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Comparison of racing simulators
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Comparison of racing simulators
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===Connection quality=== {| class="wikitable sortable" style="font-size: 85%; text-align: center; width: auto" border="1" cellpadding="1" cellspacing="0" |- ! !Max offline human drivers !Max online peers !Max online human drivers !Max online spectators !Dynamic throttling <sup id="fn_mpquality-1_back">[[#fn mpquality-1|1]]</sup> !Avoids join lag <sup id="fn_mpquality-2_back">[[#fn mpquality-2|2]]</sup> !New peers' cars loaded directly |- ! [[NASCAR Racing 2003 Season|NASCAR 2003]] | {{no|1}} | {{yes|42}} | {{yes|42}} | {{?|0-42}} | {{yes}} | {{yes}} | {{no}} |- ! [[Racer (simulator)|Racer]] | {{no|1}} | {{yes|24}} | {{yes|24}} | {{?}} | {{?}} | {{no}} | {{no}} |- ! [[GTR - FIA GT Racing Game|GTR]] | {{no|1}} | {{yes|?}} | {{yes|?}} | {{?}} | {{yes}} | {{yes}}<sup id="fn_mpquality-5_back">[[#fn mpquality-5|5]]</sup> | {{?}} |- ! [[GT Legends]] | {{no|1}} | {{yes|36}} | {{yes|27}}<sup id="fn_mpquality-7_back">[[#fn mpquality-7|7]]</sup> | {{?}} | {{?}} | {{?}} | {{?}} |- ! [[GTR - FIA GT Racing Game 2|GTR 2]] | {{no|1}} | {{yes|27}} | {{yes|27}} | {{?}} | {{?}} | {{?}} | {{yes}} |- ! [[RACE - The Official WTCC Game|RACE]] | {{no|1}} | {{?}} | {{?}} | {{?}} | {{?}} | {{?}} | {{?}} |- ! [[rFactor]] | {{no|1}} | {{yes|64}} | {{yes|?}} | {{?}} | {{yes}}{{Fact|date=February 2007}} | {{yes}} | {{yes}}<sup id="fn_mpquality-4_back">[[#fn mpquality-4|4]]</sup> |- ! [[netKar Namie]] (v0.9.9) | {{no|1}} | {{yes|?}} | {{yes|?}} | {{no|0}} | {{?}} | {{?}} | {{?}} |- ! [[netKar Pro]] (v1.0.1) | {{no|1}} | {{yes|15}} | {{yes|15}} | {{yes|15}} | {{?}} | {{no}} | {{yes}} |- ! [[Live for Speed]] (S2) | {{no|1}} | {{yes|48}}<sup id="fn_mpquality-8_back">[[#fn mpquality-8|8]]</sup> | {{yes|32}} | {{yes|48}} | {{partial}}<sup id="fn_mpquality-9_back">[[#fn mpquality-9|9]]</sup> | {{yes}} | {{yes}} |- ! [[Richard Burns Rally]] | {{yes|4}}<sup id="fn_mpquality-6_back">[[#fn mpquality-6|6]]</sup> | {{yes|unlimited}}<sup id="fn_mpquality-3_back">[[#fn mpquality-3|3]]</sup> | {{yes|unlimited}}<sup id="fn_mpquality-3_back">[[#fn mpquality-3|3]]</sup> | {{?}} | {{no}} | {{yes}} | {{?}} |- ! [[Driver's Republic|Driver's Republic (1st beta)]] | {{no|1}} | {{yes|unlimited}} | {{yes|unlimited}} | {{no|0}} | {{?}} | {{?}} | {{?}} |- ! [[Virtual Grand Prix 2]] (V1.06) | {{?}} | {{yes|20}} | {{?}} | {{?}} | {{no}} | {{yes}} | Inapplicable |- ! [[X Motor Racing]] | {{no|1}} | {{yes|32}} | {{yes|32}} | {{?}} | {{?}} | {{yes}} | {{?}} |- ! [[F1 Challenge '99-'02]] | {{no|1}} | {{yes|22}} | {{yes|22}} | {{0}} | {{no}} | {{no}} | {{no}} |- ! [[TORCS]] | {{yes|4}} | {{no|0}} | {{no|0}} | {{no|0}} | {{no}} | {{no}} | {{no}} |- ! [[Grand Prix Legends]] | {{no|1}} | {{yes|20}} | {{yes|20}} | {{?}} | {{?}} | {{yes}} | {{?}} |- ! [[Grand Prix 4]] | {{no|1}} | {{yes|8}} | {{yes|8}} | {{no|0}} | {{no}} | {{no}} | {{?}} |- ! [[iRacing.com]] | {{no|1}} | {{yes|64}} | {{yes|64}} | {{yes|50}} | {{no}} | {{yes}} | {{yes}} |} <cite id="fn_mpquality-1">[[#fn mpquality-1 back|Note 1:]]</cite> More data packets are send to peers who are closer on track, network conditions permitting.<br /> <cite id="fn_mpquality-2">[[#fn mpquality-2 back|Note 2:]]</cite> "Yes" is good. Here, "significant" means any outright freeze of the program or a decrease or stutter of [[Frames per second|frame/s]] significant enough to impact the driving experience negatively (e.g. causing a crash or loss of control).<br /> <cite id="fn_mpquality-3">[[#fn mpquality-3 back|Note 3:]]</cite> Third-party plug-in needed.<br /> <cite id="fn_mpquality-4">[[#fn mpquality-4 back|Note 4:]]</cite> Must be enabled in .PLR settings.<br /> <cite id="fn_mpquality-5">[[#fn mpquality-5 back|Note 5:]]</cite> Only when cars of new joined players are loaded into garage. It is settable in multiplayer settings or .PLR file<br /> <cite id="fn_mpquality-6">[[#fn mpquality-6 back|Note 6:]]</cite> Hotseat mode.<br /> <cite id="fn_mpquality-7">[[#fn mpquality-7 back|Note 7:]]</cite> "Every time there are more than 27 racers on the track, the excess players are unable to race properly due to all kinds of strange errors."<br /> <cite id="fn_mpquality-8">[[#fn mpquality-8 back|Note 8:]]</cite> The dedicated host program takes up one of the peer slots.<br /> <cite id="fn_mpquality-9">[[#fn mpquality-9 back|Note 9:]]</cite> LFS implements a pseudo dynamic-throttling, as the physics engine updates cars within a certain radius of the player (or spectated) car more frequently than a car that is outside this radius.<br />
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