Crimson Skies

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Crimson Skies
CrimsonSkies coverart.jpg
Developer(s) Zipper Interactive
Publisher(s) ACES Studio
Designer Jordan Weisman (Creative Director)
John Howard (Lead Game Designer)
Engine Enhanced Zipper Interactive GameZ engine[1]
status Status Missing
Release date September 17, 2000[2] (NA)
October 13, 2000[2] (EU)
Genre Action, Arcade flight
Mode(s) Single-player, Multiplayer
Age rating(s) ELSPA: 11+
ESRB: Teen
USK: 12+
Platform(s) Microsoft Windows 95, 98, ME, 2000
Arcade system Arcade System Missing
Media 1x CD-ROM
Input Keyboard, mouse, joystick
Requirements 266 MHz processor
675 MB Hard disk space
8 MB graphics card
Credits | Soundtrack | Codes | Walkthrough

Crimson Skies is an arcade flight computer game developed by Zipper Interactive and published in 2000 by Microsoft Game Studios. Although a flight-based game, Crimson Skies is not a genuine flight simulator, as the game is based less on flight mechanics than on action. According to series creator Jordan Weisman, Crimson Skies is "not about simulating reality—it's about fulfilling fantasies."[1]

The game is set in an alternate history of the 1930s in which the United States has balkanized into a number of smaller sovereignties, and in which air travel has become the primary mode of transportation in North America. The game centers around Nathan Zachary, an adventurous air pirate seeking to rob the affluent of their wealth and power.[3] Throughout the campaign, Zachary leads his gang of air pirates, the Fortune Hunters, on a quest to gain fame and fortune.

Crimson Skies is often regarded as a "cult success," commercially successful only to a limited extent. The game has received generally favorable reviews; it has been noted for its high-quality voice acting, gameplay, and atmosphere.[4][5] Notable technical issues, however, have been known to plague the game, the most notorious of which was the tendency to delete saved game files until a patch was released.[6]

Gameplay[edit | edit source]

Crimson Skies is a cross between an authentic flight simulator and an arcade flight game. Although flight mechanics such as lift are still present, the game's planes are generally overpowered, allowing them to perform aerobatic maneuvers impossible in reality under similar circumstances.[5][7] According to lead game designer John Howard:

We're not trying to build a realistic flight simulation, but at the same time, Crimson Skies isn't a cartoony, arcade-type game, either. We had to find a middle ground, where the planes were more powerful, more responsive and more intuitive to fly, so that the player can just concentrate on being a hero.[8]

GameSpot has stated that "the flight model in Crimson Skies is light on the physics and heavy on the barnstorming."[7] In this way, the site likened the game's arcade flight model to the "stunt-flying heroics of pulp novel fame," in which "daredevil pilots performed unbelievable (and quite impossible) feats of showmanship and gunnery."[7] To this effect, the game features select "danger zones"—difficult spaces situated throughout the environment through which the player can fly to dissuade pursuing aircraft.[9] Such stunts are also documented in the player's "scrapbook," which is the game's record of the player's accomplishments throughout the campaign.[9]

The gameplay of Crimson Skies takes place through the player controlling an aircraft through the game's various environments. The game offers three cameras during missions: first-person perspectives with or without a cockpit visible, and a third-person view. The game's heads-up display features basic flight instrumention such as the compass, altimeter, and speedometer, as well as a damage indicator for the player's aircraft and ammunition displays for the plane's primary and secondary weapons. The game also provides the player with a feature known as the "spyglass," which provides a magnified image of the selected target and indicates its current heading.[9][10]

The game features eleven different playable aircraft, each of which can be customized. For any aircraft, the player can select its airframe, engine, armor, weapons layout, and paint scheme, although customization is limited by the weight capacity of the airframe and—in the single player campaign—the player's cash on hand. Outfitting an aircraft with different components affects its performance in terms of speed, maneuverability, stamina, and offense. The player is also able to equip his/her aircraft's guns and hardpoints with different types of ammunition and rockets, respectively.[9][10]

The game's single player campaign has three difficulty levels,[11] and spans twenty-four missions.[5] Before the start of a mission, the plane and ammunition for both the player and his/her wingman can be selected, although wingmate commands are not available during gameplay.

In addition to the campaign, an instant action mode is available which allows the player to play individual missions or customized scenarios. Multiplayer is also available through the Reverb Gaming lobby, over a LAN or the Internet, or via a direct serial connection. Players can host games or join existing ones; the host selects the game's victory conditions and allowable aircraft components/ammunition. Multiplayer game modes include dogfight, capture the flag, and zeppelin-to-zeppelin combat.[5][9]

Plot[edit | edit source]

Setting[edit | edit source]

File:Crimson skies map.png
North America in the fictional Crimson Skies universe

The Crimson Skies universe is set in an alternate history of the year 1937. According to the game's backstory, factors such as the growing strength of the "Regionalist Party," the division between "wet" and "dry" states, and a quarantine caused by an Influenza outbreak resulted in a general shift in power from federal to state and local levels. After the Wall Street Crash of '29, states began seceding from the U.S. A number of independent nation-states form from the fractured United States; hostilities between these sovereignties eventually escalate into outright war.[12]

After the breakup of America, the former nation's railroad and highway systems fell into disuse as they crossed hostile borders. Consequently, the airplane and the airship became the primary modes of transportation in North America, which in turn gave birth to air piracy. Although air militias formed to defend against the air pirates, continuous brushfire wars between the nations prevent the established governments from effectively repelling the pirate threat.[1][12]

Characters[edit | edit source]

The player character is Nathan Zachary, a man well known in the game world as a reputable ladies' man and a notorious air pirate.[8] He is the leader of a group of sky pirates, the Fortune Hunters. Zachary dislikes the wealthy and privileged, seeing them as selfish and insensitive towards the less privileged; as a result, Zachary and his gang have a penchant for stripping the rich of their money and influence.[3] Zachary's "articles of piracy" insist that his gang are not to harm the innocent, and that they steal only from those who can afford the loss.[13][14] IGN has stated that the Fortune Hunters are "wonderfully ambiguous […] in the moral sense," qualifying that "It's always great to see heroes […] who aren't too good to be true."[15]

The Fortune Hunters are based on the zeppelin Pandora, and comprise the airship's crew as well as six pilots—Nathan Zachary and his wingman Jack Mulligan, "Tex" Ryder and her wingman "Buck" Deere, "Big John" Washington and Betty "Brooklyn" Charles.[15] Later joining Nathan and his gang are Dr. Wilhelm Fassenbiender, a scientist and friend of Nathan's since the Great War,[16] as well as his daughter, Dr. Ilse Fassenbiender.[14]

Opposing the Fortune Hunters are rival pirates and privateers, such as The Black Swan, Jonathan "Genghis" Kahn, and Ulysses Boothe. Also fighting Zachary and his gang are private security firms such as Blake Aviation Security and militia squadrons such as the Hollywood Knights. Many of these opponents are old rivals or former love interests of Nathan Zachary.[17][18]

Storyline[edit | edit source]

Nathan Zachary is a great war hero pilot. Before he meets up with his crew and forms the Fortune Hunters, he saves damsels in distress and fights enemies. Until when he arrives in New York he and his three other wingmen present (Jack, Tex and Buck) hijack the Empire State Zeppelin the FULCRUM and reconstructed it, to the current PANDORA. Three of the FULCRUM's crew also joins the Fortune Hunters (Big John, Betty and Sparks).

Soon later down south in Cuba, Nathan and the Fortune Hunters fight against the British and the Medusas in Cuba. He also finds that his former partner, Lucas Miles betraying him. Just as well he orders his crew to open fire on Miles' zeppelin where it burns and crashes, while the Fortune Hunters flee to safety.

Soon later, the Fortune Hunters and Medusas are chilling out, while Nathan is stuck in the PANDORA. He refuses to come down, until he mentions of a gold steal which he tells Jack. They then head to a group of Hawaiian islands, where they successfully find the treasure, though facing resistance from the British, who plan to take over the islands and the Medusas, who plan to take the treasure all for themselves. The Fortune Hunters prevail, surviving the attacks, getting their wanted loot and saving the Hawaiian islands from a British invasion.

On the trip heading away from Hawaii, Nathan receives a call from Dr. Wilhelm Fassenbiender, an old friend he met during the Great War. However it turns to be his daughter Ilsa and she explains of the predicament where her father was captured by the Russians for their reasons, which leads the Fortune Hunters to Pacifica. The Dr. appears to be on a cruise zeppelin belonging to the CCCP, he fights them and also an old friend the Black Swan with her crew. After downing her crew, he daringly saves the Dr. while up in the air out high. Later back down on land, he saves Ilsa and steals the Blue Streak Bloodhawk, a prototype plane the Dr. works on with his daughter. He fights the Russians again for a capture of vital fuel & cargo supplies and also battle Blake Aviation Security, including Paladin Blake himself. Blake loses, and Zachary begins to leave Pacifica when he saves a hospital ship rescuing passengers from a destroyed zeppelin (which Zachary attacked while saving the Dr.) under attack from the vile gang the Black Hats.

In Hollywood, Nathan remembers his rival Johnny Johnson now handling security affairs while Howard Hughes, president of Hughes Aviation (the aviation company there) is away. Nathan decides to knock Johnny's tooth and is able to sneak in Betty into a movie studio where she has a role. The Fortune Hunters then rescue Lana Cooper who is not happy with her contract and wish to escape. After she is rescued, Johnny, now embarrassed that he fails to keep Hollywood safe, tries to show off publicity by showing the biggest plane ever, the Spruce Goose. Nathan gets on stealing the giant plane. With all his convictions, he is invited to a competition with aces, pirates, aviators, aviatrixes and even Johnny Johnson himself in the race, to prove the best. Nathan, after the competition realises it is a trap to lure him away from the PANDORA so it can be destroyed by Hughes Aviation and he goes on a one-to-one anti-zeppelin battle with his crew against Hughes Aviation. Though after battle, the PANDORA was victorious but was in terrible shape, which fortunately the crew spotters have found a cargo zeppelin flying through the Nation of Hollywood which can help them get into Sky Haven by towing the damaged PANDORA.

While in Sky Haven, Nathan and the Black Swan had lost their crews and now try to get them back. It turns out that the Black Hats have captured their crews for some reason. Nathan first battles the Black Hats and also goes on a military autogyro fight with Ulysses Boothe, who turns out to be the leader of the Black Hats. Nathan decides to capture Boothe, use him as bait to know of the crews' location in exchange for Boothe. From all that, Nathan also at last destroys the Black Hat mansion as payback, rescue the Black Swan who was held prisoner after captured from a previous battle and steals aerial torpedoes. Then, he finds out that the Black Hats are attacking Blake Aviation Security and Nathan feels that something isn't right. He goes back with Blake, their enmity gone, fights the Black Hats after protecting Blake's cargo Zeppelins and having a showdown with the Black Hats and their zeppelin.

Nathan later realizes that the new Security firm Sacred Trust Incorporated is corrupt, led by his former partner Lucas Miles who survived the last battle. They are planning to conquer the entire divided America, especially with their influence over Manhattan. Working together with the Black Hats they attempt to destroy Blake Aviation Security to ensure no resistance will be present. Nathan and Blake head to New York, where Nathan sabotages the Sacred Trust in one of their illegal operations, saves a witness of the entire situation and sabotages attempts by the Sacred Trust to get their loot away. Finally, Nathan fights Lucas one more time, and emerges victorious with Lucas supposedly dead. After the battle Nathan is offered membership to Blake Aviation but turns it down, Paladin Blake though became ultimately upset with his choice to stay a pirate, but does not try to hunt him down.

In the end, Nathan appears to return back with the Black Swan on stealing South American treasure....

Development[edit | edit source]

Jordan Weisman, series creator and creative director of Crimson Skies, has said of the game: "Our whole goal is to give the player the kind of role of being Errol Flynn in a 1930's, 1940's great pirate adventure film of the air."[19] According to Weisman, the inspiration for the game came after he had done research on the early years of aviation; he wished to create a game about the era. Weisman and Dave McCoy came up with the concept of "combining the classic fantasies of pilots and pirates." They then created the series' backstory by proposing changes to the history of the United States that would allow the rise of air piracy.[1]

Development on the game originally began for Virtual World Entertainment, and was changed to a PC game under the name "Corsairs!". This original project was shelved, however, prompting Weisman and others to create the board game Crimson Skies. When FASA later became a part of Microsoft, Weisman was given the opportunity to work on a new project; his choice was to restart production of the Crimson Skies PC game.[1]

The original version of the game shipped with numerous technical problems, one of the most notorious was the tendency to delete the player's saved game files.[20] Shortly after the game's release, Microsoft released Crimson Skies Update Version 1.01, a patch specifically designed to fix this problem.[6] Microsoft later released Update Version 1.02 to address other issues, including multiplayer game stability and mission load times.[21]

Recent ATI and Nvidia drivers do not support this game. As such it was only possible to play it in Software Rendering mode. Several fans tried to identify and find the causes of this problem, later gathering at the Nvidia forums,[22] and asking the Nvidia for a fix. Nvidia did not show availability for this. The fanbase tried several paths to a solution, culminating in asking known game graphic modder Timeslip if he could devise a fix.

The unofficial patch is available at Timeslip's homepage [1], fixes the issue with current graphic drivers and improves the game in some aspects, such as allowing higher resolutions. Timeslip's homepage may now be unavailable, but the file is named csfix2.7z and is still available on the net.

Reception and criticism[edit | edit source]

Review scores
Publication Score
Edge 5 of 10[23]
GameSpot 7.7 of 10[5]
GameSpy 84 of 100[11]
IGN 8.8 of 10[4]

Crimson Skies is regarded as a "cult favorite" or a "cult success,"[24][25] generally popular only within a limited "cult following." The game, however, has received generally favorable critical reviews. GameSpot said that "Crimson Skies does an excellent job of taking the elements of flight simulations that have broad appeal—the shooting and the fancy flying—and embellishing them with a great environment and a good story."[5] IGN called the game "highly inventive, tons of fun and ridiculously addictive,"[4] and ranked the game as #65 and #75 respectively on its 2003 and 2005 lists of the "Top 100 Games of All Time."[26][27]

IGN lauded the game's arcade-style physics model, stating that it made gameplay "exciting and immediate."[28] GameSpot likewise complimented the arcade flight model, stating that it fit with the game's pulp fiction setting and allowed for elaborate stunt flying and fast-paced dogfighting.[5] Other positively received aspects of gameplay include the game's "scrapbook"[5][11] and aircraft customization features.[4][11]

The game's visuals were generally well-received, as was its audio. Critics took particular note of the game's voice talent, which was described as among the best found in computer games up to that time.[4][5] The Crimson Skies universe was also well received by critics, who found it highly original and described it as an "alternate history that is rare in being both compelling and believable."[4] Critics also commended the way these elements—voice acting, soundtrack, graphics style, and story—combined to contribute to the game's 1930s pulp fiction atmosphere.[5]

The single player campaign in Crimson Skies was criticized for its overall linearity, and GameSpot found that multiple playthroughs of a mission would become "tiresome."[5] The game was most heavily dispraised, however, for its numerous and notable technical issues, which include choppy framerate, missing textures, crash bugs, slowdown during menu screens, flawed wingman AI, long loading times for game levels, and the unreliability of saved game files.[4][5][11][23]

IGN commented that "there are some serious issues with the game that need to be addressed […] in order to help the game realize its amazing potential."[4] According to GameSpot, "Unfortunately, the game is […] a reminder of how easily technical problems can defeat a promising design."[5] Edge magazine has stated that gameplay is directly affected by these problems, as long loading times force players to "play it safe" and avoid the "improbable stunts that should be the signature of [the] game"; the review concludes it's "A shame, because in its variety of missions and sheer panache, the dashing Crimson Skies almost steals your heart. "[23]

See also[edit | edit source]

Notes and references[edit | edit source]

  1. 1.0 1.1 1.2 1.3 1.4 IGN Staff (2000-08-04). Crimson Skies Interview. IGNPC. Retrieved on 2008-03-02 Cite error: Invalid <ref> tag; name "IGN Interview" defined multiple times with different content Cite error: Invalid <ref> tag; name "IGN Interview" defined multiple times with different content
  2. 2.0 2.1 Crimson Skies Release Summary. Gamespot. Retrieved on 2008-04-19
  3. 3.0 3.1 "I attack the rich and powerful of any nation and take what they treasure most—their money. In doing so I may bring them down a notch and show them they are not untouchable."Zipper Interactive, ed. Crimson Skies Instruction Manual. Microsoft Game Studios. pp. 5. 
  4. 4.0 4.1 4.2 4.3 4.4 4.5 4.6 4.7 Butts, Stephen (2000-09-22). Crimson Skies Review. IGN. Retrieved on 2008-03-02
  5. 5.00 5.01 5.02 5.03 5.04 5.05 5.06 5.07 5.08 5.09 5.10 5.11 5.12 Geryk, Bruce (2000-09-22). Crimson Skies for PC Review. Gamespot. Retrieved on 2008-03-02 Cite error: Invalid <ref> tag; name "GS Review" defined multiple times with different content
  6. 6.0 6.1 IGN staff (2000-09-28). Crimson Skies Patch. Retrieved on 2008-04-19
  7. 7.0 7.1 7.2 Geryk, Bruce (2000-05-23). Crimson Skies (Preview). GameSpot. Retrieved on 2008-05-25
  8. 8.0 8.1 John Howard: Lead Designer for Crimson Skies. Microsoft Game Studios. Retrieved on 2008-04-20 Cite error: Invalid <ref> tag; name "MS Interview" defined multiple times with different content
  9. 9.0 9.1 9.2 9.3 9.4 Zipper Interactive, ed. Crimson Skies Instruction Manual. Microsoft Game Studios. pp. 11–15, 19–20, 22–26, 27–30. 
  10. 10.0 10.1 Stephen Butts (2000-07-28). Crimson Skies Preview. IGN. Retrieved on 2008-04-20
  11. 11.0 11.1 11.2 11.3 11.4 Lally, Will "Rhoam" (2000-09-30). - Reviews: Crimson Skies. Gamespy. Retrieved on 2008-04-20
  12. 12.0 12.1 Microsoft Game Studios - Crimson Skies - Story. Microsoft Game Studios. Retrieved on 2008-04-20
  13. Fortune Hunters: Summary Info. Crimson Skies Universe website. Microsoft Corporation. Retrieved on 2008-05-27
  14. 14.0 14.1 Coleman, Loren L. (2000). Crimson Skies Rogue Flyer, Wings of Justice: Book 1. Crimson Skies. Chicago, Illinois: FASA Corporation. pp. 114, 141–42. ISBN 1-55560-406-4. 
  15. 15.0 15.1 Butts, Stephen (2000-08-02). The Characters of Crimson Skies. IGN. Retrieved on 2008-04-20
  16. Kenson, Stephen (2000). Crimson Skies Pirate's Gold, Wings of Fortune: Book 1. Crimson Skies. Chicago, Illinois: FASA Corporation. ISBN 1-55560-406-4. 
  17. IGN staff (2000-08-03). The Characters of Crimson Skies, Part 2. IGN. Retrieved on 2008-04-20
  18. Marriott, Michel (2000-11-30). When Games Go Hollywood, Do the Players Lose?. The New York Times. Retrieved on 2008-02-26
  19. "Unless the patch is downloaded, the game may spontaneously reset the player's "campaign mode" progress to mission one when playing multiplayer or customizing a plane in Instant Action." IGN staff (2000-09-28). Crimson Skies Patch. Retrieved on 2008-04-19
  20. Crimson Skies Downloads. MGS. Retrieved on 2008-04-20
  22. 23.0 23.1 23.2 "Crimson Skies Edge magazine Review (PC)". Edge magazine (Issue 91) (Future Publishing): p. 117. December 2000. 
  23. Boulding, Aaron (2003-10-20). Crimson Skies: High Road to Revenge Review. IGN. Retrieved on 2008-04-20
  24. Gifford, Kevin. Reviews: Crimson Skies: High Road to Revenge. Retrieved on 2008-04-20
  25. IGN's Top 100 Games of All Time. IGN (2003). Retrieved on 2008-04-20
  26. IGN's Top 100 Games. IGN (2005). Retrieved on 2008-05-24
  27. Butts, Stephen (2000-09-18). First Impressions: Crimson Skies. IGN. Retrieved on 2008-04-19

External links[edit | edit source]

fr:Crimson Skies (jeu vidéo)