Codex Gamicus
Explore
Main Page
Discuss
All Pages
Interactive Maps
navigation
Main page
Community portal
Recent changes
Random page
Admin noticeboard
Forums
Company Index
Character Index
Hardware Index
In-Game Index
Ratings Index
Video Game Index
Fandom
Gamepedia support
Report a bad ad
Help Wiki
Contact us
FANDOM
Fan Central
BETA
Games
Anime
Movies
TV
Video
Wikis
Explore Wikis
Community Central
Start a Wiki
Don't have an account?
Register
Sign In
Sign In
Register
Fandom's centric source of video game knowledge
42,423
pages
Explore
Main Page
Discuss
All Pages
Interactive Maps
navigation
Main page
Community portal
Recent changes
Random page
Admin noticeboard
Forums
Company Index
Character Index
Hardware Index
In-Game Index
Ratings Index
Video Game Index
Fandom
Gamepedia support
Report a bad ad
Help Wiki
Contact us
Editing
Crazy Taxi (series)
(section)
Back to page
Edit
VisualEditor
View history
Talk (0)
Edit Page
Crazy Taxi (series)
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
===''Crazy Taxi: Catch a Ride''=== <!--{{Infobox VG Hidden| title = Crazy Taxi: Catch a Ride |image = [[File:crazy taxi gba.jpg|256px|Crazy Taxi: Catch a Ride Game Boy Advance box cover]] |developer = Graphics State |publisher = [[THQ]] |engine = |version = |released = 04/08/2003 |genre = [[Racing]], [[Action game|Action]] |modes = [[Single player]] |ratings = E |platforms = [[GBA]] }}--> ''[[Crazy Taxi: Catch a Ride]]'' was ported to the Game Boy Advance by Graphics State and distributed by [[THQ]],<ref>{{cite web | url = http://www.gamespot.com/gba/driving/crazytaxicatcharide/news.html?sid=2910127&om_act=convert&om_clk=gsupdates&tag=updates;title;4 | title = Hands-on: Crazy Taxi | publisher = Gamespot | date = 2003-02-03 | accessdate = 2007-08-15 | first = Ricardo | last = Torres}}</ref> and released on April 8, 2003. This version is fundamentally the same as the ''Crazy Taxi'' console versions, featuring the San Francisco and Los Angeles-themed maps but with a smaller selection of mini-games, adapted to play on the portable device using the Graphics State "Rush" engine.<ref name="catch a ride interview"/> Specifically, while the city and streets are rendered using 3D graphics, the taxi, passengers, and other traffic are represented by [[sprite (computer graphics)|sprites]] in order to work on the limited GBA hardware.<ref name="ign ctcar review">{{cite web | url = http://gameboy.ign.com/articles/392/392905p1.html | title = Crazy Taxi: Catch a Ride | publisher = IGN | author = IGN Staff | date = 2003-04-08 | accessdate = 2007-08-15}}</ref> Richard Whittall, creative director for Graphics State, noted that ''Catch A Ride'' was "about the most technically challenging game you could do on a handheld machine" at the time of its release.<ref name="catch a ride interview"/>
Summary:
Please note that all contributions to the Codex Gamicus are considered to be released under the CC BY-SA 3.0
Cancel
Editing help
(opens in new window)
Follow on IG
TikTok
Join Fan Lab