LV 5
|5
+
|4
 
|2
 
|2
 
|20
 
|20
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'''Killing blow''' - instantly kills unit, does not work on strong enemies.
 
'''Killing blow''' - instantly kills unit, does not work on strong enemies.
   
==='''Ranged (射)'''===
+
===Ranged (射)===
 
{| border="1" cellpadding="1" cellspacing="1"
 
{| border="1" cellpadding="1" cellspacing="1"
 
! scope="row"|Skill
 
! scope="row"|Skill
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! scope="col"|Target
 
! scope="col"|Target
 
! scope="col"|Additional effect
 
! scope="col"|Additional effect
  +
|-
  +
! scope="row"|撃つ
  +
| -
  +
| -
  +
|0
  +
|16
  +
|Single
  +
|
 
|-
 
|-
 
! scope="row"|粘液
 
! scope="row"|粘液
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|0
 
|0
 
|18
 
|18
  +
|Single
  +
|
  +
|-
  +
! scope="row"|射抜くナイフ
  +
| -
  +
| -
  +
|0
  +
|19
 
|Single
 
|Single
 
|
 
|
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|}
 
|}
   
==='''Status ailments magic'''===
+
===Status ailments magic===
 
{| border="1" cellpadding="1" cellspacing="1"
 
{| border="1" cellpadding="1" cellspacing="1"
 
! scope="row"|Skill
 
! scope="row"|Skill
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'''Excitement '''- increases Attack power, doubles Energy cost, can target single enemy(?)
 
'''Excitement '''- increases Attack power, doubles Energy cost, can target single enemy(?)
   
==='''Elemental magic (火, 水, 土, 風, 雷, 光, 闇, 無)'''===
+
===Elemental magic (火, 水, 土, 風, 雷, 光, 闇, 無)===
 
Learning new magic skills raises magic damage done by other skills of the same attribute. Each skill of the same attribute after first one raises damage by 10%.
 
Learning new magic skills raises magic damage done by other skills of the same attribute. Each skill of the same attribute after first one raises damage by 10%.
   
Example: if one unit have two light spells 光槍 and 光槍三連 - it gains 10% to damage of all Light magic. After learning another skill 光槍砲, this bonus is raised to 20% (and circle is displayed on status screen showing that unit has 20% damage bonus). If unit learns 6 skills of the same attribute, bonus becomes 50% and double circle is displayed on status screen. This effect works only for elemental magic skills, does not work for physical skills, recovery or status ailments.
+
Example: if one unit have two light spells 光槍 and 光槍三連 - it gains 10% to damage of all Light magic. After learning another skill 光槍砲, this bonus is raised to 20% (and circle is displayed on status screen showing that unit has 20% damage bonus). If unit learns 6 skills of the same attribute, bonus becomes 50% and double circle is displayed on status screen. This effect works only for elemental magic skills, does not work for physical skills, recovery or status ailments.
 
{| border="1" cellpadding="1" cellspacing="1"
 
{| border="1" cellpadding="1" cellspacing="1"
 
! scope="row"|Skill
 
! scope="row"|Skill
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|LV 15
 
|LV 15
 
|40
 
|40
|10(?)
+
|10(12)
 
|39
 
|39
 
|5-7 enemies
 
|5-7 enemies
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Notes: *Light, Dark and No element spells cost a little more Energy to cast, so values in brackets are for these three elements.
 
Notes: *Light, Dark and No element spells cost a little more Energy to cast, so values in brackets are for these three elements.
   
==='''Recovery'''===
+
===Recovery===
 
{| border="1" cellpadding="1" cellspacing="1"
 
{| border="1" cellpadding="1" cellspacing="1"
 
! scope="row"|Skill
 
! scope="row"|Skill
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|Single
 
|Single
 
|Recovers HP
 
|Recovers HP
|-
 
! scope="row"|
 
|
 
|
 
|
 
|
 
|
 
|
 
 
|-
 
|-
 
! scope="row"|小回復
 
! scope="row"|小回復
 
|?
 
|?
|?
+
|5
 
|2
 
|2
 
|40
 
|40
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! scope="row"|全小回復
 
! scope="row"|全小回復
 
|?
 
|?
|?
+
|12
 
|10
 
|10
 
|37
 
|37
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|30
 
|30
 
|145
 
|145
  +
|All
  +
|Recovers HP
  +
|-
  +
! scope="row"|<span style="font-weight:bold;">全</span><span style="font-weight:bold;">特</span><span style="font-weight:bold;">回復</span>
  +
|LV 60
  +
|48
  +
|40
  +
|290
 
|All
 
|All
 
|Recovers HP
 
|Recovers HP
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|Cures status ailments
 
|Cures status ailments
 
|}
 
|}
  +
[[Category:Bunny Black 2]]

Latest revision as of 00:52, 26 August 2014

Template:Bunny Black 2 nav

Skills[ | ]

Each unit can have a maximum amount of skills that is displayed on their status screen (3-6). After unit have it's maximum allowed amount, when choosing to learn new skill you will need to choose an old skill to replace (skillpoints spent on old skill are not regained). Skills marked with a star (★) can't be removed. Each damaging skill or spell has a certain attribute aligned to it: Slash (斬), Bash (打), Ranged (射), Fire (火), Water (水), Earth (土), Wind (風), Thunder (雷), Light (光), Dark (闇), No element (無). Slash, Bash and Ranged attribute attacks are physical, while all other are magical.

Requirement - required level to be able to learn the skill. Based on when Darks gain the ability to learn skill, so it may be slightly different for other characters who have different affinity with skills.

Passive[ | ]

Skill English Requirement SP cost Effect
体力UP HP UP - 1 HP +3
気力UP Energy UP - 1 Energy +2
攻撃力UP Attack UP - 3 Attack +1
防御力UP Defense UP - 3 Defense +1
回避力UP Evasion UP - 3 Evasion +1
速度力UP Speed UP - 3 Speed +1
...属性防御 ... attribute defense LV 10 20

Raises resistance to certain attribute

(Slash/Bash/Ranged/Fire/Water/Earth/Wind/Thunder/Light/Dark)

Slash (斬)[ | ]

Mostly high damage single target attacks or attacks that target random amount of enemies. Displayed in purple color.

Skill Requirement SP cost Energy cost Power Target Additional effect
切り裂き - - 0 17 Single -
つっつき - - 0 25 Single -
斬りつけ - - 0 26 Single -
噛み付き - - 0 27 Single -
槍刺 - - 0 27 Single -
リボン - - 0 22 Single -
牙攻撃 - - 1 11 Single -
斬り羽 - - 0 27 Single -
撒き羽 - - 0 27 All -
タツマキ斬り - - 0 55 Single -
真タツマキ斬り - - 5 42 Row -
夢タツマキ斬り - - 10 32 All -
剣撃 LV 1 2 0 28 Single -
乱舞斬 LV 1 6 4 33 1-3 enemies -
乱舞斬改 LV 10 12 10 51 3-5 enemies -
秘剣・鶯 LV 1 10 5 46 Single Sometimes power is increased
秘剣・燕 LV 10 20 12 58 Single Sometimes power is increased
秘剣・雉 LV 15 40 18 73 Single Sometimes power is increased
秘剣・鴉 LV 20 60 25 87 Single Sometimes power is increased
急所斬り LV 1 8 2 28 Single 30% Killing blow
真・急所斬り LV 5 15 4 33 Single 40% Killing blow
魔・急所斬り LV 10 20 6 38 Single 50% Killing blow
脅し斬り LV 5 5 1 28 Single 40% Fear
挑発斬り LV 5 5 1 33 Single 40% Excitement

Bash (打)[ | ]

Mostly weak attacks that hit multiple enemies.

Skill Requirement SP cost Energy cost Power Target Additional effect
殴る - - 0 16 Single -
ツタ - - 0 17 Single -
振り回し金棒 - - 0 20 Row -
叩く - - 0 21 Single -
体当たり - - 0 26 Single -
金棒 - - 0 29 Single -
斧打 - - 0 29 Single -
ハンマー - - 0 29 Single -
乱舞 - - 0 19 ??? ???
連舞 - - 0 11 ??? ???
蹴り - - 0 36 Single
三連脚 - - 4 36 1-3 enemies
五連脚 - - 8 36 3-5 enemies
打撃 - 3 0 20 Single
連打 LV 5 4 2 20 1-3 enemies
突き - 5 2 31 Single
連突き LV 5 6 3 33 1-3 enemies
払い LV 3 8 4 13 Row
振り回し LV 5 10 6 25 Row
貫き手 LV 5 12 3 36 Column
弾き飛ばし - 5 4 35 Single 50% Knockback
叩き潰し - 7 4 38 Single 30% Killing blow

Notes:

Knockback - throws unit one square back and damages another unit behind him, does not work on strong enemies.

Killing blow - instantly kills unit, does not work on strong enemies.

Ranged (射)[ | ]

Skill Requirement SP cost Energy cost Power Target Additional effect
撃つ - - 0 16 Single
粘液 - - 0 18 Single
射抜くナイフ - - 0 19 Single
射撃 LV 3 4 1 16 Single
強射撃 LV 10 8 2 27 Single
極射撃 LV 15 12 3 37 Single
連射 LV 3 6 3 12 1-3 enemies
強連射 LV 10 12 4 22 3-5 enemies
極連射 LV 15 18 5 32 5-7 enemies
乱射 LV 3 8 7 20 All enemies
強乱射 LV 10 16 10 30 All enemies
極乱射 LV 15 24 15 50 All enemies
狙い撃ち LV 3 10 3 22 Single 30% Killing blow
強狙い撃ち LV 10 15 5 24 Single 40% Killing blow
極狙い撃ち LV 15 20 8 26 Single 50% Killing blow
毒射ち LV 3 10 2 32 Single 50% Poison
猛毒射ち LV 15 20 4 42 Single 70% Poison

Status ailments magic[ | ]

Skill Requirement SP cost Energy cost Power Target Additional effect
混乱の歌 - - 3 26 All Damage + Confusion
LV 10 4 1 - Single 70% Poison
麻痺 LV 10 4 1 - Single 35% Paralysis
混乱 LV 10 4 1 - Single 70% Confusion
恐怖 LV 10 4 1 - Single 85% Fear
興奮 LV 10 4 1 - Single 85% Excitement
...の霧 LV 15 8 5 - All enemies -5% to basic chance
...界 LV 20 12 7 - All enemies and allies +5% to basic chance

Notes:

Poison - character loses 20% of HP on each action

Paralysis - character skips his action

Confusion - 70% chance that character skips his action

Fear - lowers Attack power, doubles Energy cost, can target single enemy(?)

Excitement - increases Attack power, doubles Energy cost, can target single enemy(?)

Elemental magic (火, 水, 土, 風, 雷, 光, 闇, 無)[ | ]

Learning new magic skills raises magic damage done by other skills of the same attribute. Each skill of the same attribute after first one raises damage by 10%.

Example: if one unit have two light spells 光槍 and 光槍三連 - it gains 10% to damage of all Light magic. After learning another skill 光槍砲, this bonus is raised to 20% (and circle is displayed on status screen showing that unit has 20% damage bonus). If unit learns 6 skills of the same attribute, bonus becomes 50% and double circle is displayed on status screen. This effect works only for elemental magic skills, does not work for physical skills, recovery or status ailments.

Skill Requirement SP cost Energy cost Power Target Description
小さな火 - - 0 31 Single Free fire attack
大きな炎 - - 7 46 All Fire attack
小さな水 - - 0 31 Single Free water attack
大きな水 - - 7 46 All Water attack
小さな石 - - 0 31 Single Free stone attack
小さな風 - - 0 31 Single Free wind attack
小さな闇 - - 0 31 Single Free dark attack
魔力の玉 - - 0 31 Single Free no element attack
魔力の尖玉 - - 0 41 Column Free no element column attack
火矢 - 5 1 39 Single Weak fire attack
氷水 - 5 1 39 Single Weak water attack
岩石 - 5 1 39 Single Weak stone attack
暴風 - 5 1 39 Single Weak wind attack
雷撃 - 5 1 39 Single Weak thunder attack
漆黒 - 5 2 39 Single Weak dark attack
光槍 - 5 2 39 Single Weak light attack
無心 - 5 2 39 Single Weak no element attack
...三連 LV 7 15 4(5)* 39 1-3 enemies Multishot attack
...五連 LV 12 30 7(8) 39 3-5 enemies Multishot attack
...七連 LV 15 40 10(12) 39 5-7 enemies Multishot attack
...砲 LV 5 10 5(6) 46 Column Column attack
...幕 LV 10 20 8(8) 46 Row Row attack
...矢陣 LV 15 30 12(14) 51 All Weak all enemies attack
炎獄 LV 15 50 22 81 All Strong all enemies fire attack
氷獄 LV 15 50 22 81 All Strong all enemies water attack
岩獄 LV 15 50 22 81 All Strong all enemies earth attack
風獄 LV 15 50 22 81 All Strong all enemies wind attack
雷獄 LV 15 50 22 81 All Strong all enemies thunder attack
闇獄 LV 15 50 27 91 All Strong all enemies dark attack
光獄 LV 15 50 27 91 All Strong all enemies light attack
魔獄 LV 15 50 27 91 All Strong all enemies no element attack

Notes: *Light, Dark and No element spells cost a little more Energy to cast, so values in brackets are for these three elements.

Recovery[ | ]

Skill Requirement SP cost Energy cost Power Target Effect
癒しの心 - - 2 30 Single Recovers HP
小回復 ? 5 2 40 Single Recovers HP
中回復 LV 15 10 4 76 Single Recovers HP
大回復 LV 25 20 8 146 Single Recovers HP
特回復 ? 30 15 290 Single Recovers HP
全小回復 ? 12 10 37 All Recovers HP
全中回復 ? 24 20 75 All Recovers HP
全大回復 LV 50 36 30 145 All Recovers HP
回復 LV 60 48 40 290 All Recovers HP
リフ LV 15 8 1 - Single Cures status ailments
全リフ LV 20 16 2 - All Cures status ailments