Chex Quest 3

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Chex Quest 3
Basic Information
Type(s)
Video Game
Charles Jacobi
First-person Shooter
Technical Information
ZDoom
Awards | Changelog | Cheats | Codes
Codex | Compatibility | Covers | Credits | DLC | Help
Localization | Manifest | Modding | Patches | Ratings
Reviews | Screenshots | Soundtrack
Videos | Walkthrough
Achievements
GOG | In-Game | Origin | PlayStation Trophies | Retro
Steam | Xbox Live

Chex Quest 3 is a 2008 computer game which runs on the ZDoom engine. It was developed by Charles Jacobi, who was the art director and lead artist for Digital Café and worked on the original Chex Quest. Charles credits Mark Quinn aka "Boingo the Clown" for giving him the motivation to work on Chex Quest again. The completion of this project by the original author, after failed fan-created attempts and a ten-year wait, was a huge surprise and Chex Quest 3 was well-received, earning one of the 2008 Cacowards.

Chex Quest 3 contains slightly updated versions of the maps from Chex Quest (episode 1) and Chex Quest 2 (episode 2), in addition to its new maps. However, it is not compatible with mods created for the original Chex Quest as it modifies several actors, including changes to their editor numbers.

New content include several textures and sprites, a new weapon (chainsaw-equivalent) and new monsters, as well as the five maps from Episode 3.

All maps are in the Hexen map format, and the WAD contains ZDoom-style lumps: DECORATE, MAPINFO, SNDINFO, ANIMDEFS, TEXTCOLO, LOCKDEFS, and LANGUAGE; therefore Chex Quest 3 can only be played on a ZDoom-compatible port.

Levels[edit | edit source]

Episode 1: Rescue on Bazoik[edit | edit source]

Episode 2: Terror in Chex City[edit | edit source]

Episode 3: Invasion![edit | edit source]

Weapons[edit | edit source]

Items and powerups[edit | edit source]

Ammunition[edit | edit source]

Enemies[edit | edit source]

External links[edit | edit source]