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|Shoot 'em up|
|8-way Joystick, 4 Buttons|
|Arcade and Dreamcast|
|European Release Date(s)|
May 3, 2001
|North American Release Date(s)|
November 14, 2000
|Japanese Release Date(s)|
December 21, 2000
|Awards | Changelog | Cheats | Codes |
Codex | Compatibility | Covers | Credits | DLC | Help
Localization | Manifest | Modding | Patches | Ratings
Reviews | Screenshots | Soundtrack
Videos | Walkthrough
GOG | In-Game | Origin | PlayStation Trophies | Retro
Steam | Xbox Live
Cannon Spike, known as Gun Spike in Japanese arcades, is a multi-directional shooter arcade game released in 2000 by Psikyo and later on the same year for the Dreamcast by Capcom. It uses Capcom-designed characters and runs on Sega's Naomi Hardware. Cannon Spike is similar to games like Smash TV and Capcom's Commando, although with primary focus on boss fighting.
Characters[edit | edit source]
The game's playable characters, which come from a range of Capcom games, include:
- Arthur from Ghosts 'n Goblins
- Baby Bonnie Hood (or Bulleta in Japan) from Darkstalkers
- Cammy from the Street Fighter series
- Charlie (or Nash in Japan) from the Street Fighter series
- Mega Man (or Rockman in Japan) from the Mega Man series
- Shiba Shintaro from Three Wonders
One other character, Simone, was made specifically for the game and hasn't been featured in any game since. Simone shares a few similarities with another Capcom character, Linn Kurosawa, from Alien vs. Predator.
In its arcade incarnation, the game is played using a joystick and three buttons; Mark (used to lock onto a targeted enemy), Shoot, and Attack (a close-range strike, usually more powerful or with greater knock-back compared to ordinary shooting.) In addition to these basic commands, each character also has a ranged special attack (unleashed by pressing Shoot and Attack simultaneously), a close-range special (Mark and Attack simultaneously), and a super special (all three buttons simultaneously). The use of the super special requires a Special Token, occasionally dropped by a defeated enemy and always dropped by a defeated ally in 2-player mode.