Columns
Columns | |
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Basic Information | |
Type(s) |
Video Game |
SEGA | |
SEGA, Nippon Telenet | |
Puzzle | |
HuCard | |
Master System Controller, Turbo Pad, Genesis Controller, Gamecube Controller, Wii Remote, Classic Controller]] | |
Arcade, MSX2, Master System, PC-Engine, Mega Drive, Genesis and Game Gear | |
Virtual Console | |
Retail Features | |
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Ratings | |
Virtual Console December 15, 2006 | |
Genesis June 29, 1990 Master System 1990 Game Gear 1991 Virtual Console December 4, 2006 | |
MSX2 1990 PC-Engine March 29, 1991 Virtual Console December 2, 2006 | |
Awards | Changelog | Cheats | Codes Codex | Compatibility | Covers | Credits | DLC | Help Localization | Manifest | Modding | Patches | Ratings Reviews | Screenshots | Soundtrack Videos | Walkthrough | |
Achievements GOG | In-Game | Origin | PlayStation Trophies | Retro Steam | Xbox Live | |
Columns is a puzzle game that originated in the arcades and later ported to may consoles. The game borrowed heavily from Tetris, but was not a complete clone.
Gameplay[edit | edit source]
You controlled columns of multi-colored gems/jewels that slowly descended from the top of the screen. These columns could not be rotated, but the order of the jewels in the columns could be switched around. Like in Tetris, once it is placed, it’s permanent, and you can no longer move that column. When 3 colors are lined up, all three disappear. Unlike Tetris, however, gravity matters. Any gem that is destroyed leaves an open space, which is then covered when the other gems above the hole fall into it. This can lead to several different "combo" gems.
A number of future games, such as Lumines or Bejeweled, feature similar yet heavily altered game mechanics.
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