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===Second handheld war=== ====Game Boy Advance vs. competitors==== During the sixth generation era, the [[handheld game console]] market expanded with the introduction of new devices from many different manufacturers. Nintendo maintained its dominant share of the handheld market with the release in 2001 of the [[Game Boy Advance]], which featured many upgrades and new features over the [[Game Boy]]. Two redesigns of this system followed, the [[Game Boy Advance SP]] in 2003 and the [[Game Boy Micro]] in 2005. Also introduced were the [[Neo Geo Pocket Color]] in 1998 and [[Bandai]]'s [[WonderSwan Color]], launched in [[Japan]] in 1999. [[South Korea]]n company [[Game Park]] introduced its [[GP32]] handheld in 2001, and with it came the dawn of [[open source]] handheld consoles. The Game Boy Advance line of handhelds has sold 81.51 million units worldwide as of [[September 30]], 2010.<ref name="nintendosales"/> ====Mobile gaming==== By the early 2000s, [[mobile game]]s gained popularity in [[Japanese mobile phone culture|Japan's mobile phone culture]], years before the [[United States]] or [[Europe]]. By 2003, a wide variety of mobile games were available on Japanese phones, ranging from [[puzzle video games|puzzle games]] and [[virtual pet]] titles that utilized camera phone and [[Wikipedia:Fingerprint recognition|fingerprint scanner]] technologies to [[3D computer graphics|3D]] games with exceptionally high quality graphics. Older [[Arcade game|arcade-style games]] became particularly popular on mobile phones, which were an ideal platform for arcade-style games designed for shorter play sessions. [[Namco]] began to introduce mobile gaming culture to Europe in 2003.<ref name="bbc_mobile">{{Cite web|last=Hermida|first=Alfred|title=Japan leads mobile game craze|url=http://news.bbc.co.uk/1/hi/technology/3186345.stm|publisher=[[BBC News]]|accessdate=22 September 2011|date=28 August 2003}}</ref> [[Nokia]] tried to create its own mobile gaming platform with the [[N-Gage]] (and later [[N-Gage QD]]) in 2003 but this effort failed mainly because, at the time, the convergence of a cell phone and a [[Handheld consoles|handheld gaming platform]] did not mix. Many users complained of having to talk on the phone 'taco-style' by tilting it sideways in order to speak and hear. There were hardware issues as well, and though some quality games came out, support for the platform was anemic. ====Sales==== {| class="wikitable" |- ! Console ! Units sold |- | [[Game Boy Advance]]<br /><small>(figure includes GBA SP and Game Boy Micro)</small> |81.51 million<ref name="nintendosales"/> |- | [[N-Gage]] | 3 million<ref name=handheldgamepro1>{{Cite web |url=http://www.gamepro.com/gamepro/domestic/games/features/125748.shtml |title=The 10 Worst-Selling Handhelds of All Time |accessdate=December 3, 2008 |author=Blake Snow |publisher=''[[GamePro]]'' |date=July 30, 2007 |page=1|archiveurl=http://web.archive.org/web/20071012194600/http://gamepro.com/gamepro/domestic/games/features/125748.shtml|archivedate=October 12, 2007}}</ref> |- | [[Game Boy Micro]] |2.5 million<ref name=handheldgamepro1/> |- | [[Tapwave Zodiac]] | less than 200,000 units<ref name=handheldgamepro2>{{Cite web |url=http://www.gamepro.com/gamepro/domestic/games/features/125749.shtml |title=The 10 Worst-Selling Handhelds of All Time |accessdate=December 3, 2008 |author=Blake Snow |publisher=''[[GamePro]]'' |date=July 30, 2007 |page=2|archiveurl=http://web.archive.org/web/20071013043037/http://www.gamepro.com/gamepro/domestic/games/features/125749.shtml|archivedate=October 13, 2007}}</ref> |- | [[GP32]] | 30,000 |}
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