Capcom vs. SNK 2 EO
|Capcom vs. SNK 2 EO|
|DVD-ROM, GameCube Game Disc|
|Xbox and GameCube|
|European Release Date(s)|
August 30, 2002
March 7, 2003
|North American Release Date(s)|
September 23, 2002
February 11, 2003
|Japanese Release Date(s)|
July 4, 2002
January 16, 2003
|Awards | Changelog | Cheats | Codes |
Codex | Compatibility | Covers | Credits | DLC | Help
Localization | Manifest | Modding | Patches | Ratings
Reviews | Screenshots | Soundtrack
Videos | Walkthrough
GOG | In-Game | Origin | PlayStation Trophies | Retro
Steam | Xbox Live
Capcom vs. SNK 2 EO is the same game as Capcom vs. SNK 2: Mark of the Millennium 2001, but with minor changes in gameplay and the inclusion of an EO ("Extreme Offence") system that allows the player to perform specific attacks by simply moving the right analog stick in a certain direction. Capcom vs. SNK 2 also removed the Roll Cancel glitch that was in Capcom vs. SNK 2.
Like all other home versions of the game, Capcom vs. SNK 2 EO also contains four bonus characters: Evil Ryu, Riot Iori, Shin Akuma (Shin Gouki in Japan), and Ultimate Rugal (God Rugal in Japan), powered-up versions of four regular characters. Shin Akuma and Ultimate Rugal are the boss fighters, and display tactics typical of bosses from SNK Playmore's fighting games. However, the damage taken by Shin Akuma and Ultimate Rugal is increased to balance their above-average speed and special attacks.
Before selecting a team, the game offers a selection of "Grooves", which change the way the game is played, as well as "AC-ism" or "GC-ism" Grooves; GC-ism simplifies the control scheme, originally designed for the GameCube gamepad. In the Xbox version it's called EO-ism.
In addition, the Xbox version of Capcom vs. SNK 2 EO also includes online play for up to 2 players on Xbox Live as well as progressive-scan (480p) support, which was noticeably absent in the PlayStation 2 version of Capcom vs. SNK 2.
Reception[edit | edit source]
While the game is virtually identical across both consoles, the GameCube version received lower review scores due to the native control scheme of the Gamecube controller, not designed for traditional fighting games.
- Famitsu - 35 out of 40
- Electronic Gaming Monthly - 8.16 out of 10
- Game Informer - 7.75 out of 10
- Official PlayStation Magazine - 4.5 out of 5
References[edit | edit source]
- GameCube review. GameSpot.
- Xbox review. GameSpot.
- GameCube review. GameSpy.
- Xbox review. GameSpy.
- GameCube review. IGN.
- Xbox review. IGN.
- Aggregate score for GameCube. Game Rankings.
- Aggregate score for Xbox. Game Rankings.
- Aggregate score for GameCube. Metacritic.
- Aggregate score for Xbox. Metacritic.