Capcom vs. SNK 2 EO

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Capcom vs. SNK 2 EO
Basic Information
Type(s)
Video Game
Capcom
Capcom
Fighting
DVD-ROMNintendo Optical Disc
Ratings
This title has been rated A by CEROThis title has been rated T by the ESRBThis title was classified M by the OFLCAThis title has been classified 11+ by the ELSPA
Technical Information
Main Credits
Hideaki Itsuno
Satoshi Ise
European Union European Release Date(s)
GameCube
August 302002

Xbox
March 72003
CanadaUnited StatesMexico North American Release Date(s)
GameCube
September 232002

Xbox
February 112003
Japan Japanese Release Date(s)
GameCube
July 42002

Xbox
January 162003
Awards | Changelog | Cheats | Codes | Codex
Compatibility | Covers | Credits | DLC | Help
Localization | Manifest | Patches | Ratings
Reviews | Screenshots | Soundtrack
Videos | Walkthrough


Capcom vs. SNK 2 EO is the same game as Capcom vs. SNK 2: Mark of the Millennium 2001, but with minor changes in gameplay and the inclusion of an EO ("Extreme Offence") system that allows the player to perform specific attacks by simply moving the right analog stick in a certain direction. Capcom vs. SNK 2 also removed the Roll Cancel glitch that was in Capcom vs. SNK 2.

Like all other home versions of the game, Capcom vs. SNK 2 EO also contains four bonus characters: Evil Ryu, Riot Iori, Shin Akuma (Shin Gouki in Japan), and Ultimate Rugal (God Rugal in Japan), powered-up versions of four regular characters. Shin Akuma and Ultimate Rugal are the boss fighters, and display tactics typical of bosses from SNK Playmore's fighting games. However, the damage taken by Shin Akuma and Ultimate Rugal is increased to balance their above-average speed and special attacks.

Before selecting a team, the game offers a selection of "Grooves", which change the way the game is played, as well as "AC-ism" or "GC-ism" Grooves; GC-ism simplifies the control scheme, originally designed for the GameCube gamepad. In the Xbox version it's called EO-ism.

In addition, the Xbox version of Capcom vs. SNK 2 EO also includes online play for up to 2 players on Xbox Live as well as progressive-scan (480p) support, which was noticeably absent in the PlayStation 2 version of Capcom vs. SNK 2.

Reception[edit | edit source]

While the game is virtually identical across both consoles, the GameCube version received lower review scores due to the native control scheme of the Gamecube controller, not designed for traditional fighting games.

 Reception
Review scores
Publication Score
GC Xbox
GameSpot 5.4 out of 10[1] 8.7 out of 10[2]
GameSpy 3/5 stars[3] 2/5 stars[4]
IGN 6.6 out of 10[5] 8.6 out of 10[6]
Aggregate scores
GameRankings 71.8% (37 reviews)[7] 79.9% (44 reviews)[8]
Metacritic 68% (20 reviews)[9] 80% (26 reviews)[10]

References[edit | edit source]