|Hunting, First-person Shooter|
|North American Release Date(s)|
October 31, 1999
|Awards | Changelog | Cheats | Codes |
Codex | Compatibility | Covers | Credits | DLC | Help
Localization | Manifest | Modding | Patches | Ratings
Reviews | Screenshots | Soundtrack
Videos | Walkthrough
GOG | In-Game | Origin | PlayStation Trophies | Retro
Steam | Xbox Live
Carnivores 2 is a first person shooting video game produced by Action Forms and released by WizardWorks Software in 1999. It is sequel of Carnivores and the second of the series. Tatem Games, a company who own Action Forms assets now, released Carnivores 2 (under the Carnivores: Dinosaur Hunter title) on iOS. In July 2010, the ESRB leaked that Beatshapers were publishing PSP minis version, also under the Carnivores: Dinosaur Hunter name.
Storyline[edit | edit source]
The DinoHunt Corp. has done it again! After further exploration of the strange dinosaur-infested planet, more islands have been opened to the growing number of customers hoping to experience the ultimate hunt.
Gameplay[edit | edit source]
This game is similar to Carnivores but with some changes. At start of the game you before must register a hunter or continue with a saved hunter. The point of the game is similar to the previous video game: hunting dinosaurs to get trophies and accumulate credits. A new hunter is given 100 credits. The player uses credits to select his hunting area, which dinosaurs he will hunt and what weapon he want to use. Each dinosaur, area, and weapon has its own cost, and the credits that the player has remaining determine what the player can and cannot bring on the hunt. When the player choose an item from the menu, other selections may become unavailable depending on his remaining credits. Available selections are highlighted in blue, selected items are yellow and unavailable items are grey. The player can easily have several dinosaurs to hunt, with several weapons selected at the same time as he advance in his hunting skills. As he hunt the selected dinosaurs, each successful kill will result in a number of credits added to his account. The player can kill more than one dinosaur per hunting expedition, allowing him to earn enough credits to move into more advanced areas with more expensive weapons and more dangerous dinosaurs. However, if the player is killed by a dinosaur, all credits accumulated on the specific hunt are forfeited. The player must be picked up by DinoHunt to keep the credits he earned. There are various methods of increasing or decreasing the credits per dinosaur. When the player kills or tranquillizes a dinosaur, he receive credits that are dependent on the type of dinosaur and on his selected equipment usage. For example, killing a dinosaur that was not selected in the menu will give only half of that dinosaur's total available credits. Tranquillizing rather than killing a dinosaur will increase player's credits per hunt by 25%. Also, using other items from the equipment list can also reduce credits received from the hunt. Radar, for example, will decrease by 30% the credits that the player receives on that particular hunt. First time hunters may wish to use the Observation Mode to familiarize themselves with dinosaur behaviour and different terrain.
Locations[edit | edit source]
Delapheus Hills: The smallest island on the tour. The rolling hills surround an enormous bay. Impassible mountains make deadly traps for the unwary. In the center of the island is a deep chasm and the deserted remains of a paleontology outpost.
Fort Ciskin: A good sized area consisting of dense pine forests encircling a murky swamps. In the southwest corner lies an abandoned settlement guarded by a towering "Dinosaur Wall", that now lies in ruins from the fury of a T-Rex.
Vengar Fjords: Lush pockets of vegetation, and thousands of inlets cover this area. This beautiful but treacherous piece of land includes an ancient volcano. The player must be careful when wandering the virtual maze of water and mountains created by glaciers millions of years ago.
Manya Jungle: Ringed with snow-capped mountains, this hunting area is rumored to be a nesting ground for some of the larger dinosaurs. Muddy marshes to the southwest, and a long abbandoned "Dinosaur Wall" make this one of the most mysterious areas on the tour.
Mount Ravan: This island, broken by waterways and mountains is the most difficult by far. The frozen peaks of Mt. Ravan overlook a thick tropical forest that may quickly become a deadly maze where hidden danger abounds. Be careful of the active lavaflow to the south as well.
Dinosaurs[edit | edit source]
Herbivores[edit | edit source]
Parasaurolophus "Creasted Lizard"
Size: 15 to 24 feet in length
Weight: Up to 3.5 tons
Cost: 10 Credits
Ankylosaurus "Bent Lizard"
Size: 12 to 21 feet in length
Weight: Up to 2.5 tons
Costs: 15 Credits
Stegosaurus "Covered Lizard"
Size: 18 to 30 feet in length
Weight: Up to 7 tons
Cost: 20 Credits
Chasmosaurus "Cleft Lizard"
Size: 18 to 24 feet in length
Weight: Up to 4.5 tons
Diet: Fibrous Plants
Cost: 50 Credits
Note: The Chasmosaurus has three sharp horns that it uses to defend itself from predators. The player hopes it doesn't let it charge him!
(Dangerous If Wondered)
Carnivores[edit | edit source]
Allosaurus "Different Lizard"
Size: 12 to 18 feet in length
Weight: Up to 2.5 tons
Diet: Herbivorous Dinosaurs
Cost: 30 Credits
Velociraptor "Speedy Thief"
Size: 9 to 15 feet in length
Weight: Up to 2 tons
Diet: Dinosaurs and carroin
Cost: 100 Credits
Spinosaurus "Spiny Lizard"
Size: 12 to 18 feet in length
Weight: Up to 3 tons
Cost: 250 Credits
Ceratosaurus "Horn Lizard"
Size: 24 to 30 feet in length
Weight: Up to 6 tons
Cost: 300 Credits
Tyrannosaurus Rex "Tyrant King Lizard" or "Thunder Lizard"
Size: 30 to 42 feet in length
Weight: Up to 8 tons
Diet: Everything that moves
Cost: 500 Credits
Note: The only way to kill a T-Rex is by shooting its eyes or in between. This is an extremely dangerous dinosaur!
(Extremely Dangerous, the most dangerous one of all dinosaurs in this game)
Each dinosaur will react to a hunter differently depending on its nature. Some are more adept at detecting player's scent, while others may see him in the distance, or hearing his footsteps. Once a dinosaur takes note of the player, a number of reactions can happen. Herbivores may run away or attack the player if they feel cornered. Carnivores may attack the player head on, or gather in an organized pack to flank the player and take him out. The player must keep in mind that regardless of which dinosaur he choose to hunt, there are others living on the island that do not appear on the radar. The player may be hunting a Stegosaurus and be surprised by a Velociraptor!
Other creatures[edit | edit source]
These ambient animals aren't dangerous but they can't be hunted and won't increase player's score. The Brachiosaurus can be killed by sniping it in the head. There is are very hard tip how you can kill a Brachiosaurus on a tip menu of Carnivores 2.
Weapons[edit | edit source]
9 MM Pistol: This weapon has a fast rate, but its accuracy declines with range. It is very good for close combat, but poor for distance shots. The pistol will scare herbivores, but may attract the larger carnivores, who have learned to associate gunshot with an easy meal.
Shotgun: This is a very powerful weapon. Since it uses buckshot, however, the damage it can do will decrease significantly over distance. Shooting this weapon requires less precise aiming due to the spread of the buckshots.
Double-Barrelled Shotgun: This weapon is similar to the shotgun, but can fire two rounds almost simultaneously. However, the added noise will scare herbivores and even small carnivores.
X-Bow: This weapon has two target areas, called aiming pins. The top pin is sighted for 40 meters, and the bottom is sighted for 80 meters. It is relatively silent, and can be fired several times without alerting the prey.
Rifle: The target area for this weapon is the center of the circle. Although powerful, the player must aim well because the noise from his weapon will attract the deadly carnivores.
Sniper Rifle: This incredibly accurate weapon will fire exactly where the player places the crosshairs, and the sight range will go as far as the binoculars, although far narrower. This is not a weapon for charging carnivore, but fantastic for distance shots.
Note: When more than one weapon has been selected to hunt, the player may toggle each weapon by using the numbers on his keyboard. Numbers 1 through 6 will access the weapon he has selected.
Hunting Accessories[edit | edit source]
Camouflage: This special suit decreases the dinosaur's ability to detect the player through sight. Use of this Camouflage deducts 15% from the total points acquired during hunt.
Radar: This allows the player to view the locations of any dinosaurs on the map during hunt, as well his locations. It will only show the dinosaurs selected by the player, abd deducts 30% from the total points acquired during hunt.
Cover Scent: This item allows the player to mask his scent from all dinosaurs, reducing the likelihood of his being noticed. Use of the cover scent deducts 20% from the total points acquired during hunt.
Double Ammo: This doubles the amount of ammo for every weapon during that hunt session, and does not deducts any points from the total points acquired during hunt.
Irregularities[edit | edit source]
Several of the new animals of the game have been known to be very inaccurate in size and weight. For example, the Spinosaurus is known to be 12–18 feet in length, while in reality the Spinosaurus was actually larger than Tyrannosaurus. The Velociraptor in the game is also modelled to be like those seen in the Jurassic Park movies. The Chasmosaurus and Ankylosaurus are also displayed too small. The size of Ceratosaurus and Allosaurus have also been swapped. However, editing the _Res.txt in the main HUNTDAT folder in the Carnivores 2 directory does make it possible to make the animal sizes more realistic. The Dimetrodon appears as a herbivore dinosaur while, in reality, it's a carnivore. Another odd thing about the game is that the dinosaurs do not recognize each other - there is no interaction between them at all, leaving the player feeling as if they are all just waiting for him to wander by.