CellFactor: Psychokinetic Wars

From Codex Gamicus
Jump to: navigation, search
CellFactor: Psychokinetic Wars
Basic Information
Video Game
Immersion Software, Timeline Interactive
First-person Shooter
PlayStation 3 (PlayStation Network), Xbox 360 (Xbox Live Arcade) and Microsoft Windows
Retail Features
This title has been rated T by the ESRB
United Nations International Release Date(s)
June 12009
Awards | Changelog | Cheats | Codes | Codex
Compatibility | Covers | Credits | DLC | Help
Localization | Manifest | Patches | Ratings
Reviews | Screenshots | Soundtrack
Videos | Walkthrough

CellFactor: Psychokinetic Wars is a downloadable video game for the PlayStation Network and Xbox Live Arcade created by Immersion Software and Timeline Interactive.

Gameplay[edit | edit source]

CellFactor: Psychokinetic Wars is a first-person shooter. The player can choose between three classes, each with their own strengths and weaknesses. The Guardian is specialized in guns and the Bishop is better at using telekinetic superpowers while the Black-op is balanced in both. Some of the powers are telekinesis, teleportation and generating energy shields.[1] Players may complete challenges based upon the class they chose which can improve the powers of that class.

Reception[edit | edit source]

CellFactor: Psychokinetic Wars has received mixed to positive reviews and has an aggregate score of 74/100 on Metacritic.[2] IGN gave the game a 8/10, commenting that "it's trying to be Unreal Tournament, but there are a few wonky elements that keep it from reaching that high a level of quality" but praised the graphics for being "one of the better looking XBLA titles."[3]

References[edit | edit source]