Capcom vs. SNK 2: Mark of the Millennium 2001

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Capcom vs. SNK 2: Mark of the Millennium 2001
Capcom vs SNK 2.png
Arcade flyer
Basic Information
Type(s)
Video Game
Capcom
Capcom
Fighting
GD-ROMDVD-ROMNintendo Optical Disc
Joystick, Gamepad
Arcade, Dreamcast, PlayStation 2, Xbox and GameCube
Ratings
This title has been rated A by CEROThis title has been rated T by the ESRBThis title was classified M by the OFLCAThis title has been classified 11+ by the ELSPA
Main Credits
Hideaki Itsuno
Satoshi Ise
United Nations International Release Date(s)
Arcade machines
August 2001
European Union European Release Date(s)
PlayStation 2
November 302001
GameCube
August 302002
Xbox
March 72003
CanadaUnited StatesMexico North American Release Date(s)
PlayStation 2
November 62001
GameCube
September 232002
Xbox
February 112003
Japan Japanese Release Date(s)
PlayStation 2
September 132001
Dreamcast
September 132001
GameCube
July 42002
Xbox
January 162003
Awards | Changelog | Cheats | Codes | Codex
Compatibility | Covers | Credits | DLC | Help
Localization | Manifest | Patches | Ratings
Reviews | Screenshots | Soundtrack
Videos | Walkthrough


Capcom vs. SNK 2: Mark of the Millennium 2001, known as Millionaire Fighting 2001 (カプコン バーサス エス・エヌ・ケイ 2 ミリオネア ファイティング 2001) in Japan, is a sequel to the fighting game Capcom vs. SNK. This game was released on NAOMI hardware in the arcade. It was later released for the Dreamcast (Japan only) and PlayStation 2, with the GameCube and Xbox receiving an updated version titled Capcom vs. SNK 2 EO.

Gameplay[edit | edit source]

Capcom vs. SNK 2 combines characters and gameplay elements from various Capcom and SNK fighting games, mainly the Street Fighter and The King of Fighters series. Other elements, most noticeably different fighting styles, incorporated elements from other games as well, such as Street Fighter III, Garou: Mark of the Wolves, and the Samurai Shodown series.

In contrast to the original Capcom vs. SNK, characters no longer have a specific "Ratio." Instead the player can select up to three characters in a team and give an amount or ratio (up to four) to each as desired. In console versions of the game, players can also choose a 1-on-1 game or a 3-on-3 game in Arcade Mode with the Ratio System removed.

Unlike the first game, which was based on the King of Fighters-style two-strength, four button system of punches and kicks, Capcom vs. SNK 2 is based on the three strength, six-button system of punches and kicks, native to the Street Fighter series, and the SNK characters have been tweaked to fit the 6-button style. The overall system is derivative of Street Fighter Alpha. However, a number of different fighting styles called 'Grooves', which mimic other Capcom and SNK games, are included in the engine. These dictate both the character's Super Gauge system, and special techniques, such as dashes, running, and guard cancels, called "Subsystems." There are six in total, each designtated with a letter, along with custom grooves that can be programmed in home versions of the game. Each player designates prior to the match which groove his or her team will use.

Characters[edit | edit source]

Capcom[edit | edit source]

SNK[edit | edit source]

Character sprites and graphics[edit | edit source]

Because Capcom vs. SNK 2 features a roster composed of characters from numerous games and hardware eras, the appearances of several of Capcom's characters have been considered substandard in comparison to the newly drawn SNK characters. Instead of choosing to redraw its characters, Capcom took the approach of reusing old character sprites from previous games and inserting them in among the other characters. The result created a significant disparity, particularly in the case of characters like Morrigan, whose low-resolution sprite from the original Darkstalkers games appears washed out and lacking in detail when compared to Capcom's newly drawn characters, such as Maki, Eagle, Ryu, Ken, and M. Bison (even Chun-Li and Yun have new sprites, which are based on their CPS-3 sprites from the Street Fighter III series). This has led to criticism of Capcom's art department.[1]

Reviews[edit | edit source]

 Reception
Review scores
Publication Score
PS2 Dreamcast
GameSpot 8.1 out of 10[2] 7.9 out of 10[3]
GameSpy 4/5 stars[4]
IGN 8.4 out of 10[5]
Aggregate scores
GameRankings 82.2% (42 reviews)[6]
Metacritic 81% (22 reviews)[7]

References[edit | edit source]

External links[edit | edit source]