Chariots of War

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Chariots of War
Basic Information
Type(s)
Video Game
Slitherine Strategies, Paradox Interactive
Strategy First
Isometric
Turn-based Strategy, Real-time Tactics
Number of
Discs
1
CD-ROM
Keyboard, Mouse
Microsoft Windows
Retail Features
Gameplay-Single-player.png
Ratings
Chariots of War
European Union European Release Date(s)
March 2003
Awards | Changelog | Cheats | Codes
Codex | Compatibility | Covers | Credits | DLC | Help
Localization | Manifest | Modding | Patches | Ratings
Reviews | Screenshots | Soundtrack
Videos | Walkthrough
Achievements
GOG | In-Game | Origin | PlayStation Trophies | Retro
Steam | Xbox Live

Chariots of War is an isometric 3-D strategy game, developed by Slitherine Software and Paradox Interactive, and published by Strategy First. It was released in the United States in 2003.

Gameplay[edit | edit source]

The strategic layer of Chariots of War is turn-based, though unlike Civilization, the focus is almost entirely on real-time tactical combat. The game is similar to Slitherine's earlier strategy game Legion, and uses the same graphics engine.

There are 58 different civilizations to play. For Example:

There are nine different resources to collect, which are used to construct buildings and units. While trade and diplomacy do feature in the game, they are of lesser importance, as conquest is the only way to attain victory.

The battles themselves take place on a separate deployment screen. The player's forces are positioned across one third of the battlefield, and the player alters their formations and gives certain orders. The actual fighting is automated, so the initial orders are the only input in the battle until it is over.

There are both campaign and non-campaign modes of play.

References[edit | edit source]