Cannon Spike
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Cannon Spike | |
---|---|
Basic Information | |
Type(s) |
Video Game |
Psikyo | |
Capcom | |
Shoot 'em up | |
ROM, GD-ROM | |
8-way Joystick, 4 Buttons | |
Arcade and Dreamcast | |
Retail Features | |
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Play Information | |
Player(s) |
1-2 |
Technical Information | |
Dreamcast May 3, 2001 | |
Dreamcast November 14, 2000 | |
Dreamcast December 21, 2000 | |
Awards | Changelog | Cheats | Codes Codex | Compatibility | Covers | Credits | DLC | Help Localization | Manifest | Modding | Patches | Ratings Reviews | Screenshots | Soundtrack Videos | Walkthrough | |
Achievements GOG | In-Game | Origin | PlayStation Trophies | Retro Steam | Xbox Live | |
Cannon Spike, known as Gun Spike in Japanese arcades, is a multi-directional shooter arcade game released in 2000 by Psikyo and later on the same year for the Dreamcast by Capcom. It uses Capcom-designed characters and runs on Sega's Naomi Hardware. Cannon Spike is similar to games like Smash TV and Capcom's Commando, although with primary focus on boss fighting.
"Cannon Spike" is the name of a trademark attack performed by Cammy, a character from the Street Fighter series of games and one of the protagonists of this title.
Characters[edit | edit source]
The game's playable characters, which come from a range of Capcom games, include:
- Arthur from Ghosts 'n Goblins
- Baby Bonnie Hood (or Bulleta in Japan) from Darkstalkers
- Cammy from the Street Fighter series
- Charlie (or Nash in Japan) from the Street Fighter series
- Mega Man (or Rockman in Japan) from the Mega Man series
- Shiba Shintaro from Three Wonders
One other character, Simone, was made specifically for the game and hasn't been featured in any game since. Simone shares a few similarities with another Capcom character, Linn Kurosawa, from Alien vs. Predator.
In its arcade incarnation, the game is played using a joystick and three buttons; Mark (used to lock onto a targeted enemy), Shoot, and Attack (a close-range strike, usually more powerful or with greater knock-back compared to ordinary shooting.) In addition to these basic commands, each character also has a ranged special attack (unleashed by pressing Shoot and Attack simultaneously), a close-range special (Mark and Attack simultaneously), and a super special (all three buttons simultaneously). The use of the super special requires a Special Token, occasionally dropped by a defeated enemy and always dropped by a defeated ally in 2-player mode.