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Cities XL
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== Gameplay == === Single-player === The game is set to feature 25 maps in single-player mode and 50 maps with the online subscription, with varying landscapes, hundreds of buildings, and the ability to create an in-game [[Avatar (computing)|avatar]].<ref>{{cite web|url=http://www.citiesxl.com/index.php?option=com_content&task=view&id=860&Itemid=128|title=Cities XL Demo available!|date=2009-09-07|author=Gregory|publisher=[[Monte Cristo]]|accessdate=2009-09-24}}</ref> Two different versions of the game were released, a standard edition and a limited edition. The limited edition will contain extra content including additional landmarks, additional maps, and a poster.<ref>{{cite web|url=http://www.citiesxl.com/content/view/819/128/?lang=en|title=Limited edition content revealed|date=2009-08-06|author=Gregory|publisher=[[Monte Cristo]]|accessdate=2009-09-08}}</ref> === Massively multiplayer online === ''Cities XL'' allowed players an option to play on a [[Persistent world|persistent online virtual community]] known as a ''planet'' which requires a monthly subscription fee. As a member of a planet, players were able to build their cities in a virtual world populated by other subscribers, trade resources such as electricity with other players, work together to create structures such as the [[Eiffel Tower]], and visit other cities as an avatar and host events.<ref>{{cite web|url=http://www.citiesxl.com/component/option,com_community/Itemid,136/task,planet_offer/?lang=en|title=Planet Offer|publisher=[[Monte Cristo]]|accessdate=2009-09-08}}</ref> On January 27, 2010 Monte Cristo announced due to a low subscription rate they would be closing the multiplayer online service, and they did so on March 8, 2010.<ref>{{cite web|url=http://www.citiesxl.com/content/view/3493/134/?lang=en&utm_source=streamsend&utm_medium=email&utm_content=8528871&utm_campaign=Cities%20XL%20-%20End%20of%20Planet%20Offer|title=Cities XL - Support - End of Planet offer|publisher=Monte Cristo|date=2010-01-27|accessdate=2010-01-27}}</ref> A patch was released on the same day allowing players to use [[bus]]es in single-player mode, as they had previously only been available in multiplayer mode.<ref>{{cite web|url=http://www2.citiesxl.com/index.php?option=com_content&view=article&id=346%3Aend-of-the-planet-offer&catid=3%3Anewsflash&lang=en|title=Back to the Solo game!|date=2010-03-08|publisher=[[Monte Cristo]]|accessdate=2010-03-08}}</ref> === Zoning === [[File:Cities Unlimited.jpg|thumb|right|Concept image of ''Cities XL''.]] The game offers the designation of three types of [[building]] lots: [[residential]], [[Commerce|commercial]] and [[Industry|industrial]], each of which can have a different density. Residential [[Lot (real estate)|lots]] are furthermore distinguished by four [[social class]]es: [[unskilled worker]]s, [[skilled worker]]s, [[Senior management|executives]], and [[elite]]s. Before designating building lots, players are required to select which class of residents may live there. The social class chosen for a lot will not be modified by the simulation. To create building lots, players can [[Zoning|zone]] an area of the map in which, upon confirmation, individual building lots will be created by the game. Players can also plop building lots individually. A Mass Placement Tool allowing players to select tags that define what categories of buildings they want to see created when outlining an area of lots has been announced in previews.<ref>{{cite web|url=http://www.gamingshogun.com/Article/1557/GamingShogun_Talks_Cities_XL_with_Patrick_Marchal_of_Monte_Cristo.html|title=GamingShogun Talks Cities XL with Patrick Marchal of Monte Cristo|date=2008-08-05|publisher=GamingShogun|accessdate=2009-09-08}}</ref> === Transport === ''Cities XL'' allows players to create a road network of a variety of road types, with it possible to draw roads at many different angles and curvatures. [[Bridge]]s and [[tunnel]]s are also part of the simulator. Other transport options announced to be included in the game in the future are [[train]]s, [[ferry|ferries]] and [[rapid transit|subways]].<ref name="SimtropolisBlogInterview">{{cite web|url=http://blog.simtropolis.com/post.cfm/interview-with-monte-cristo|title=Interview with Monte Cristo|date=2009-09-23|author=Dirk|publisher=Simtropolis|accessdate=2009-09-24}}</ref> An add-on introducing [[bus]]es to the game was released in December 2009.<ref>{{cite web|url=http://news.bigdownload.com/2009/12/08/take-the-bus-in-cities-xls-new-free-content-pack/|title=Take the bus in Cities XL's new free content pack|last=Callaham|first=John|date=2009-12-08|publisher=Big Download|accessdate=2010-02-17}}</ref> === Gameplay Extension Modules === A feature known as Gameplay Extension Modules (GEMs),<ref>{{cite web|url=http://mmohub.org/news/cities-xl-interview-with-monte-cristos-ceo/1189/|title='Cities XL' Interview with Monte Cristo's CEO |last=Lindsey|first=Brendon|date=2009-08-21|publisher=MMOHUB|accessdate=2009-09-08}}</ref> also referred to as Game Enhancement Modules,<ref>{{cite web|url=http://uk.pc.ign.com/articles/903/903012p1.html|title=Cities XL First Look|last=Campos|first=Jason|publisher=[[IGN]]|date=2008-08-26|accessdate=2009-07-09}}</ref> are features, such as a [[ski resort]] or a [[beach]], that can be implemented into a city and managed in extra detail by the player. For example, in a ski resort GEM, it will be possible to add ski lifts, restaurants, shelters, and ski-trails. When a player is managing a GEM the main city simulation is stopped, but successful management of GEMs can help enhance a city.<ref name="Impressions">{{cite web|url=http://www.simtropolis.com/omnibus/index.cfm/Main.Cities_XL.Playtest_and_First_Impressions|title=CitiesXL First Impressions|date=2009-04-24|author=Dirk|publisher=Simtropolis|accessdate=2009-10-02}}</ref>
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