Columns

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Columns
ColumnsGEN.jpg
Basic Information
Type(s)
Video Game
SEGA
SEGA, Nippon Telenet
Puzzle
HuCard
PC-Engine
Sega Master System Controller
Turbo Pad
Sega Genesis Controller
Gamecube Controller
Wii Remote
Classic Controller
Arcade, MSX2, Master System, PC-Engine, Mega Drive, Genesis, Game Gear and Virtual Console
Retail Features
Gameplay-Single-player.png
Ratings
This title has been rated KA by the ESRBThis title has been rated E by the ESRBThis title has been rated 3+ by PEGI
European Union European Release Date(s)
Virtual Console
December 152006
CanadaUnited StatesMexico North American Release Date(s)
Genesis
June 291990
Master System
1990
Game Gear
1991
Virtual Console
December 42006
Japan Japanese Release Date(s)
MSX2
1990
PC-Engine
March 291991
Virtual Console
December 22006
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Compatibility | Covers | Credits | DLC | Help
Localization | Manifest | Modding | Patches
Ratings | Reviews | Screenshots | Soundtrack
Videos | Walkthrough

Columns is a puzzle game that originated in the arcades and later ported to may consoles. The game borrowed heavily from Tetris, but was not a complete clone.

Gameplay[edit | edit source]

You controlled columns of multi-colored gems/jewels that slowly descended from the top of the screen. These columns could not be rotated, but the order of the jewels in the columns could be switched around. Like in Tetris, once it is placed, it’s permanent, and you can no longer move that column. When 3 colors are lined up, all three disappear. Unlike Tetris, however, gravity matters. Any gem that is destroyed leaves an open space, which is then covered when the other gems above the hole fall into it. This can lead to several different "combo" gems.

A number of future games, such as Lumines or Bejeweled, feature similar yet heavily altered game mechanics.