CFL Football '99
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|CFL Football '99|
|Canadian Digital Entertainment|
|Sports, American Football|
|Awards | Changelog | Cheats | Codes | Codex |
Compatibility | Covers | Credits | DLC | Help
Localization | Manifest | Modding | Patches
Ratings | Reviews | Screenshots | Soundtrack
Videos | Walkthrough
CFL Football '99 is a gridiron football video game developed by Victoria, British Columbia-based entrepreneur David Winter. It is an officially licensed product of the Canadian Football League and the Canadian Football League Players Association. The title is best known for being the only video game based on the CFL to date.
Designer David Winter originally specialized in administrative and industrial applications, doing business through his private firm Wintervalley Software. He obtained the rights to the CFL brand in 1998 and launched a new company, CDE (Canadian Digital Entertainment Inc.), for the purpose of marketing CFL Football '99. Despite the launch of CDE, part of the game's development was outsourced to American middleware provider Phantom Reality.
Description[edit | edit source]
CFL Football '99 was not a fast-paced, console-style title; rather, it was a simulation in the mold of Sierra's Front Page Sports Football franchise. Similar to the contemporary Front Page Sports Football, it mostly used 2D graphics.
Reception[edit | edit source]
|Allgame||2.5 out of 5|
Reception of the game was mixed. Casual players were disappointed as they were hoping for a more mainstream take on Canadian football. Simulation veterans were eager to recognize the game's potential, but most accepted the fact that it could not rival established names in the same subgenre.
Follow-ups[edit | edit source]
Winter started working on a second installment in his CFL series, this time using a 3D graphics engine. But over the course of development, he decided to broaden the game's scope by putting the emphasis on customization instead of the CFL licence. Official CFL content was scrapped in favor of more options: the game allowed the player to pick his own ruleset and field size from various gridiron football codes. In 2001, the project was rechristened Maximum Football and it eventually secured U.S. distribution.
Maximum Football was released in 2006 after a protracted development cycle. In earlier press releases, the developer hinted that Maximum Football would kick-start a franchise of sports games with a common focus on flexibility and management, such as Maximum Hockey, Maximum Baseball, and Maximum Lacrosse. For logistic reasons, none of the planned spin-offs were released. However, Maximum Football 2.0 shipped in 2007 and maintains a dedicated fanbase. The game can still be played using Canadian football rules.
References[edit | edit source]
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